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Jremi

/attributes or similar command to show specific details of your character

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Posted

So for example if someone had a scar, or a ring then you'd be able to know this by doing /inspect or /attributes [id] and it would show a message that player had set. for example i could do "/setattributes Would have a wedding ring on his ring finger, a scar would cover his face from his eyebrow to his ear.". This creates a better way for characters to show their personalities in a way where you'd be able to show RP that otherwise you'd have to constantly do a /me or /do to show that rp. For example instead of doing /do would have a patch on his jacket saying "Los Santos Motorcycle Club"(I understand for lost mc this wouldnt be an issue due to there being actual lost MC patches but just used this as an example.

  • Upvote 1
Posted

This can be useful in character development especially for things unable to easily be conveyed in the game engine and would be repetitive to /do

May not be for everyone but it’s not difficult to implement.

/setdetails You would notice he frequently breaks eye contact and is prone to fidgeting while standing still.

/viewdetails [Player ID]

Posted
On 10/23/2023 at 12:47 AM, Jremi said:

So for example if someone had a scar, or a ring then you'd be able to know this by doing /inspect or /attributes [id] and it would show a message that player had set. for example i could do "/setattributes Would have a wedding ring on his ring finger, a scar would cover his face from his eyebrow to his ear.". This creates a better way for characters to show their personalities in a way where you'd be able to show RP that otherwise you'd have to constantly do a /me or /do to show that rp. For example instead of doing /do would have a patch on his jacket saying "Los Santos Motorcycle Club"(I understand for lost mc this wouldnt be an issue due to there being actual lost MC patches but just used this as an example.

+1

Posted

maybe also smth like a /fdo but /pfdo 

"player floating /do" ,

 

where for example, civilian x is approaching police , civilian x would have /pfdo you would see a bruise on my face, and then he has the floating /ame text above his head for lets say 2,3 mins or so , i see the attributes thing being for characteristics mostly but something like the /pfdo would just skip the part where one has to check for something to see, and actually just see it 

  • Like 1
Posted

i have seen this done on a Red Dead server. essientally how theirs works is a small fdo that follows the player, the player chooses what it says. its normally used to either comment on physical attributes or emotional state. for instance "heavily pregnant" or "visibly disturbed" etc. some players would take it a step further with things like "missing an arm." i liked it. it adds a uniqueness to roleplay which can sometimes be lost in the city as we are all of uniform height, build, and 4 or 5 hairdos.

Posted

+1

Anything that instantly gives other players feedback to what is going on is always a plus. I know we got /do and /amy and /my but sometimes a group of people are around and only 20% of the people notice your details and stay there confused about what is going on. thinking everything is just fine. having this showing for a while would let people know. making detailed RP more realistic. 

 

This would be very useful specially after something such as a vehicle accident or a shootout. You could of course do /analysewounds on the player and see they have been shot. But unless you're PD/SD/MD/DOC, the use of this command isn't that common. leaving people often in the dark about what others just experienced.

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