Jump to content

Icarus

Member
  • Posts

    190
  • Joined

  • Last visited

  • Days Won

    4

Everything posted by Icarus

  1. Good luck Pastrami Dave! Hope you enjoy your time on the server!
  2. +1, would also be interesting to see if certain things could/should be force-added, like if you just cooked drugs, you would smell like cleaning supplies (is that what cooking drugs makes you smell like?) or if you just cut up an animal without gloves on, you would have blood on your hands.
  3. There's a couple things that could definitely benefit from having a hotkey instead of a command like /vr 1, agree with this 100%. Would also be nice if it locked you in place so people couldn't just push you out of the chair.
  4. I really like the idea of scrapping for like a freelance crim job! Similar to how woodwhacking works where you just purchase something to able to do it. This allows for some fun minor crim RP to get you introduced to the life of crime. From my understanding, this is a real thing that happens IRL and people will chop up pipes and fencing and give it to recycling centers. All in all, we need a lot more petty crime that introduces people to crim RP while also not having such a steep loss like robbing stores.
  5. Selling a MAXED Blista Kanjo L/P: JDMBEST City High End Contact: 214-4124 with offers!
  6. Hello all! With bars/nightclubs being such a major business enterprise in the server. I really think it could use a lot more script assistance instead of having it all be RP based. The current way bars serve alcohol is the customer buys the bottle, there's some fun RP (if you're lucky) and then they hand over the bottle. There's a couple of things that could improved with this as a whole. Make bottles able to be poured into a glass item. This would be so beneficial because tight now you spend $400 dollars on a single bottle for one person as a business owner and then have to sell it to the player to for $500. While this doesn't seem like too much of an issue, it's completely annoying when you RP pouring out a glass of whiskey or and then hand them a whole bottle. This means the player will more than likely drink the whole bottle, meaning they will immediately be drunk and not need another drink. More commonly though, players will buy four drinks, drink them all and be drunk for one hour IRL. Despite RP'ly only having four shots or four beers. Adding in glasses for pouring alcohol into it allows bar owners to price their stuff cheaper and not require them to not have to purchase 20 of each type of alcohol. It also means players will not immediately get drunk after they RP'd having one drink, In adding this, it means bar owners will not need to do the $500 cash or $1000 wire transfer for two. In doing this, players will be more likely to carry cash with them to the bar, thus, allowing for more petty theft to occur which will be a fun side of crim RP to happen. Additionally, players can return their glass after drinking and then someone would have to clean the glass before using it again. Add a command for handing over drinks. All too often in bars and such, you'll RP handing the drink over to someone, only for some random to come and snag the drink. This results in having to PM them and ask them to return the item. Adding a command removes the potential for this to happen and as such, allows for the RP to be more fluid instead of having to go into your inventory and right click. It sounds minor I know, but it would be a huge benefit if implemented. This command could also only be used when inside a property if needed. Add in different speaker items other than the one we currently have. What really sucks about owning a bar is that you have to set the speaker down near to where you will always be, typically behind the bar, this completely negates any actual speaker furniture items that you have placed for aesthetic. My suggestion is making speaker items like jukeboxes, DJ stands and ETC have the ability to be turned on and once turned on, they get a /speakerurl WI menu. This would allow the various speakers and such to have an actual purpose other than just aesthetics. Add a real usage for kegs in the furniture store. All too often I've wanted to actually use the kegs instead of having to RP around it. Kegs would work as a finite source for pouring a drink that would allow owners to purchase beer in bulk. All in all, none of these are urgent whatsoever but would a nice QoL update for bar owners and such that could used to ease roleplay.
  7. I have to agree with a few points here, I fully believe that LEOs should not be owning script-supported businesses like dealerships and general stores, this prevents any fun racketeering RP because it makes no sense for an LEO to shaken down by some criminal group because they can just go on-duty and fix the issue themselves. I would really love to see dealerships and general stores owned by civilians. This allows criminals to try and do a different form of RP on the owner. Pagers are used by a small amount of members in LEO factions, typically it's in direct response to a LARGE shootout or a VERY active shift with numerous shootouts. These pagers go off, reach maybe at most ten people who are awake, out of those ten, maybe three or four are at their computer, out of those three or four, maybe one or two actually log on. The pagers don't have any descriptions of what is going on, it is quite literally just a ping. All in all, I've had to use the pager three or four times since getting access to it, in that time, I think it has brought two people total, by the time they log in and get situated, the situation is over. Armor is used by LEOs by is heavily regulated in every bureau, you will very rarely see a detective wearing armor that is more than 75 unless it is in response to a large shootout or dangerous situation, if they do put on 100 AP armor, they have to have prior RP of storing it in their vehicle, LEOs should not just be spawning in larger AP armor with /fl. If you catch an LEO spawning in armor using /fl without prior RP of putting it on, I highly encourage you to file a report on them, that lack of RP does not stand and will be punished. Again, the amount of armor and weapons we have is reactionary, we have seen a LARGE increase in shootouts and as such, we react to that by wearing higher AP armor. There are certain gangs that we when we get into a pursuit with, we expect them to open fire on us within a couple minutes so as such, we REACT to that by arming ourselves and partnering up to return fire if/when that gang opens fire. Aldarine said it best and I will paste her response here as I think it is a phenomenal explanation: Law enforcement factions are set up in a manner to be reactionary. This means that there has to be some form of balance and adjustments when criminal players begin to rely heavily on things such as “meta vehicles” or repeat tactics. While we cannot go into specifics regarding In Character protocols, we can say that it is strived to make things fair. Does this mean it is perfect? No, things can always be improved and that is where respectful discussion and meaningful suggestions come in. As one example of balancing that has taken place is vehicle related. Many vehicles exist in the same capacity and are available to both LEO factions and civilians. This was intended to create a more equal field so something like a chase would be more up to skill as opposed to one sided vehicle enhancements. That said, law enforcement does need some upper hand as that would only be realistic and we aim to always improve and even the scales.
  8. Icarus

