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Osborn

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Posts posted by Osborn

  1. On 9/18/2022 at 5:30 PM, Jett_J said:

    Police Cruisers have nitrous now so that might be what you're referring too.

    If you get in the cruiser and hit "f" it boosts the speed by ~20 kmh for a bit.

    Oh so that's why I thought my car was bugged. 

    That's cool. 

    • Like 1
  2. On 3/1/2019 at 5:35 PM, Bala said:

    Hello everyone, 

    I'm Dizzy Bala, formerly of Valhalla Gaming (the $A:MP Roleplay Community) and since i've been in Eclipse for a week as of writing this and haven't hated it, I decided it was probably best to introduce myself.

    I know that some ex-vG guys are playing here such as Darnell Stacks, Miky Reefer and Jason Reed but I look forward to meeting all of you and seeing what this community has to offer.

    I'm Dezzy Bala in-game if anyone wants to hurl some abuse at me and hurt my feelings.

    Welcome!

  3. Hey, the pagers exist so that a somewhat realistic presence of tactical elements for PD/SD can exist and deal with situations. These pagers go out to SWAT/SED and normally, due to timezone and availability, it only results in 2-3 people logging in-game. There are no pagers for anyone else in PD/SD. 

    Take a situation, for example, a group takes people hostage inside of a property with heavy weapons. There's no SWAT or SED online, there's no one trained to negotiate or even equipped to deal with the situation, if there were no pagers, it's a roleplay situation that ultimately would be ignored as there'd be no point in sending officers to their deaths, they are just realistically and actually not trained for these situations.

    Now a solution to this would be to allow more officers/deputies to join tactical divisions and get access to a wide variety of equipment, which would backfire as there could now be too much tactical presence overpowering criminals. 

    The pagers exist for literally, as you call it, balance purposes, so that each situation can be roleplayed out properly. There are no pagers that call an entire faction in-game. 

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  4. An automatic impound system could make sense but would have to be a bit more in-depth to accommodate for the checks that the police do. 

    Add an NPC to the booth;

    1. Interact with the NPC to try and release your car. 
    2. If you don't have an active driver's license (either suspended or missing), you will be informed of such by the NPC and you won't get your car. 
    3. If you have an active driver's license and no criminal charges, the NPC would send you a prompt of the price. If you choose to pay, the car would come out within a few minutes (5-10 seems reasonable). The money wouldn't be taken until the car is released. 
    4. If you have criminal charges with an active driver's license, the NPC would send you a prompt of the price and initiate the same process as #3. But this would also send a notification to the police that X person is trying to release their car whilst having active criminal charges. After the 5-10 minutes, the car just wouldn't come out and you wouldn't be charged. This is obviously the step someone can use the script and interact with an NPC to find out if they are wanted, but at least the police are given 5-10 minutes to make an attempt to take the player into custody.
    5. If you have criminal charges without an active driver's license, you'd simply get the prompt from #2. 

    This would cover what the police do currently, they check someone's license, they check their record, and if they are wanted, they make an attempt to take the person into custody. It's the only balance in my eyes that could replicate this process. 

    Mechanics cannot complete the process that the police does right now to release a car. 

    Though, my suggestion of a system could be a bit flawed and probably developed better, as currently, there can be directives by the government that X group/person can't retrieve their vehicle from the impound because of X reason, for X period. Most recently, due to IC events, LSD for example couldn't get their vehicles back for I believe 48 hours. Not sure how this could be replicated in an automated system.  

    However, I am not sure if this would be a development priority right now, but I do support some form of automation as long as it can cover the process that's being done right now by actual police players. 

     

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  5. Hello, we submitted a development request a few weeks back for floating /do's to replace admin markers, I am trying to get it expedited as I understand it means quite a lot for primarily business RP. 

    We are basically asking for floating /dos. 

    - Osborn. 

     

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  6. I am going to go ahead and archive this. 

    We do not have a blanket permanent ban for most of our server rules, each situation is viewed differently. We do not quite agree that all RWTers are bad (not speaking of the act, speaking of the person, because RWT is bad obviously). Someone could have done a mistake but still been one of the greatest community members that we've had.

    I do appreciate your suggestion however. 

