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padpilot

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Posts posted by padpilot

  1. we should count the number of server suggestion centered around additonal parking lots, we should then compare this to the times staff have commented or responded to them. 

     

    its been mentioned time and time and time again (similar to extra spaces at high end) i am actually starting to think that the devs do not read server suggestions at all as the lack of feedback, available roadmaps or any other indication that something is being looked at just does not exist. 

    i saw a comment once on one of them which said something like "this has been forwarded to the dev team" but thats about it. 

     

    +1 from me however i wouldnt get your hopes up about this

  2. On 9/26/2019 at 11:21 PM, alexalex303 said:

    This has been brought up several times, and I'd like to give the definitive answer on it, as I will not be addressing it again.

    It isn't the 90s anymore, we're not playing GTA San Andreas. The people that make it from the hood do not drive low-riders and bounce down the street, they drive luxury cars, buy luxury watches and flex as much as possible, sometimes even bankrupting themselves with flexing. That's the leadership of the organization. We have members from all stages of the grind, we even have some people that are new in town, and they are in low-income vehicles such as Dominators and Sanchez'.

     

    Just drive what you want. If you drive the cars that are true to your RP you will be at a massive gameplay disadvantage and others, those in gangs that literally have 0 RP with their rides will just come and own you. There is a reason most gang members drive an elergy and a drag bike. 

     

    It's sad, but the server is too focused on winning, so even if you wanted to ride around in RP rides, well ,no one is making your enemies do it,  might as well drive sports cars anyways tbf. 

    On every character I play I will always own the same vehicles. That just the way the city is. Shame really. 

    • Like 2
  3. Good thoughts, obviously needs a few tweaks but tbf , a system which allows for 2 willing parties would resolve so many time wasting reports, in game arguments and constant repetive meaninluss reports where outcomes vary. 

    This would then elivitae staff workload and would in turn have a positive effect on the server. 

    All legal factions, are asked each week to state their war declarations, if 2 factions decide to go to war with one another then war is declared. One week later, they are asked again. would you like to continue the war, and so on and so on, this allows for:

    the ability to shoot
    a hella lot less reports
    improved priritizeing of staff workload
    clean, consistent gunfights
    impacts on rp such as fake triads, fake zeta being open to kos through gang affiliation by attire, would force people to not stand outside shops all day, make citizens think twice about hanging with gangsters, make mechanics who are also gangsters think again about standing outside fixing cars all day. 

    Overall 

    +1 for the suggestion however would need some minor and major tweak, also, best not to leave the decisjion to the admin and should be handled more by the player base. 

    • Like 2
  4. On 9/17/2019 at 2:24 AM, Flucifial said:

    I don't understand why this is necessary, it's a game for RP scenarios... not everyone has time to roleplay going home and going to sleep. If they wanna log off where they want, I don't see why thats an issue. 

    I'm starting to see what people mean by "RP scenarios". 

    As I understood  the server was continuous RP, but that is not always the case. You have long last relationship RP, and you have very very short (nobody seems to remember) RP, which yes, once is complete, is not longer relevant or remembered. 

  5. On 9/14/2019 at 2:47 AM, Jelle079 said:

    Hey @padpilot,

    I don't usually react to forum threads but since you adressed 'Faction Leaders' I felt obliged. 
    First and foremost I completely try to motivate and promote better and more realistic RP, since this makes RP more fun for everyone involved. In my eyes this should or could be something decided by the players themselves to do, to increase their own RP. I don't personally feel that this is 'terrible' or 'bad' RP but just the reality of gaming in general. Therefore I don't feel that this should be a responsibility of a Faction Leader. Doesn't really feel right to ask my employees to stop working earlier to go home and log out there. Some of my employees just have a character to work at Weazel, and thats the sole purpose of their character. They just log out and log in at Weazel to get on duty, since they like working for Weazel. 

    If people would love to enrich their RP, this is defenitely something they could do. Yet, I don't feel that this is a responsibility of Faction Leaders. So -1 for me buddy!