    Cops 2 OP

    I'd actually love to speak on this! My alt was management within Weazel then slowly worked his way to the criminal side of things after being in Weazel for a bit. I had been playing on this character from March 2021 till his eventual inactivity in December 2021. All in all, I joined SD because of a friend in it. Originally, I was turned off by SD, I particarily didn't like the idea being a cop on an RP server. However, I joined and worked my way through SD. I've found that the type of RP that I wanted on my criminal char was not feasible. I was not interested in shootouts and was mainly focused on crim RP for the non-script supported criminal aspects. I was majorly interested in racketeering and getting businesses to intimidate into paying us for protection. However, obviously as a main part of the server is assets and no one likes to lose assets, no one wanted to participate in this type of RP. This led to us deciding to focus on dealing guns to individuals, not groups. However, in order to get access to these guns, we had to appease the official factions, which in turn, meant we were forced to go to labs and fund other groups with drugs to keep their turfs up. At the end of the day, I quit my crim char because I found myself tired of beefing with gangs for the most petty of things, where the entire conflict was one-sided. I am very lucky to have joined SD because it's fully allowed myself to develop my RP standards as a whole and really become a better member of this server.
  9. I would LOVE this from a detective side. Most of our RP is going to a dead body, seeing there is no evidence and closing it. People being murdered should be a much more serious crime than people make it out to be. I would love to have just an ID of a player to go off for RP.
  10. i like ur cowboy hat

