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padpilot

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Posts posted by padpilot

  1. 11 minutes ago, Asiantator said:

    They did it improperly. Google a Masterkey sometime. That combined with some breaching rounds will punch right through. Unless you mean something like padlock, in which case a simple boot will pop it open.

     

    3 hours ago, CarlTTT said:

    Pretty sure mythbusters did a thing on how you can't shoot a lock in real life to open a door.

    I spent nearly 2 hours setting upp security systems, blast proof doors, bullets proof locks and hinges and installed 3 deadlocks on the door. 

    Unless they whip thermite out of their ass, literally no way in now. Even barricaded the windows with the same metal as the door. Cant see how anyone is going to just shoot of my door handle and walk in again. 

  2. 2 hours ago, MrSilky said:

    "if you see it, RP it "

    this is something i am only now appreciating. I had my house robbed recently, i had rp leaving the key inside and had adequate evidence to suit. Howver, like you say if you can see it roleplay it, so, instead of gaining entry with a key, the would be attackers simple do 

    /do attempts to shoot out the lock
    /do s

    this was ofc succesfful. 

    But this got me thinking, you dont actually need a key, for example, if i see a window on a house, as you say, "if you see it, RP it" - this is some thing i had not considered and opens the door to many more possibilities of roleplay. However, ive been playing since june and i can assure you "if you see it, RP it" is not consistent within the entire commuity, and i believe this is where the problem arises. I know from experiance now that unless someone has reinforeced there door with blastproof/bulletproof hinges, casing and locks, then any door is accessable with one shot- but it took a long time for me to realize this. 

    My point is, with the vaying levels of experiance, and the gap between new playes and veteran players ever increasing, mayeb some key pointers or guidlines are in order, if not to educate at least and bring every player up to the same standards of roleplay, cause i can assure you the vast majority of players are unaware that you can gain entry to a house by shootng the door or just climbing throught the window.

    its hard to rp when a lot of us have very different standards. 

    • Like 1
  3. 16 hours ago, Marca said:

     

    I must agree with CrowCargo on this one. I think that script support should overpower whatever RP you do. If the weapon can be seen and I choose to RP seeing it, I shouldn't be forced to stop RP or drop the situation if they have OOC proof, since it's against the rules for anyone but an admin to pause RP. Just because they RP'd hiding it, it sounds like PG. There's also no requirement to have people RP taking it out, which is also unfair since the weapon is instantly available for them in any situation.

    If anything, the other party should have the option to either choose to accept or deny such RP to be valid. People should also play by the rules and not use a poor excuse of "I RP'd it, so script limitations or restrictions don't apply to me". 

    i do not beleve it would be a good idea to allow players to accept the roleplay standards themselves. This will lead to a very very mix matched standards of roleplay. We have rules, we should have clearer guidelines. DO NOT leave it to "the other party" to "choose to accept or deny such RP" as this will create confusion, give room  for bias play and leave the door open to favioratism. 

  4. 20 hours ago, CrowCargo said:

    RPing hiding a weapon which is intentionally scripted to show and be visible, in my opinion is borderline Power Gaming. As is the use of ‘ it could be a water pistol/ Airsoft gun / paintball gun.’ And having to slow down RP to send screenshots etc only slows down active Roleplay in general. There is a simple solution, and that is to accept that if a weapon can be seen on your person, then treat it as such. If you choose to keep it in a bag or briefcase, and accept that you will have to take extra steps in order for it to be equipped, then we can streamline RP for everyone and move on with our days on a level playing field in this instance.

    honestly, i think the confusion is that no new  players know the heavy weapon is scipted this way whilst others are not.

    You and others share common views on this as viewed through this thread.  

    However, as stated, it is your opinion. Do you think it would be benificial for Roleplay standards to be better outlined to stop this confusion and the use of "opinions", a rule or a ruling should not be open to "opinions" or interpretation. 

  5. 57 minutes ago, GOAT said:

    How I tend to approach it is if the weapon is clearly visible, then I proceed accordingly. Like if you have a t-shirt and a gun on your waist, I can see that shit, i'm not blind.

    But if for example you have a long coat and it's only clipping through it, then I ignore it.

    That seems like a fair and decent standard. 

    Not all do this though, some require /do and others just do not care, said only from experiance. 

    Does pd not have a simple ruling which would negate the need to even discuss this. I am sure this has been discussed previously, if anyone knows, what was the ruling, and if there was a ruling, was this introduced to pd, if not why not? 

    Just a clear indication of the current RP state could easily reduce the number of discussions and posts regarding common misconceptions. 

     

    Also, consider this, what if someone doesnt display the same level of rp as yourself in this regard, say a crimnal vs a criminal. It becomes increasingly difficlt to sustain a constant level of roleplay if we are all abiding by our own rp standards, this would be ok, if a bare minimm had been set, however i dont think it has. 