     

    i have no doubt you promote better and more realsitc rp, was some of the reason it was aimed at you. You are right, it should be decided by the players themselves, no one is disbuting that. Ive been gaming for a while so i get where you are coming from, i think my original wording sounded more restrictive than was required. Yeah many people do only work for their faction and nothing else, this of course is aimed at players who are in an RP situation for allowing this however choose not to. I am ofcourse not suggesiong that anyone should focibly change the RP decisons of others. 

    yeah, i mean , i tried at least, this suggestion from me is definently wrong as others have pointed out, as this is unlikly to change in the future, i just fear that because it may be viewed as unlikly, many deem this as we should not try. 

     

  6. On 9/13/2019 at 11:50 PM, Aldarine said:

    Okay, OP lets take this apart with each point listed in your post since edit.

    1. "this was aimed and directed at gang leaders, legal faction leaders and other in authoritive positions, as a way to directly change the culture of the server"

    Many who have commented on this post are members of factions, including a High Command member. You think that faction members can change the culture of the server? How do those two things correlate? Faction members have much higher standards of RP yet the culture of the server is very play to win, cops vs robbers, and a load of /do s?. Faction members are a small subset of players in the server and have very minimal impact on server wide behaviors. I completely fail to see how 1 medic, 2 cops, 5 zetas, 3 triads, etc. scattered around the city and logging off out of sight would have ANY form of impact on the culture surrounding the 100+ players actively playing.

    2. "Main argument against "hold the right to log off in a timely fashion due to IRL" Please keep in mind that this is a game. Please refrain from making this your counter argument as IRL always comes first,anyone who knows me will say The Rebels understand that well. I ask that you think about the RP change without IRL very obviously taking priority over any video game."

    The biggest counterargument to your suggestion is IRL and will always be IRL considering that your suggestion in and of itself is regarding something that crosses the line from in game to irl (logging off). By setting policy in place that dictates under what circumstances/allowed or forbidden locations/etc. we can log out, would inherently be infringing on our ability to cross that line. Nothing should infringe on our ability to exit the game and cross back into the real world (aside from the combat logging rule because that's concerning the aftermath of an active RP scenario).

    3. "Just go off duty 10 minutes early, leave work 10 minutes early or anything."

    Again, the perfect counter to this has to do with IRL. How many times have you started playing a game and got so consumed in it that you lost track of time? That is something that has happened to so many of us. As a member of LSEMS there have been many shifts where I have answered non-stop calls and next thing I know I'm sitting in my chair yawning uncontrollably and realize it's 2am. At this point all I want to do is end my duty and throw myself in my bed. Having any form of policy in place that dictates the circumstances under which I can log off, yet again, infringes on my ability to do this. Most people can't just "go off duty 10 minutes early" or "prioritize the logging out process more" because they really don't have a set time for when they're getting off. We don't work in designated time shifts - some shifts can be 10 minutes, others can be 10 hours. Also, I highly doubt most people log into the server thinking, "okay, I'm going to RP for 2 hours, no more! my cut off time is 10pm!" Also yes, many people can make it to the parking lot as they have to go because they may have 2 minutes to spare before dinner time and it sure as hell beats the long drive up north (should the person reside in Paleto), getting out of their car, walking up to the front door of their house, and going through a menu to park before logging off.

    Personally, I drive home most of the time after I go off duty because I don't live too far from my work but I can't count the number of times I've said bye to somebody, turned a corner/left the hospital/etc. and logged - also let it be known that I'm one of the heaviest roleplayers you will meet on this server so I'm not just a slacker. When I'm done with RP, I'm done and that can be for a multitude of reasons. I find no need to have to get in my car, drive home, risk somebody following me home/waiting at my house and forcing me into more RP by robbing me, all before I want to go for the day/night. When I get offline and for whatever reason is and should always be my decision and nothing should dictate that considering this is a game. The only thing that should ever impact a player's ability to log is already defined in combat logging rules.

    I do not understand where you fail to see that this suggestion inherently infringes on the OOC lives of individuals playing this game who are not actively committing IC crimes. You are suggesting something that will blatantly set rules/guidelines/protocols for the circumstances under which faction members can log off. IRL emergencies come up, people lose track of time, people get tired, people don't want to potentially be forced to stay online for extra time (in the event that we get robbed). We are talking about dictating how people who bust their butts in their factions can log out of a game which is honestly ridiculous in my opinion. 

    Now, as stated in my first response, bite the bullet and train yourself to ignore the disconnect just as everybody else does. There are so many more things that are immersion breaking than a silly dis/reconnect. 

    i really realy do not think you understand my suggestion and i honestly cannot think of any other ways to make myself any more clear without repeating myself. 