    1. Osborn

      Osborn

      i like ur pants

  11. Icarus

    The Saints

    Have had a ton of fun interactions with this group, keep up the good work !
  12. I am torn on this one, it really depends on how dynamic the RP is from both sides. If the LEO is RP'ing with you and trying to keep you involved in the RP, I wouldn't say the time is wasted. However, if the LEO is just running around the scene waiting to be cleared from a supervisor on a clear-cut charge, then yeah I could see this being an issue. I will say, something that I desperately want to see added is a OOC modifier for members of SD/PD that lessens a fine/sentence for demonstrating goodRP. I've stated this before, I have had truly wonderful interactions with some crims that were fun and left me and the rest of the people on scene satisified and happy, However, at the end of the scene, the suspect still has to deal with a three hour sentence even though it was fun for both sides. Now, in-character it makes no sense to drop a charge from someone for a crime they committed. However, by adding an OOC modifier, this allows us to reward and incentivize goodRP in interactions with LEOs. With this goodRP, I am not talking about responding quickly in /me and /do, I'm talking above and beyond the call of duty for RP.
  13. I'm torn on this one honestly. On one hand, I think it would provide some benefits to RP and allow for things like Gaz said to take effect here, where we as LEO's need to focus on getting both the hostage and hostage taker alive without excessive force, this helps create creative roleplay situations around hostage RP while also alleviating the reports that always come in about someone breaking fearRP during a hostage situation. On the other hand, I have seen a considerable increase in players that were involved in a shootout and got caught by an LEO do something along the lines of "/do would be shot 5 times to the head" and then when I do my BLS RP, they state that it wouldn't be enough to do anything just so they can die. While I can understand why someone who is going to be looking at large prison time would want deathRP, it just seems impossible to keep fair. You'd have people doing deathRP only with LEO's and not with their allies. In addition to this, a minute in a half is not enough time for any RP of any kind. The calls for realism here equate to saying that if you're shot once without armor, you should die. At the end of the day, this is a video game; we have to learn to walk the delicate tightrope of realism and videogame mechanics.
  14. Strongly disagree, this would not only affect criminals who just log on to play the game. It would also affect LEO's as the more characters serving lifetime sentences, the less people to roleplay with as an LEO. At the end of the day, this is a game and people shouldn't be forced to essentially character kill themself.
  15. Agreed, also, something about the freelance jobs not having internal management makes interactions a bit more genuine and fun. For example, burgershot employees swearing and being rude as opposed to someone who works in a salaried job having to follow internal rules about respect.
  16. With the addition of the new dirt and grime on vehicles being client side. I think the car washes that are in Strawberry and Little Seoul would be an excellent addition for a freelance job. Players can take their car to the car wash and get it cleaned there. In my opinion, it makes very little sense that players would go to a mechanic to get a car wash. The addition of this freelance job would be another very fun roleplay opportunity for players to enjoy on the server. Or even making it so players can buy a hose and hook it up to their property and clean their car themselves and maybe even host cool car wash events.
  17. I should preface this suggestion, I love the new changes to how alcohol works in ECRP, but they have brought up some unintended consequences in my opinion. With the new changes to how long alcohol affects you and stays in your system, it should not be like prison script where it pauses once you log off. It doesn't make RP sense for my character to still be drunk two days after drinking. Right now, if you go to a party, drink and then log off for the night, you come back the next day still drunk. Not a major issue but rather just an annoyance.
  18. Currently in game, when you use a drug lab your character has a clipboard that they pull out. I think adding this to the /anim list would be beneficial to show your character writing something down ICly instead of doing /me pulls out a notepad and begins writing, or just pulling out their phone. This anim already exists in game, but should be implemented to allow characters to have more useful anims.
  19. I really wish there was a modifer on the MDC that was purely OOC that allowed us to reward good RP. There's been a ton of situations I've been in that made my IC character obviously very upset and wanting to charge as much as possible, but on an OOC level left me very satisfied and content with the RP brought upon. Example of GoodRP: My LEO character saw someone with a gun on their hip at Paleto Station. I approached them and asked them about it, they joked about it and then ran to their mule. They knew they had no way of escaping in a mule so they ditched the mule and before I could get my gun out, they held me at gunpoint and a hostage negotiation occured. This was good for numerous reasons, they RP'd at the station very well about it. Didn't make a fuss out of it in /b and just continued. When the pursuit of the mule started it was honestly very fun. Then, when I was taken hostage they RP'd every little thing there character was doing. It was honestly amazing RP that I still think about to this day. However, they still faced like 3.5 hours OOC time for their crimes. I wish I could've decreased the time to like 3 hours or something. This one is actually about OP. There was a HUGE shootout in an area in Vespucci, we responded and shots were fired from both sides. The criminals that we were going to take into our custody were treated and they RP'd their injuries so well. It wasn't the usual, "/do there would be numerous gunshots to his chest" it was more in-depth and required me to RP more heavily as a result to keep this person alive. Afterwards when we transported them to MD, we got them into a DOC transport and they responded to /mes and /dos in a quick manner despite the chat rolling very quickly. Again, despite this great RP, they were looking at four to five hours in prison. I think this change would serve two things: as a OOC buff to crim because if you do good RP your charges can be reduced, obviously this helps to still have the charges on your record and still allow LEO's to do their jobs without being fired. As well, this provides an incentive to RP to a higher-standard and thus, provides both sides with greater RP.
  20. Huuuuuuuge +1 Some additions I think would be fun: A piece of cardboard - For people who want to protest and use the ever so rare /ame, could even implement support for drawing on these like notes. A photo of your wife and kids - For people who want the person who just killed them to feel guilty. A tin can - For people to roleplay being homeless (could even set up a command so people can /tosscash into the tin can. More food options - Right now every store store sells: hot dogs, burgers, tacos (somehow), donuts, coffee, soda, vodka, whiskey, wine, beer and water. It would be cool if specific stores could only sell specific things. Your store is near Grove Street? How about some cheaper coffee that fills less of your thirst? Your store is near Vinewood Hills? How about a Sprunk slushie! Additional items that could be added: bag of chips (could have these be SUPER cheap with the chance of getting a full bag of chips being rare and crumbles if you take damage), energy drink (could increase speed for a bit, only to slow you down after the effect has worn off), pint of ice cream (perfect for the people who want to RP in their house with friends) A random book - for people wanting to RP reading on the long drive to Paleto. A vape (disposable or refillable) A bus pass.
  21. Icarus