  7. Quote

    Realistically police or districts mostly have to supply there own equipment or get an allowance for equipment.

    True! All legal factions (government) do have a budget, though, this is mostly for salaries. I don't think any LEO would be opposed to a new vehicle system in which more is drained from the budget for repairs/fuel etcetera. Just requires development which is currently focused on criminal content. 
     

    Quote

    Calling high end bikes, sports cars, and a helicopter for a traffic stop evasion is not realistic


    While this is true and something that I wish wasn't needed, PD/SD is reactionary and has simply adapted to the IC environment. Helicopters however are commonly called for pursuits in real life in bigger cities. 

    Quote

    being able to track someone’s phone with out a active investigation or warrant is not realistic

    This is actually a requirement for someone's phone to be traced, there are faction regulations in place. Getting to the point in PD/SD where you can use the trace system takes months of effort, so I highly doubt this power would be used lightly as they'd potentially risk it all! 

    Quote

    In criminal RP you risk everything at all times, it’s harder to make money (we don’t make 16k an hour)

    I'm not sure if this was meant to insinuate that legal faction members can make upwards of 16k/hour, the maximum is 8k/hour and only the highest ranks will be paid this. In SD, for example, only Executive Staff are paid 8k/hour, that's about 8 people. The average SD member will make 5,5-6k/hour which they also use to purchase food/water and any additional items that they may need from stores. 

    Quote

    then we get to the cost as a criminal character to take out let’s say an AK and body armor your looking at a potential over 100k risk just driving down the street you can lose that to a police officer that wants to pull you out of the car for a speeding ticket because you have gang affiliated colors on

    Getting pulled out of a car as you have described for gang affiliation is actually a reactionary thing that goes through an IC process before it's approved. If I'm going to be honest with you, this wouldn't be an issue if gangs did not go and commit mass murder etcetera in their gang colors and whatnot. It's really easy to not have this happen to you. 

    Aside from the gang affiliation and the IC process that I won't go too much into details on, there are also IC policies in place to make it fair for criminals when it comes to asking them to step out of a car. I will not share the IC policy, but it begins like this
    t1ibjYC.png
     

    Quote

    Freelance work is not good money.

    If you are referring to scripted jobs, they can actually make double what the average officer will get an hour. 

    --

    Quote

    Lethal force can be used on anyone pointing a weapon, pulling out a weapon, carrying a weapon (depending on circumstance), running over or even driving towards individuals, and hell. SD and PD both use the "shoot out tires" method, even on traffic only offenses 🙂.

    EDIT: Lethal Force can indeed be used on an individual whose actions are life-threatening or pose a risk of great bodily harm/physical injury. Aiming a firearm, using your vehicle as a weapon to run someone over, or accelerating towards someone all seem like valid situations both from a realism perspective and rule perspective. 

    As for someone simply carrying a weapon or shooting tires for only traffic-related offenses, that sounds like situations that should be investigated by server staff for potential DM. 

    --

    As for the general concerns of PD/SD/DOC/MDs' access to TEAMSPEAK. I do welcome you guys to make alternative characters and apply for ride-along particularly PD/SD so that you can see firsthand how much In Character communication happens both in-game and on the radio. Teamspeak is heavily moderated and it's mostly used for OOC chat among faction members. similar to how you and a friend can sit on discord and talk while you play.

    The IC TAC channels are also heavily moderated and only used for specific tactical situations such as pursuits, but they are promptly cleared when there's no need for them anymore. It's our goal to not need IC TAC channels on TeamSpeak once our development requests for radio changes to accommodate our realistic needs are able to be developed. 

    I think it's rather unfair to comment that cops don't need to purchase radios or experience /VR issues etc. when it's simply false. 

    --

    I think that Cyrus Raven's comment on this topic was pretty straightforward and on-point.

    --

    EDIT: I would also like to point to the fact that IA of both SD and PD accepts OOC complaints, and no complaints are ignored, some may just take longer to resolve. SD also accepts roleplay feedback (both positive and negative) on our forums, which unfortunately, no one has used.