  7. On 9/13/2019 at 11:08 PM, Marca said:

    This man speaks the truth. If crime wouldn't be so rampant to a point where it's pretty much nonRP, I'd be fine with driving home during the day. OP said that we should get people to escort us, walk with us or stay in lit areas. Having someone walk with you would just result in them being robbed and lets face it, criminals don't care if it's a brightly lit area at night or when it's daytime, you'll get robbed anyway. Not of IC reasons or for RP, but because of the "because I can" mentality. I guess a lot of this happens because there's no feeling that the city is alive. NPC's do a good job in making the city feel alive, but they're also horrible in most cases (also not possible in rage at this time). IRL you wouldn't rob someone if there are like 100 people around you. We can't replicate this in the server, because player count is too low and no NPC's.

    That being said, unless more strict rules are added to promote more quality RP and require people to have a proper IC reasons to do things, I can't agree with these suggestions.

    yeah this is true to be fair. For my suggestion to be even remotly become a reality many other aspects and levels of RP would have to be dramatically improved. 

     

    Also, since making this suggestion i have on 4 seperate occasions , parked my car then waled roughly 1.5 miles, never been robbed. normally takes me around 15 minutes. 

  8. 4 hours ago, Levi208 said:

    -1  to this idea in it's current form, despite the fact that I see your point behind it. I just think of all things that could be improved about people's RP, this is like really far down that list.

    However, this could be incentivized. Just spitballing here but.. Log off for 5 hours or more into a house that you own? You get a free food/water restore. This is just a basic example but  introducing small menial perks to incentivize RP might be a better solution than to enforce this on people based on principle alone.

    neat, yeah agreed something like that may tip the balance maybe. nice input 🙂

  9. 6 minutes ago, Aldarine said:

    I don't think anybody should be threatened with disciplinary action or removal from a faction that they worked hard to get into over where they log out. Do it to the Rebels all you want - that's your group and your own prerogative. 

    It's not just a point of just logging out , all I'm saying is that people should be encouraged to put a slight bit more effort in if they have the time for it, that's all. 

    And ofc I won't be kicking peeps from the rebels just for logging off in a random spot, with the amount of bugs, code 0, frustration, rage quits, general desync and other problems, and as other have pointed out it's a very hard thing to consider enforcing. 

    But if they constantly log off right aroundfrom NCZ, leaving car safe and secure, then after a while yeah, I'd be having a word with them. 

     

    You have to see, that I don't like leaving cars in no crime zone when I log for instance. If you park it normally somewhere near a house (even if you just RP renting a garage)) then your car may provide RP for others looking to boost cars when you are offline. 

    A bit of thought by me, may increase your RP. I think this is more what I'm getting at tbf.

  10. 1 hour ago, Yputi said:

    I know, thats why I said what I mostly do, if I have to. I just believe it's hard to decide for others when they can log off. There is also barely any way to keep track of when it was unavoidable or not. 
    At the end, everyone is here to RP so people just need to be made aware it's better to drive home if they can imo. Which I pretty much always do.

    Yeah for sure. I'll should edit my post to now include "better" and the the "policy" in my original suggestion. Like I say, just a bit of a culture change in the way it's done is all 

     

    Cheers

  11. 2 hours ago, Yputi said:

    I mostly just find a spot where no one would see me if I can't drive home. The thing is, making my way home can also initiate RP situations where I don't have the time for, so I prefer logging off somewhere hidden instead of getting in other RP situations where I don't have time for.

    Its always good to have faction leaders promote RP, but I think this is something hard to control.

    Just a nudge in the right direction "if I see you constantly logging off in and around LSC then you will be getting a word" - similar to what I say to the Rebels. If I see you logging off all the time at bank or the Zeta store then your going to be getting kicked for lazy RP, of course there are times this is unavoidable, but this should not the standard". 

    Cheers for the input mate. 

  12. 3 hours ago, CaesarSeizure said:

    I think the correct thing would be to just not log off in the middle of the street, like any spot that is out of direct sight should be good enough. I do think it is not the best when you log off right in front of someone because it might also cause some weird interactiosn when you do log back in.

    Additionally, not everyone has housing. There is a limited amount of housing for an ever increasing population and the fact that house prices just go up and up as people just keep buying and reselling properties is not helping (but that is a whole other issue).

