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Everything posted by Marksy
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There are no new Lost MC Kuttes (Jackets) I know they were created with ranks etc, not seeing them in the store anywhere. I'm sure @Bala made them as a body armour so we could wear hoodies etc under them and obviously there's no way to buy body armour slot stuff only available to /fl this was like the biggest thing our faction was waiting for with the update and we don't have them
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With all due respect and what I feel a lot are not really willing to grasp with the new changes, yes the .50 is the meta pistol, yes it's the most desirable and used pistol currently, but answer me this, how do you currently get access to them? Through a very small amount of connected factions, so if .50's are going to be a Tier 5 item, how are you going to get them now? The answer is the exact same way you're getting access to them now, through relations with factions of a high tier. However the difference now is you'll be slowly working your way through the tiers YOURSELF as a faction at the same time now with the same system, giving you something to build and aim for while still using politics and relations and cultivating relations to get access to things you can't otherwise YET get, as I said in my previous post the time it'll take to get to Tier 5 will be significantly less than the time it took to get "Official" under the last Faction Management guidelines.
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If anything the new system offers more chance for newer players and smaller gangs imo.
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I'm going to throw in my ten cents as a tenured criminal faction leader, and I don't expect much agreeance due to the things I've read in this thread so far. With the old FM system it would take anywhere from 5-10 months for your faction to be recognised and approved for "Official Status" everyone seems so blinded by the fact for example a .50 pistol is a tier 5 item and will take months of work to obtain, it's no different to how it was previously except now factions will get much earlier access to vital tools such as the F4 menu, a treasury, ability to stamp their name on a turf and in the time it would take to get official previously now the constraints are more open and you'll be drip fed the ability to import certain things until you reach that level, before you would've gotten nothing until you got it all in more than that timeframe. I see a lot about the rulebreaks etc and I'm struggling to see why people are having a problem with being held accountable for their actions, I'm also seeing a lot of people already finger pointing and saying gangs are going to petty report eachother to get other gangs demoted, it's not going to be as black and white as that, I'm sure the reports that result in a demotion will not be the petty natured ones, it's even mentioned in the tier list post as part of the behaviours not wanting to be seen. Participating in extensive, unwarranted, and unnecessary reporting with the aim of getting an opposing party in trouble for minor reasons. ECRP is first and foremost a roleplay server and over the years unfortunately a lot have lost sight of that, crim has not been about the roleplay for a long time no matter how anyone tries to sugar coat it. It's been rolling labs, PvP mentality, clap montages, using the most meta weapons and strategies to win fights, baiting fights for the thrill seeking, this is the mentality that needs to go, it's about time a system of accountability was brought in for all to adhere by.
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Head over to our new thread to follow more of our journey!
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An idea that was floated by my faction during our latest meeting with handlers that I believe would be an interesting addition and create a lot more roleplay opportunities for people would be if a system was implemented to make the upcoming criminal faction exclusive clothing be only available to the faction who it belongs to, now hear me out... I know in the past a kind of faction locker has been suggested but I believe it would be unfair to be able to just spawn your clothes when the rest of the server who aren't in GOV factions wouldn't have this ability. However to counter this one of the three options could be implemented; A faction locker not quite as I just mentioned but it's kinda like a store interface so only the faction tied to it could use it and would be able to purchase their own branded clothing that way they'd still be paying like regular civilians would but only that faction could purchase their own clothing. An NPC attached to your turf could have this same effect, selling the clothes but exclusively only your own factions gear again at a cost (figured this might be easier script wise but idk) Or finally available on import with the black market again only specific to the faction (Lost can import Lost clothing, Rooks... Rook clothing, you get my point. Anyway the reason I'm suggesting this and I believe it can bring further RP is laying a claim to your factions clothing in a more personal sense, in terms of the Lost it makes 0 sense that any random can just go buy a Lost branded kutte at any clothing store, they'd be custom made and stitched, same can be said for every gangs apparel. Now where I think this makes it more personal is if you're the only one able to purchase your own factions clothing, then if you find someone wearing it, or someone bragging about having for example a Lost MC kutte, you'd know that they've robbed/killed a member of your faction to acquire such an item. Faction clothing could almost be viewed as trophies in a sense in that regard, and could lead to more RP scenarios where you'd be inclined to find a way to get that item of clothing back from someone who has wronged your members. Just a thought anyway, I personally believe it makes way more sense than a random new player on a city bee repping any gangs clothing (when the clothing update inevitably hits the shelves)
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You're in my thoughts mate, stay positive! Always had good interactions with you and you're a good lad, sending my love to you and your family!
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There has definitely been a few in recent times, I won't name names but I know for a FACT there has been more than one.
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I have to admit the amount of LEO players on here saying how it isn't about W's or L's it's about the RP is pretty laughable considering the vast amount of resources they have to basically ensure a W most times, not to mention the map changes over the years to soley accomodate LEO's taking less L's for example the recent swimming rule because they don't wanna lose you in a chase or when they blocked off the train tunnels and bridges around paleto and señora freeway areas to avoid people losing them via those means during pursuits. The server scripts, rule changes and map updates has been edging more and more in LEO favour over the years than anything that would benefit crims in a Crim Vs LEO situation.
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I will partially agree with you on this, sure it doesn't make sense for hardened criminals to make IA reports, unfortunately though it's the only way LEO's can be held accountable on both and IC and OOC level for wrongdoings towards criminals. Sure you could kill them but it achieves nothing really.
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Internal Affairs with PD & SD and Non-Roleplay
Marksy replied to Herbo's topic in Criminal Suggestions
-1 this basically says, please take away the only IC accountability that we have so I can do what I want with no consequences. -
Bala's ECRP Map Showcase IV: Blaine County and Rest of LS
Marksy replied to Bala's topic in Discussions
BRO THE LOST CLUB HOUSE LOOKS FUCKIN DOPE -
+1 on all of this Any -1's probably want people stood at the dealer selling their packs individually so there's more chance to rob players selling lmao. Think all of these are sensible suggestions honestly.
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Keep up the good work guys!
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Add "Store" UI for carriables to furniture items with storage
Marksy replied to Kjaer's topic in Game Suggestions
Pretty self explanatory, allow us to be able to store items into a safe when it exceeds the player inventory volume of 50, for example a crate that might have 60 weight, be able to pick it up and store it into a safe or toolbox or whatever storage you may have within a property. -
State of Drug Production profit per hour and suggestions to fix
Marksy replied to Dirty Mike's topic in Discussions
The way labs are now is ideal, promotes more activity and more RP between groups, sure it results in fights from time to time, it's the nature of the beast. How it was before consisted of 200 people on the server, 60% of them hold up in their properties churning out money, if anything promotes "clap culture" it's allowing players to make millions hold up in their houses watching netflix and passively cooking, then using said millions to buy an arsenal and rolling around looking for fights. In my opinion everything is fine the way it is now!