  6. 5 hours ago, Kyle White Raven said:

    Would also like to point out that RP hiding a weapon should really only be used in situations where you might have been pulled over by a cop and are hiding it under the seat or something (meaning you can't unequip it unless you ask to in /b). 
     

    Saying "should" can in itself be problematic. Is it only used in those moments or isnt it, and if there is no consistent ruling on when it "should" be used, do you think this would cause confusion for newer players? 

  7. So to confirm, the heavy pistol is scripted to not show, whilst all other pistols are scripted to show. 

    If a new player buys a heavy for their first pistol, how do they know what is and isnt a bug if they buy a .50 for their second gun.

    You guys can surly see why to a new player this may be confusing. 

  8. So if this intended, why allow new players the trouble of finding out by going to prison. 

    Just be decent about it, let them know and tell them how to avoid it in the future. 

    Why are so many gameplay mechanics only understandable after having to go to prison or by discussing it with the staff. 

    This should be clearly stated, to avoid confusion. 

    The community needs to do a better job at letting new players know what is and isnt a bug, just out of decency. 

    Many many things a player only understands after having a bad rp experiance or by trolling the forum viewing verdicts on past reports. 

    Simple, look at player xp when in game, if they seem new, just give them the benifit of the doubt, just be decent about it. whats so hard about that. 
     

    • Like 3
  9. 18 hours ago, OBESE said:

    Im only for it and have been trying to find people with the same mindset. Any idea how we could do that without breaking rules of Metag?

    Usually you are able to post that you are looking for people to roleplay with. MAke a forum post, new characer though, and say your backstorey and just say you need like minded people for roleplay. 

    People say this is meta, but its not, imagine trying to get a game of DnD of the ground without the ability to communicate with people beforehand. If you go into the server together and you are as a group, with a consistent story to why you all know each othert then you are golden. 

     

  10. 6 hours ago, DetectiveStone said:

    This seems like an IC issue, why on earth would someone in a gang knowingly allow their gang members get arrested with the knowledge that they have an extremely illegal firearm on their person? Would you not go out banging? Would you sit on the sidelines? The three largest gangs butt-chins with PD because that’s the common enemy. 

    It’s a shame people still get mad that the biggest gangs have undergone countless RP situations to get where they are today. Wanted, Rooks, Triads, Zetas, have all been in the server for multiple months, conducting RP. Is War RP the only RP big gangs provide? people are so Butthurt about the Triads and Zetas not fighting each other, but know absolutely nothing about the IC story that came with it. 

     

    P.s. Triads have OOC rules against engaging on cops, so saying the “big two” cop bait is just an /anim palm

    i mean, it would seem weird if they did fight each other considering all their past roleplay. Who gets mad that the gangs have undergone countless roleplay scenarious. They provide rp for a lot of players that are not even their members, some fo this is war not all of it though. Personnaly i was kidnapped by them not too long ago, despite a poor ending and some weird accusations the kidnap experiance was all around good roleplay from both the triads and the zetas imo.

    I think you missed my point as your comment is mostly something i agree with its lke you read what i wrote but not what it was in response to. No idea who you are arguing with in this one.

    Dont forget, there are other groups out there apart from gangs and cops, this isnt a cops or robbers server, is it?

     

    just to add, the /anim palm bit, super cringe mate. 

     

    • Like 1
  11. 3 hours ago, Amaim said:

    And what makes you think Police and Criminals are supposed to be equal...on the contrary, Police realistically should be much more stronger than criminals, IRL Police has the numbers which can overwhelm any criminal organization but here in ECRP due to limited number of players, there is 15 criminals for every PD/SD and gangs just team up against PD just for the sake of it, so no it's already imbalanced and the criminal RP is shit with criminals running around unrealistically flashing their big guns not playing smart not fearing dor their operations or their life.

    omg this so much. ~Most crews just bait police and have the poorest f roleplay ever, literally, if you see a gang member from one of the big two, and they have a bag, they have heavies, literally mst rolling around with heavies, they arent gangs, they are small militias. 

  12. On 10/25/2019 at 1:51 PM, JakeInnit_ said:

    That isnt roleplay, so -1. Sitting there afk unable to do anything sucks.

    Personally Id suggest a financial penalty every time you die/lose stuff, same as what crims have.

    Roleplay it as having to file the paperwork. 

    Also, sitting there afk unable to do anything" - sounds like prison almost. 

    • Like 1
  13. On 10/25/2019 at 11:08 AM, KCAJ said:

    I don’t really know what they could loose but leave some ideas below. There has been multiple times were they gun into 2v10 gun fights and they have nothing to loose but there life as they get everything for free. As were criminals loose there life vehicle weapons or maybe go to jail loosing a lot of time. 