    Personally, i just go out of sight and log off, almost all the time you will be in a spot where it will take less than a minute to log off out of sight (lets ignore IRL emergencies as they are rare so should not be something we base anything on), but i just go out of sight and log off. When i come back, im almost always out of sight for people so when i do start doing something im usually just "showing up".

    Yeah for sure going out of sight is a lot better and I'm sure it's in the New Player Guides somewhere. I feel like a dick if I log off right in front of other people (of course, not if I have IRL things to do, just in case someone argues that).

  13. 2 hours ago, Jasmine said:

    I don't quite get why this is only something required for factions?

    And although, like many, I get your point, I think it's a choice of the player to go home to log off.
    I rather enjoy RPing bedtime, but I think most normal people would find it a waste of time and rather boring going home just to log off....especially if it means less RP if you have to both start and end at your home, which may be out in Chumash or Paleto.

    Yes, I'd like to see people not log off directly in public, but that's a tough one to enforce.

    true yeah quite a few people do live out in the stick, fair point. 

    and aimed at factions as they are often quite visable ooc and IC, and often those who help to run and operate any faction have the attention of their members, i just ask them to nudge their members to take up such activities and to remember this is an RP server, going home COULD ((COULD, IM NOT FORCING THIS)) be something to do, try out, whatever. this is in now way a direct Rule or Policy in the strictest of terms. 

  14. 7 hours ago, Nubbsauce said:

    So I drive home all the time and park. But thats cause I don't want my beautiful car to get jacked lol. However... there are times when stuff pops up out of no where and I have to deal with it. That point, I just logout and bite the bullet on the car. 

    I think you are in the minority of people who own a home and drive their to park up as a way of logging off. In my experiance the vast dont, i only ask that those who have their members ears nudge their members to take more care and thought into these things. 

  15. 6 hours ago, TheCanadian said:

    -1. Logging off wherever is convenient when you dont dedicate your entire life to ECRP. Some people wana get a couple of minutes interaction here and there before going to school, work, or whatever else. i see where you are coming from OP however in any situation: IRL>ECRP. I will not prioritise spending 5-15mins driving back to my house to park so that the people at bank, bayview, whatever dont have to see "Player 44 disconnected". This is a thing you should learn to ignore. there are far more "poor rp" things that should be prioritised over not driving home to log off. 

    Would just moving away from your job and overall putting more effort into logging off be sufficient. Driving home might be too much as you stated. 

    Would you argue that the current places where people decide to log off are sufficient enough? 

  16. 3 hours ago, Brixton said:

    If I had a house, I would go home everyday, a lot of us would it creates roleplay. But its hard for some people to obtain houses due to the low number of them and the constantly changing real estate market.

    Yeah this is a valid point. Of course not everyone has a property. For that I would recommend maybe RP a favourite spot under a bridge or somewhere which can become your temporary homes. Possibly somewhere with litter and create little stories for the trash, like "oh I remember when I got that bottle of whisky" etc etc. 

     

    Thanks for the input my man. 

  17. 1 hour ago, Wizzidy said:

    I rather agree with this sentiment. As somebody who has IRL problems that remove me from game often with a 5 minute window to secure myself, I cant imagine it being policy I have to drive all the way home every time I want to log off... RP is about doing your best to seperate meta knowledge, training our minds to see someone logging off as going home.

    Yes ofc. This suggestion is not about restricting a players ability to leave the game. I'll reword my suggestion as the same argument by many posts is just saying the same thing. 

     

    Cheers. 

  18. 3 hours ago, Actualbears said:

    -1 

    No thank you. Sometimes after handling an absolute cluster fuck of a situation for the past 2+ hours both IC'ly and ooc'ly on LEO duty because some people shoot to /b faster than the speed of light and can't enjoy it when things don't go their way. I'd like to promptly go back to the department, park my cruiser and promptly log the heck off. Though if our vehicle is towed because we decided to leave it there while logged off, that's a completely different issue.  

    What I don't need is your generic 'hands up dis is rob' 2 minutes away going away from the NCZ after I need to start the long 5-10+ minute drive home by your generic gang member abusing the /alias system to see my car on the opposite freeway and the 2 seconds of my name popping up.  And I don't want to risk breaking a rule, being reported and having my entire career tarnished because I was ooc'ly stressed out from having to deal with the same criminals for two hours straight because I'm not in the mood to spend another 20+ minutes in a roleplay scenario that I didn't want to partake in and just wanted to head home to park my car and log off and or get reported because they didn't quite care that I had to leave ooc'ly or that I'm sick of roleplaying for the moment. 

