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skeletee last won the day on July 16 2025
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The REAL reason ECRP is in it's current state. (Opinion Piece)
skeletee replied to Marksy's topic in Forum Suggestions
Thank you for the post, @Marksy. I could not agree more with this statement. In the faction that I was in before I stopped playing, there was more than enough happening on both legal and criminal aspects, it was often hard to keep up. Finding things to do was not the problem. The reason I continued logging into the server, despite its faults, was due to the group of people I was playing with. Personally, I was not interested in routine updates and development changes, I didn’t foresee that it would have made a major difference. Everyone will have different reasons for being driven away by the server. The reason I have since stopped playing has not been listed, but was similarly due to staff negligence. As already stated by OP, this is not a blanket statement, as there are well-intentioned players in the staff team, so if the OP and replies feels personal, it probably is and self-reflection may be in order. All the best. -
Suggestion to Scale Drug Manufacturing Level(s)
skeletee replied to skeletee's topic in Criminal Suggestions
I totally get where you're coming from, but if criminal players feel there's nothing to work toward, the solution shouldn't be to wipe progress and force everyone back to square one. That just punishes long-term, experienced players who’ve already put in the grind. Instead, the focus should be on expanding the system, such as adding new mechanics, tiers, or incentives that allow progression beyond where things previously capped out. Give even the most veteran players new mechanisms and features to learn and understand. That way, newer players still have goals, and veterans have something meaningful to work toward too, without erasing what they’ve already built. -
Suggestion to Scale Drug Manufacturing Level(s)
skeletee replied to skeletee's topic in Criminal Suggestions
Hey Danny. The suggestion is not to scale days of activity to level, it is to scale amount of drugs manufactured in the past to level. I would expect the server’s database to have records of the total number of drugs each player has crafted historically. I think that scaling by days played would not be fair, since many players play daily without crafting drugs and therefore would not have the same knowledge as players that have. In terms of scaling, the scaling system would remain the same as it is currently. The only ask is for the scaling to take account of all the drugs manufactured pre-update. For example, a player with 5 years of experience who crafted 5,000 drugs (pre-update) would have the same drug manufacturing level as a player who crafted 5,000 drugs within 1 year after the update (post-update). -
Hi there, I’d like to propose that drug manufacturing level(s) be retroactively scaled based on the number of drugs a player had crafted prior to the update. For example, if a player who’s been active for 5 years has crafted 5,000 drugs prior to the update, their level should reflect that past effort rather than starting from lvl 0. Speaking on behalf of the faction I help lead (Girlies), we have members who’ve been around for 3–6 years and have put in a great amount of time and effort into the server, and during that time, will have manufactured enough drugs to be at a level significantly higher than 0. Resetting them to level 0 feels like a bit of a disservice and demoralising to that long-term commitment and progression. If drug manufacturing level represents in-character expertise, then it should follow that levels should reflect a character’s past experience. Currently, it doesn’t make much sense for my character, or others, to be reset to level 0 when they’ve been involved in the drug scene for several years in the past. Appreciate your time and consideration! P.S. Apologies if this suggestion has already been made, please feel free to merge with similar suggestion(s). Edit: I wanted to add an honourable mention from @Phantas to the main post that relates directly to the suggestion above. This is in regards to ensuring more fairness, which I do agree with.
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skeletee started following Gross Roleplay 3 months later
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I can speak from the perspective of one of the leaders of the illegal faction, Girlies, of which its majority is made up of women. One of the concerns we had about running the faction was the reception from the server due to the server culture, particularly in terms of crime RP. I anticipated people to be misogynistic, but I have to admit that I did not anticipate the severity. What I quickly realised, and I am sure I can speak for the other command, was that by leading a faction like GCC, we were not only responsible for all the normal faction duties (e.g. management of members, hitting thread quotas, attending meetings), but also advocating and doing what we could to support the women in it. Over the course of the past few months, I was irked at some of the things people were saying/doing to myself and other women, for no reason other than the fact that we were women. One of the most frustrating parts, aside from being/seeing others on the receiving end of unwarranted Offensive/Gross RP, was the brick wall we faced when trying to figure out if there was anyone that would take our accounts seriously. I was asking myself; OK, that didn't sit right with me, but is it really serious enough to report or bring up? If I bring up my discomfort to them, are they going to respect my boundaries or deflect/shut them down? I am still hesitant, but I do feel less tolerant. The change has overall been positive because it helped standardise expectations more among players and staff. It is a shame that we had to implement an explicit rule to get to this point for people to practice basic respect, but it is also not anything new within the gaming community. There is still a long way to go, so I hope that people do not fall complacent and that those directly responsible for the server are open to change and can actively evolve. As a community, we should continue hold perpetuators accountable and stand up for one another. It's how we do our part to keep the community safe-ish.