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Burgershot Suggestion Megathread

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Megathread for suggestions for the recent Burgershot / Food update release!

(Please continue to direct bugs to the bug reports sub forum!)

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Burgershot Suggestions

Clock-on Location:

The clock on location would be better fit in the back room/hallway area instead of in the front of the shop, where you need to run around to go behind the counter, plus this location has the proper clock on board and machine.

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Item/Component Delivery Drop-off Location:

The current location is in the middle of the parking lot, which can cause it to become extremely congested. Moving the location to the road/sidewalk on the side of the building may solve this and prevent congestion.

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Items Removal:

When a player does /quitjob, items from the job stay in the player's inventory unless they put it back. Rather than this, remove the items (delete) from the player inventory if possible.

Burgershot Uniforms for Employees (Suggestion W.I.P):

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General Food Release Suggestions

Fridge Storage Changes:

Raise fridge storage from 50vol to 100vol to store more food items. Seeing that most jobs and factions store mass amounts of food in an area for their members and that fridges are now detrimental to the food effects, more storage would be appreciated. OR add double inventories to refrigerators that can be bought at furniture stores so that more storage can be possible.

 

 

 

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Delivery drivers would probably add to the longevity of the RP and players activity working there and interacting with it. Adding an app or potentially a phone number that allows people to order food, similar to UberEats. This would cost a bit more, but allow people who RP in the county to still get their food from Burgershot. This could work like a taxi where it tracks your location, or drop off to another location.

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Create a sitting animation UI near tables and booths to allow an easy sitting animation at the press of a button, rather than having to slowly position anims precisely to sit at a table.

E.G., you'd walk up to a table and a UI menu would allow you to choose which seat to sit at, and what style of sitting to choose.

Edited by Vince Torelli
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