    There's times when LEO duty gets the better of you ooc'ly and you want to log off asap after ending your shift to get a breather and process what in the hell just happened. In reality, a lot of police precincts and sheriff stations have boarding rooms just for this. 

    This is a totally valid point but in no way is a counter argument to what I suggest. I don't know if you read the posts through the thread but this does not impact the suggestion. Tbf I think I may need to reword what I have said. I'll think of a different way to explain it. 

     

    Cheers

  19. 4 hours ago, AlabastarEpic said:

    Id just reccomend NCZ's around side jobs and their processing areas like the mine and foundry and del perro pier and fisherman dropoff.Even just the processing areas is enough because after going thru all that effort for freeloader thieves to just come and benefit from your hard work is frankly getting annoying

    Its getting too stupid now where small time criminals go to rob honest folk because theyre too scared to do the actual criminal jobs like drugs,chop shop and gunrunning because they know people will be armed at these areas but not the legal jobs.You want to be a criminal go do that dont disturb the side jobs.

    San Andreas is so big but criminals gather and prey at these areas because its easy pickings for them

    Its also getting discouraging as not from me but a couple other people who I play with,once they leave New Player Status they get robbed for example as soon as they enter the mine or fishing at del perro pier trying to earn cash for their first proper car or house.

    The soft NCZ with timezones are good as it will be like real life where people are processing ores during the day or a fishing wharf where theyre selling fish and thus people will be around.After those timings then when no ones around,crime goes down.

    Adding to the last post I just made. This is how far it could go, this poster wants NCZ around jobs now, and the foundary, this is 100% not a cops v robbers server but powergaming through NCZ is not a good route to take. 

     

    But yeah mate people rob you guys when you leave new player status cause servouslt, there is not much for criminals to do. They are just waiting to rob you of everything you own bro. 

  20. Huge -1 from me.

     

    I'm still struggling to understand why the current NCZ are in place as they already massively hinder the server, RP and immersion in almost everyway. 

    Adding even one more is a massive massive mistake. NCZ at impound, means can never ever have any RP with Crims there, same with bank and any other NCZ . NCZ are the attempts to create realism through very very unrealistic means. They all need to go asap for more RP to become available. 

  21. 29 minutes ago, A N G E L said:

    Sorry a but strong -1 for me, I roleplay in a legal faction, MD to be exact and as always I roleplay being on call. This just means that my character personally is usually idle in one of the rooms or asleep under the table or even within the proximity of the Hospital. I also roleplay doing paperwork off-duty so if I see or hear someone speaking to me I roleplay with them. As per usual if I cannot entertain them for their roleplay I say so saying, "Sorry Sir/Miss, I am about to fly out of town or I'm about to take a rest in the on-call room. Come back another time or I can direct you to someone who may be able to help."

    Also as its been quoted in the comments before IRL > RP. If you got to go, you got to go. As long as you are not in an active roleplay or that you have at least let the other party know that you cannot entertain them at the meantime. It also depends who you are roleplaying with, I personally even when I'm about to log off if someone stops me for a quick medical rp, I roleplay it.

    If you want to roleplay going home - go home and log out, but this also comes with the risk potential roleplay of getting robbed or house raided then do so just adding to the time when you should be attending a school pickup or back to IRL work. Even if you are about to log off or that you explained to the other party that you got to go. I promise you, there would endless reports of Non-RP - Logging off, because they had to go and they didn't want to RP.

    Not generally pointing it on anyone but there would be cases where the "Player" lives at home and would need to do chores, help around the house, homework/schoolwork, childrearing, dinner time. In which case even if they say, "I cannot pause the game!", well they have to log off else it will be a slipper to the face.

    Sorry forgot to mention that not driving home for dear of being robbed is not a reason to not go home and log off .

    The crime is an IC issue, ring a friend for an escort, ask if there is anyone you can walk home with. Ensure you stay within lit streets and take a safe way home. It's not a reason to be like "nah I NEVER log off at home I'm case I get robbed", I think we are discussing different things tbf 

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