    --
    EDIT2: I would also like to talk about member limits etcetera. MD/PD/SD/DOC all tries to be available 24/7 to cover all time zones and be able to respond to several situations at once. It's quite rare for a Joint-Situation between PD/SD to consist of more than let's say, 15/20 people unless it's a pre-planned operation.

    While the numbers on paper seem high, taking into account timezones, availability expectancy, and response times, it's not uncommon for a good ambush to take out SD and/or PD. Example: https://streamable.com/mdrdd6 - Irish wiped out the deputies in the pursuit, all but 2 SD on duty at the time survived as they were still responding from Paleto. PD did not arrive until after Irish had left, except for their 2 injured. This is not the first time and probably not the last. 
     

    --

    I'll leave this thread with an end note to let you guys know that NBDY does plan on shifting focus to DOC development to make time in prison more enjoyable, once he's done with house robberies. I do have to be the devil's advocate here however, there's only so much scripting that can be done, players who get put into prison will still be confined to a specific RP space and outside the scripted mechanics that will be added, they will have to make an effort to continue RP among themselves - just as they would outside of the prison. 

    - Osborn. 

    • Like 3
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  8. Added under 4. Hacking and Exploits
     

    Quote

    Modifying Game Files to Gain Unfair Advantages

    Players are not allowed to modify their game files to gain unfair advantages over other players. Such as (but not limited to):

    • removing graphical aspects of the game which you otherwise can't remove through the game settings, which allows you to e.g. see players better. You can't for example remove vegetation/other objects outside of what the in-game settings allow, or remove shadows completely. In other terms, we do not allow PVP graphic settings, it is an RP server. GTA 5 has a vast selection of graphic settings for players to optimize their game to ensure a smooth gameplay experience. Visual Enhancement Mods such as QuantV and NVE are not disallowed if you want to increase your graphics beyond what the game allows, as this does not provide any unfair advantages. 
    • modifying handling files of cars to make them handle different than intended, whether it's speed, acceleration, turning, etc.
    • replacing e.g. vehicles and weapons with mods that directly give you an unfair advantage, e.g. enlarged weapons, vehicles, etc. 
    • replacing gun sound mods with more distinct sounds that could grant circumstantial advantages e.g. reaction time, being able to hear clearer over certain weather conditions, etc. 
       
    PzJWQVX.png Punishment: Anything from a verbal warning, to an indefinite/permanent ban depending on the severity of the modifications, and the context of it.


    Modifying game files were previously a single line under hacking/cheating, however, the staff team felt as if this was not clear enough, and instead, we've now expanded the rule with more in-depth bullet points. While some may see this as arbitrary, it's our official stance to modding your game on a client-sided level. Modifications are allowed as they can help players feel more immersive, but they should not grant you any form of advantage despite any potential positives, because at the end of the day, it's client sided modding, which makes it unfair if you experience something different than other players which can grant you advantages in roleplay situations. 

    This was intended to be released two weeks prior, however, the staff team has during these two weeks performed extensive testing of gun sounds live on the server and then had internal discussions about them. The consensus was to disallow them. I personally know that a lot of community members use gun sounds as it makes gunfights more immersive, however, it was decided that these sounds make gun sounds too distinct in comparison to default, which has situational advantages such as reaction, being able to hear over certain conditions, etc. If the community wishes for server-sided gun sounds, they can make their opinion heard on a suggestion and there may or may not be a community vote on the matter in the future. 

    EDIT:

    Updated the last bullet point to clarify that it's specifically gun sounds mods that are disallowed. 

     

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  9. Hello.

    If you have information about someone who has been unbanned after they had doxxed another player, especially with photos as you claim, please contact a member of Senior Staff with the proper evidence etcetera, so that it can be reevaluated. We aim not to welcome back those who perform actions such as the one you are alleging in your post, as cyber threats/attacks are currently listed under our Disrupting Server Operations rule (highlighted in green below). 

    Do take note that human errors can occur and individuals can sometimes be let back when certain details from months/years back are missing/forgotten about. Such cases have thus far resulted in re-bans. 

    I will go ahead and lock and archive this, it does not suggest we handle something differently than we already try to do. 
     

    Quote
    5. Disrupting Server Operations and Knowledge of Rule Breaches

    Disrupting Server Operations

    Disrupting Server Operations is a broad term used for several rules that affect the general operation of the community, its staff, and players. 