    .

    Honestly, adding a faction (or as OP stated, a subsect of a current faction) could breathe new life into hunting. Fixing spawn rate of animals and adding a faction that regularly interacts with hunters would also add a different style of RP. I personally think that this also could fix the common player thought on LEO's being about winning, because realisticly, this faction wouldn't be able to make serious arrests, instead they would just confiscate and issue a ticket. Frankly, I think the Sheriff's Department would be the perfect department to add this division to, as we already have the IC knowledge of the lay of the land. Personally, the only issue I see with this is the fact that right now the script for hunting is less than ideal. It is obviously realistic that you wouldn't see an animal every five minutes, but currently you maybe see one animal every ten minutes or so and only get $200 for it. To solve this issue and bring life back into hunting, the devs would need to either up the spawnrate OR increase the payment received from hunting. I also think that a hunting update could bring about cool non-LEO factions that focus on showing off their trophies and hold cool hunting events.
  22. The Forty-Five Second Knockout Icarus knew Asbjorn from his time at Weazel and the two have always had an interesting relationship with each other, not quite hatred, but not quite friendly either. However, after Icarus tried one of Asbo’s beers at Bjorn’s Brewery one night. He knew that the Dojo needed to have Asbo brew something up for them. So Icarus worked it out to purchase a keg of the beer to sell at their next event. After forty-five days of brewing, the beer was ready to be transported from Bjorn’s to the Dojo. As Icarus isn’t particularly strong, Asbo did most of the heavy-lifting of the keg and getting it into the Dojo. Icarus also knew nothing about tapping a keg and getting it set up to the line, so Asbo offered to set it up for him and give him a taste of it. After the keg was all set up, Icarus and Asbo each poured one out into a pint glass. Icarus had the technique right but the beer still ended up a bit foamy. On the other hand, Asbo poured a perfect pint, proving his experience with handling beer. Icarus tapped the glass on the counter and cheered Asbo. “Kanpai,” exclaimed Icarus as he took a small sip of the beer. Instantly, he knew this would be a high-seller at the event. The beer had a decadent sweet and malty taste upfront, but with a nice floral note hitting his tastebuds shortly after. This beer was a perfect metaphor for the fight club. A strong hit upfront, but with a friendly, almost congratulating, floral note after. Asbo told Icarus the name of the beer after, "45-Second Knockout." Truly a perfect signature drink to add to Dojo’s bar. After the tasting was over, Icarus paid Asbo for the lovely keg and the two went their separate ways.
  23. Maybe it's a regional thing but in the US, I always lock my car when I get out to get gas. Granted, I live in a large city with a lot of car thefts but so is San Andreas. Also, a lot of newer cars have autolock systems. Most have it where once you get a certain speed the doors lock right away. I agree with Beet here, it's little things like this that I feel would help take away potential rulebreaks.
  24. Icarus

    The Underground

    I am in love with this faction thread. It is so refreshing to see a faction taking their RP directly to PD/SD instead of PD/SD inserting themselves. Much love to all the former RS members and all the other members of Underground.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and our Privacy Policy. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.