Quietthecutie Posted July 13, 2023 Report Posted July 13, 2023 On 7/9/2023 at 1:29 PM, John Nut said: I have noticed an increase in store robberies in the past few weeks. The reason for this idea was because store robberies was non existant for a few months and when people attempted it cops started camping every store ingame after 1-2 stores being robbed. which make no tactics or anything work like mentioned above. Recent week or two iv noticed cops not caring too much about a store alarm which is good for the crims. ( By responding slow, not making it a main priority and camping stores like before) The reason for the originale post was to boost the store robberies again and make them usable again with the little profit you make. Iv also noticed a few crews rolling around robbing stores with shotguns, and I dont think blasting cops with multiple heavies is good RP = Risk vs Reward. As of now the past few few weeks it seems to have worked because of SD and PD being lazy with the stores, but until they start camping it like they did before then Store robberies is little reward, specially when you are rolling with 3-4+ people. bringing heavies makes it Risk vs Reward in my opinion and does not promote good RP as it usually ends up being a shootout the moment cops respond anyways. So I would rather have fewer alarms or a script way of disabling the alarm just like the CCTV. There are many ways to make store robberies into good RP and a good thing to use on the server, but we all know how slow development is here so the only option we have is to hope admins agree with something and perhaps are able to push the devs to do it quick enough. and or hire someone to help dev -Solo store robberies for profit to solo's -Store robberies for groups like now with more profits -Safes in the back of the store working just like the house robberies, just a little quicker than the house robberies are. -Scriptly way to disable alarm like CCTV Just adding this would make store robberies ten times more fun and profitable. Specially for those who bring heavies into stores risking 25-30+k for maybe 7k each after a few stores. more good ideas. frankly if the crim is willing to risk cutters, drill, strap etc then the reward should be substancially higher. Quote
Phantas Posted July 13, 2023 Report Posted July 13, 2023 On 5/22/2023 at 6:32 AM, Requiem said: I think the automatic alarms are not an issue personally. The automatic alarm doesn't even go off until after the robbery is finished and any decent crim that knows what they are doing will already be long gone by the time cops arrive. I don't personally think the alarm is the reason stores aren't being done. Likely more tied to the payout amount and the marked money. THE PAYOUT IS SO SHIT FOR STORES NOW THAT YOU CANT CHAIN ROB EM, up the payout or revert the change. Quote
ShawnsBeard Posted July 13, 2023 Report Posted July 13, 2023 2 minutes ago, Phantas said: THE PAYOUT IS SO SHIT FOR STORES NOW THAT YOU CANT CHAIN ROB EM, up the payout or revert the change. big +1, youd make more money as a gang group fishing than you would hitting stores Quote
Phantas Posted July 13, 2023 Report Posted July 13, 2023 Just now, ShawnsBeard said: big +1, youd make more money as a gang group fishing than you would hitting stores true i didn't even factor in its suppose to be a group activity, which is somthing i think would be incentivized more on an rp server. Quote
SirQubed Posted July 13, 2023 Report Posted July 13, 2023 On 7/9/2023 at 1:29 PM, John Nut said: I have noticed an increase in store robberies in the past few weeks. The reason for this idea was because store robberies was non existant for a few months and when people attempted it cops started camping every store ingame after 1-2 stores being robbed. which make no tactics or anything work like mentioned above. Recent week or two iv noticed cops not caring too much about a store alarm which is good for the crims. ( By responding slow, not making it a main priority and camping stores like before) The reason for the originale post was to boost the store robberies again and make them usable again with the little profit you make. Iv also noticed a few crews rolling around robbing stores with shotguns, and I dont think blasting cops with multiple heavies is good RP = Risk vs Reward. As of now the past few few weeks it seems to have worked because of SD and PD being lazy with the stores, but until they start camping it like they did before then Store robberies is little reward, specially when you are rolling with 3-4+ people. bringing heavies makes it Risk vs Reward in my opinion and does not promote good RP as it usually ends up being a shootout the moment cops respond anyways. So I would rather have fewer alarms or a script way of disabling the alarm just like the CCTV. There are many ways to make store robberies into good RP and a good thing to use on the server, but we all know how slow development is here so the only option we have is to hope admins agree with something and perhaps are able to push the devs to do it quick enough. and or hire someone to help dev -Solo store robberies for profit to solo's -Store robberies for groups like now with more profits -Safes in the back of the store working just like the house robberies, just a little quicker than the house robberies are. -Scriptly way to disable alarm like CCTV Just adding this would make store robberies ten times more fun and profitable. Specially for those who bring heavies into stores risking 25-30+k for maybe 7k each after a few stores. These are good ideas, however with scripting a way to disable to alarm I think it needs to be a bit more complex than the disabling of the CCTV. The rest of those ideas are fantastic Quote
JohnG Posted July 15, 2023 Report Posted July 15, 2023 On 5/23/2023 at 4:03 AM, SquirtleSquad said: Come onto the night shift Server is not only for night shift players (60-90 players). Quote
SquirtleSquad Posted July 15, 2023 Report Posted July 15, 2023 11 hours ago, JohnG said: Server is not only for night shift players (60-90 players). I'm well aware of that, but I'm saying, at night shift, when it's 180 people, and 98% of them are non-LEO, store robberies are massively chained with LEO's getting the following RP: Call comes in LEO arrives on scene, no one is there, immediately next call comes in Rinse and Repeat. You take away silent alarms, and all the stores can get hit and not a single one would ever get caught. Keep them in, and the few LEO on shift have a chance to possibly interact with the robbers, and get some RP in, otherwise they have literally 0 RP. Even more so when it's 6-8 people robbing a store with 3 LEO's on shift. Quote
Quietthecutie Posted July 15, 2023 Report Posted July 15, 2023 On 7/13/2023 at 6:48 AM, Phantas said: THE PAYOUT IS SO SHIT FOR STORES NOW THAT YOU CANT CHAIN ROB EM, up the payout or revert the change. Sounds like shitpost but its actually not. the pays significantly low for the risk youre taking. honestly most runs youll make more in DOC if you get caught than if you actually get away even if youre chaining 4+ stores Quote
voydhoops Posted January 21, 2024 Report Posted January 21, 2024 +1 After robbing 1 or 2 stores its almost a gurantee that cops will be waiting Quote