    Players are expected to always strive to be positive community members who remain respectful to everyone at all times. With positivity, we mean that players should strive to adhere to rules, strive to become better roleplayers, strive to help others, and not maliciously go out of their way to ruin somebody's experience in the community, whether it's a staff member or player. 

    Eclipse Roleplay does not condone any form of Out of Character intimidation to keep players from playing on our server through e.g., OOC harassment or through other means with the focus of making one's experience poor.  

    Players are not allowed to:

    • Directly or knowingly involve themselves in situations where doxxing (leak of personal information) or harassment is occurring of community members/staff. 
    • Directly or knowingly involve themselves in situations where cyber threats such as DDoS of ECRP Platforms and/or community members/staff and account thefts are occurring
    • Directly or knowingly involve themselves in situations where cheats or malicious media content is being distributed.
    • Directly or knowingly involve themselves in situations where severe rule breaks such as Mass Deathmatching, Mass Metagaming, Cheating, etc, are occurring.

    Failure to Report Rule breaks

    Players are expected to report severe rule breaks that they witness and/or have information of, failing to do so may make them complicit in the rule breaks. 

    Eclipse Roleplay is not out to ruin friendships; however, players have a choice on what they involve themselves in and a choice of what information they withhold, but that choice may also have consequences.

    Players are expected to report severe rule breaks such as:

    • Cheating
    • Ban Evading
    • Mass Metagaming/DM
    • Harassment of Community Members/Staff
    • Cyber-threats/attacks
    • And other malicious and intentional rule breaks that are normally planned in e.g., private chats. 

    Both Disrupting Server Operations and Failure to Report Rule Breaks involve a lot of common sense, if a player deems a situation to be bad, it'd be in their best interest to potentially involve staff than ignore it. Having e.g., knowledge of a potential staff security issue should be reported and not ignored. 

    PzJWQVX.png Punishment: Anything from a verbal warning to a permanent ban. These situations are not black and white and there is often a lengthy staff investigation into them. The severity of the punishment will primarily revolve around the context and severity of the situation, the occurrences, and other factors will be taken into account such as the individual's standing in the community and so forth. 
  10. Hello, factions can still do special RP events if they work with Faction Services, and sometimes there are even rewards if the roleplay is good (e.g. money). This has been done successfully in the past, e.g. Irish' Jewelry Heist and Royals' Money Transport Heist (not the public one). All you need is a proper plan of action, run it through Faction Services who works closely with the Event Team to make these events happen. We would much rather resume this way. 

    For the public, the Event Team regularly hosts server events for all players to partake in. 

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  11. Speed Cameras were implemented because we wanted to tackle the unrealistic speeding in certain areas, but instead of doing it through staff means which would result in admin punishments, we decided that we'd implement a system that would ticket the player regardless of the vehicle they were driving, to keep it as much In Character as possible and make the consequences In Character as opposed to Out of Character. While speeding happens all the time in real life, it's unrealistic in the sense that pre- speed cameras, everyone would drive 100+ down the pier, past the police stations, past hospitals, etc. Now you have a choice, but that choice comes with consequences.  

    At the moment, we really have no interest in changing how speed cameras work because it's there to solve an OOC problem without having to intervene OOCly to an extent. 

    TL;DR read Cyrus Raven's reply above. 

  12. Hello! 

    Welcome to Eclipse. If you have any questions pertaining to RP, rules, etcetera, you can always ask on our discord server in #i_have_a_question or directly in-game by submitting a /report 1. 

    I'm sure you'll get the hang of it real quick! There are some useful guides available on this forum as well. 

     

    • Like 1
  13. Staff has already investigated, spoken to, and issued Non-RP punishments in the past for players who deliberately go-between or to labs to call 911 on their rivals or just to ruin criminal roleplay overall. 

    SD and PD do regulate their members when it comes to static labs because of the said lab being static, that's why the static labs are 9/10 times not destroyed or interacted with by police when they respond to situations at the location. 

    Both rule 1 and rule 2 being proposed do not make sense, any player e.g. a trucker could be driving for example, down the highway past Braddock farm and witness a shootout or robbery take place in the distance of Braddocks, and they should be able to call 911, or even an off-duty employee.