    1. RNG where a cop has a chance to drop a certain number, get enough of the numbers and crack the PD communication systems. This gives someone a 12 hour window (invited into teamspeak) to be able to access the communication of the police. 

    This would need tweaking but you get the idea. 

  14. keep low end yes, but not the same style. it would be best to have for example

    low end    - 0-30k      (30 spaces)
    Low_mid   - 30k-60k  (25 spaces)
    mid           - 60k-100k (20 spaces)
    high mid  - 100k-150k (15 spaces) 
    high         - 150k-whatever (10 spaces)

    ofcouse these numbers need chaning and tweaking but its gets the point across. 

    The idea is to always allow for a few empty spaces in each markets, by having more opportuing and variety to sell, the markets ought to be more efficient. If we have only one or two markets, when they get full, what do we do then. 

     

  15. 9 hours ago, Reece_1303 said:

    Okay, so i have been trying to list one on my cars on High End for 2 days now and i keep getting the message "No space on the market" this sparked a thought. Why not just extend high end to all the parking spaces in that area? 

    In the compound where High End is ran, there are hundreds of parking spaces, that are never used EVER! High end is massively scaled down compared to the whole of the parking lot. Only fitting around 40-60 cars on it i believe. With the server experiencing a cocurrent 200 players, it only makes sense to expand the market.

    Removal Of Low End:

    Okay so, low end is quite pointless, lets be honest, many cars that are put onto high end these days can be considered "low end vehicles" and thats one of the main issues with the markets, they are overfilled by cars nobody wants. Low end never experiences the sell limit as nobody really uses it and goes there. In my opinion, its not a benefit to have at this this time instead...

    Merge Both Markets:

    Instead of having two separate markets, High end could be renamed "Car Market" and any vehicle can go on there, this would mean everything a player needs is in one specific place. And they know where to go. Also, a benefit of having this would mean that you can shop all markets: Cars, Bikes, Boats, Trucks. All here. Making the whole thing way more convenient.

    Expand The Current High End Market MASSIVELY! 

     Obviously, with everything going onto one market, you have got to accommodate the space, my proposal would be to make the WHOLE high end car park a market. This means that no player will ever really have a issue with not being able to put their vehicle up for sale. As there would be tons of spots to occupy. Also, this method can rectify the bug that we have currently where there are empty spots on the market, yet the script believes the market is full.

    Order Vehicles Dependent On Car Class

    Finally, the big market could be ordered in car class. This would create massive amounts of ease for the player as they could pull up, go to the sports car section and browse the for sale sports cars. 

    Ideas for individual sections:

    • Sports/Super Cars
    • Muscle Cars
    • Vans/Trucks
    • Boats & Water Vehicles
    • Low End Section (Cars up for sale for under 75K)
    • Motorcycles

    Let me know what you think of my idea, and if you like it, feel free to drop a +1 to try and get this into motion!

    Yet  another suggestion regarding high-end, again, as ive mentioned before, this is almost a weekly suggestion now. Something does need to be done, however, since the last suggestion about this i have still yet to see any word, feedback or insight into this from the development team, if anyone has anything that any developer has mentioned on this then please link it. Its getting to the stage where a full boycott IC of high end is the only way to get anything done. 

    The suggestions you make, i believe will not actually help with the problem. 

    1. you mention merging the markets together, 
      a) as mentoned this would create lag, but also,
      b) having multiple markets is best for roleplay, and the overall economy, 

    2.  You miss i think, why highend is full, multiple players with multiple characters flippling multiple vehicles
      a) if you just increase the space, then it will just get full again, as more and more people get into flipping cars
      b) a limit on how many cars can be sold at once, by a player, not a characer is needed. 

    The curent state of the car indsutry and markets is so bad that "ease" to the player when buying a car should be bottom of the list in priority. It seems like this would increase people buying cars but no, it wont. 

    The two majror impacts right now are 
    1) people know they cannot sell future vehicles so easily. This means they have less incentive to buy vehicles in progressives stages, this is one reason why we have a disproporinate amount of specific vehicle s being driven my relativly newer players. They know they cnat sell their vehicles easy in future so why bother, might as well just get the best vehicles first right? 

    2) There is nothing stopping me from having 4 altts, all selling 2 cars at high end 
       a) this is an obvious one, not much to explain. 

    dunno if i explained this well, its late and im tired.


    (( sorry about the multiple posts, no idea what happenned. 😞 ))

    MESSAGE TO DEVLOPERS - i understand the reluctance to increase capacity, as by not increasing the capcity more and more players use weazel news, this promotes roleplay, i understand that, but its almost counter productive at this stage. 

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