DoubleA Posted June 25, 2022 Report Share Posted June 25, 2022 Honestly this is just a small suggestion that could add a command similar to /dice -- but add in /coinflip - obviously the two results would be heads/tails. Example for it is I have a lot of times people will say "dice me for it" or "/b 1-3 yes 4-6 no" - I think that a simple heads or tails would bring a bit more fun, also for those who are big into betting money IC it would be a 50/50 chance that could bring some fun! Quote Link to comment Share on other sites More sharing options...
number2gk Posted June 25, 2022 Report Share Posted June 25, 2022 +1 my cannibal character Samantha Hays uses Dice alot because dice is a great way to ensure great Rp! and we need this coinflip!!!! Quote Link to comment Share on other sites More sharing options...
RAttlesnake7473 Posted June 27, 2022 Report Share Posted June 27, 2022 +1 Quote Link to comment Share on other sites More sharing options...
GR_Seb Posted June 28, 2022 Report Share Posted June 28, 2022 -1. Both Dice and Coinflip are not realistic the way they are used. Let me explain. If you're cuffed, you're not supposed to throw any coins or roll any dices rply. Why don't you change the command with /TRY <text> <auto50/50result> Example: t /try to kick the other person {enter} Result : Sebastian Papadakis tries to kick the other person(50/50) and succeeds / and fails. Quote Link to comment Share on other sites More sharing options...
DoubleA Posted June 28, 2022 Author Report Share Posted June 28, 2022 12 hours ago, Papadakis said: -1. Both Dice and Coinflip are not realistic the way they are used. Let me explain. If you're cuffed, you're not supposed to throw any coins or roll any dices rply. Why don't you change the command with /TRY <text> <auto50/50result> Example: t /try to kick the other person {enter} Result : Sebastian Papadakis tries to kick the other person(50/50) and succeeds / and fails. The goal of it isnt to use it in RP like that, and most of the time those times you try to dice higher isnt RP its more of just a game of chance. I just think it would add more variety, the way it would be used is more in a fun way. Ill toss you an example Papadakis and a girl he picked up from the bank are going to Paleto and Papadakis says heads or tails? She says heads. "/coinflip" *The coin would land on heads* Ah well now I pay for the toll. Some small things like that instead of "1-6" its "1-2" 1 Quote Link to comment Share on other sites More sharing options...
number2gk Posted June 29, 2022 Report Share Posted June 29, 2022 Dice adds tons of RP and i think prevents powergaming too, when you do /dice or /coinflip its not like you doing /me rolsl a dice, its just a way to RP better...i will always use dice being a great RPer i want to be as a cannibal haha Quote Link to comment Share on other sites More sharing options...
Celestial Posted June 29, 2022 Report Share Posted June 29, 2022 @PapadakisI'd assume unlocking a vehicle while handcuffed for an officer after rp is also unrealistic? But people need to be cooperative OOCly to make rp fun. The /Dice command has been used over the years to fairly decide the outcome of the performed rp, and it's completely optional; players ask each other if they want to dice. The coinflip would be another great chance calculator method, or it can be used for IC decisions better than a dice and @DoubleAhas already provided an example but here's two: Heads, I'll finish him off. Tails, he lives. Heads, I'm going to use the Komoda today. Tails, I'm using the Raiden. etc. On the other hand, the dice can be used for multi-option decisions. What I find annoying when it's used in deciding rp is that people rely on it to see if they'd fail or not, without creating a reason of why they would have failed or not, and rather end the rp there. For example, kicking: Vixxey swings her right-leg backwards, then swings it forward at the man's groin. She lost the dice/coinflip and failed. So she adds a reason to why she might've failed, like slipping, etc. Anyway, +1 from me. It's another good alternative. Quote Link to comment Share on other sites More sharing options...
GR_Seb Posted June 29, 2022 Report Share Posted June 29, 2022 10 hours ago, DoubleA said: The goal of it isnt to use it in RP like that, and most of the time those times you try to dice higher isnt RP its more of just a game of chance. I just think it would add more variety, the way it would be used is more in a fun way. Ill toss you an example Papadakis and a girl he picked up from the bank are going to Paleto and Papadakis says heads or tails? She says heads. "/coinflip" *The coin would land on heads* Ah well now I pay for the toll. Some small things like that instead of "1-6" its "1-2" Makes sense, +1 Quote Link to comment Share on other sites More sharing options...
Lyricz Posted July 4, 2022 Report Share Posted July 4, 2022 +1 Simply a lot of conflicts could be solved with a simple coin flip Quote Link to comment Share on other sites More sharing options...
Requiem Posted July 11, 2022 Report Share Posted July 11, 2022 +1 I see no downside to this being added. Quote Link to comment Share on other sites More sharing options...
DJ Win Posted July 15, 2022 Report Share Posted July 15, 2022 I think this can improve RP in some situations +1 Quote Link to comment Share on other sites More sharing options...
LucasMadrazo Posted August 8, 2022 Report Share Posted August 8, 2022 +1 There should definitely be a dicing or coin flipping system added in. Quote Link to comment Share on other sites More sharing options...