    We could however add an example to Non-RP to clarify that the first portion of my post isn't allowed.  
     

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  14. sENFpXu.png

    Eclipse Community,

    We've updated the formatting of our General Rules to eliminate the previous bullet point system. Instead, we've opted to make individual sections for each server rule, and better clarified several rules. Although it will be more to read, it'll hopefully help players, especially newer players, understand our server rules better. 

    This new formatting will allow us to go more into depth with future changes. It's our goal to make rules understandable to all players, both new and experienced. 

    We may adopt this formatting for our other rules as well in the near future. 

    Notable Changes:

    • Illegitimate Transfers and RWT have been separated and better explained.
    • The NCZ list has been updated to reflect on recent changes to police, medic, and sheriff stations. It's more clear which area we consider an NCZ now. If any are missing, they will be added. 
    • Ignoring faction duties has been moved from Powergaming to Non-RP.
    • Being able to speak in different languages In-Character privately has been removed and is no longer permitted. 
    • The definition of Powergaming has been updated slightly to make it clear that it's different from Non-RP. 
    • Added a few more examples to our rules to help our newer players understand them better.
    • The entire Disrupting Server Operations section has been updated. 

    Furthermore, we've also revised our internal punishment guidelines;

    • Timed Bans reintroduced to Deathmatching, Metagaming, Non-RP, and OOC Behavior. This means that there now are additional steps before an indefinite ban is placed. Timed Bans do not need to be appealed as they expire automatically, but can still be appealed if you feel the decision was wrong. 
    • Real World Trading is no longer a permanent ban by default, but will still result in a lengthy ban and full account assets wipe for those involved. (players will still need to appeal and an individual decision will be taken on the appeal itself)
    • Illegitimate Transfers are no longer an indefinite ban by default for the first violation but will still result in the involved assets being removed. 
    • Deathmatching punishments will now also have a low/medium/high severity identifier. This is primarily for Senior Staff in the event of an appeal, to help us better understand the situation. Although, we've also further clarified that situations deemed as low severity could have other options explored than punishment, to solve the situation if possible. 

    Note: Our decision to consider certain non-severe punishments as old after 1 year is still active, it hasn't changed.

    I'd also like to clarify; if you know of someone who is banned for a serious offense that also resulted in them being banned from all areas of our community, they will need to reach out to a member of Senior Staff for a potential unban of our forums to appeal their ban, not make a new account. It is however going to be near impossible if the ban revolved around staff/player harassment, doxxing, cheating, DDoSing, ban evading, or other severe actions considered Disrupting Server Operations.

    Edit:


    Any change is for the future, not the past. If players are banned, they have to appeal as per usual. 

     

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  15. Hello,

    The kidnapping rule was altered to allow for more fluent roleplay scenarios between individuals so that a proper escalation between parties isn't hindered by the rules. You are not meant to kidnap random people and BRING them to a property that you wish to rob, there is a clear subrule under rule 15 that reads:

    Quote

    If you attempt to commit robbery of a property, you are allowed to hold the players within that property until you have finished the robbery. An NPC is not a valid hostage.

    This does not mean that you can bring a random individual to the property because, in order to kidnap anyone on the server, you need to adhere to:
     

    Quote

    Players are allowed to kidnap or to take other players hostage within the context of reasonable escalation. Your escalation and reason behind the kidnapping should be able to be easily documented and explained if required by server staff. If your intention is to harm another player (e.g. injuring or killing them), then you need to refer to our DM rules. The situation can of course naturally develop into one where the player gets harmed. 

    We have no intention at this moment to further alter this rule, we think it's reasonable to require RP escalation between parties for someone to be kidnapped - it was very restricted before and required DM rights, but we eliminated that.

    Again, I stress that you can naturally hold hostages in a property that you intend to rob, but not bring random people to it. 

    • Confused 1
  16. Hey. Prints are permanently on items until rubbed away with microfiber cloth or touched by another player, but gloves should obviously prevent new prints from appearing on an item. 

    Can the PD/SD Detective confirm that it was scriptly found on the cash and not anything else?

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