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Posts
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Everything posted by Xylum
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The current race tracks are unknown to the majority of people on the server and we are unaware as to why racing communities were not consulted on the public races. The current ones should be removed and the following should be added. Also, we do not need Time Trial versions of each race track, when there is already a Time Trial leaderboard. "Observatory" "Canyon" "Drift" aka "Vineyard" "Garbage" "DMV" "Grapeseed" "Death-track" Images are courtesy of Blu.
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Inviting yourself to your own race should automatically accept the invite.
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+1 This will make sharing the track with faction/friends much easier. Also, allow the creator to toggle if people can race on it or not, making it "view only" in a way.
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Similar ideas being mentioned in the past doesn't mean they should never be revisited. The server has changed a lot. At the moment, LEO have almost nothing to lose when they escalate, which is exactly why the discussion keeps coming back. Just to clarify as well, I didn't once mention increasing LEO salaries. I said that when someone gets promoted, the salary increase would finally mean something because officers would actually have expenses. No extra money is needed, nobody is asking for bigger pay. The point is that promotions would hold some value beyond a title, because gearing up would come with a cost, just like it does for every criminal on the server. The idea that LEO would avoid situations doesn't really add up. Right now there's zero consequence to charging into a gunfight and dying, which is why some do exactly that. Giving LEO something to lose is precisely the point. Criminals already experience that fear because death actually takes something from them. Bringing a similar sense of risk to LEO encourages better judgement, not worse. Being a reactionary faction shouldn't mean being completely insulated from consequences. Some LEOs rush into high-risk situations during low-pop hours simply because there is nothing to lose. Introducing real financial consequences would naturally make LEO think twice before pushing into unwinnable fights when they are heavily outnumbered. It is not about punishing officers or boosting criminals, it is about creating genuine fear of loss for LEO so that engagements during demon hour are handled with more caution and realism, which ultimately leads to better RP for everyone involved.
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Did you read the part about it being optional? Pistol, Nightstick, Tazer and Standard AP would be $0. Risk what you can afford.
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Care to elaborate as to why at the very least?
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For context, I am SD Arnold Rimmer. I'd like to suggest the following: Weapons and AP now have a financial value associated with them in the /FL menu. Items such as Standard Kevlar, Pistol .50, Nightstick and Tazer are all $0. It now costs money to "rent" the weapon or armour of choice. This price would be the same as the import price for criminals for the weapon/armour. Upon going off duty with the weapon, or returning it, you are refunded the rental fee. Additional ammo is at no extra cost. Death with the weapon/armour in your possession would add 1x packed cash worth the value of the "rentables" on your person at that time. If there is no space in the inventory, it is dropped. What this does: Creates an economic money sink for LEO and a reason for LEOs to have money altogether. It gives fear to LEO, now they have something to lose. No longer will LEO rush head on into situations with simulated fear RP. Bringing out a loadout of 150AP, a heavy and a SMG will run the LEO up a rental fee of ~$120k (don't quote me on that), creating the same fear level the criminals experience. Prevents LEO's during demon hours from pursuing a high risk gang when there is only 3 of them online because there is no risk to death, with the only objective to get into a gun fight. Criminals now have something to gain from engaging with LEO. Encourages LEO to think strategically instead of defaulting to high risk. Means that increase in salary for LEO actually is meaningful rather than every cop being a millionaire. Encounters are less one-sided. Criminals don't want LEO to be involved in gang vs gang fights because there is nothing to gain. This now enables criminals to gain from LEO being involved. Risks that this suggestion may impose: LEO may avoid carrying certain equipment to minimise financial risk, which could impact their effectiveness or alter typical policing behaviour. Criminals may focus on farming LEO wherever possible. Criminal wealth could increase dramatically as a result. I'd like to explore this a lot more as I think it truly has potential. This same logic can be applied to vehicles, that the LEO "rents" the vehicle and has to pay back the damages cause to the vehicle on return, or lose their money entirely if its destroyed.
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Bring some Love and Development to Blaine County
Xylum replied to SkyeFuryy's topic in Game Suggestions
+1 for everything -
When a new player spawns for the first time, they land at the Bus station with some items and a briefcase. The first thing most new players do, is become a bus driver. At this point, the new player does not have a license and their first experience will most likely be them being put in jail for driving without a license. So they try to get a license. First they have to work out where to get one, which is not clear to begin with. The DMV is on the other side of the city and the only way to get there? Illegally drive a bus, or hope that there is a taxi. Oh and the taxi will cost 25% of their starting cash. Not feasible. So you get to the DMV and you go and get a license, but wait, you have to watch a tutorial. Ok fine, 3 or 4 minutes go by and now you can do a practical exam where you just drive a loop around the south east of the city. Not exactly mega engaging for someone whos brand new to the server. So you get your license, now what? A car? Nope, can't afford one of those, you've only got 11k left. What about a bicycle? Sure let's go get one of those. How? Where? I'm sat at the DMV and the closest thing I can see is low end cars on the map. Let's get a citybee, nope, none of those are available to rent. Guess I'll run. Get to low end and guess what, all the cars there are $40k plus. Welp, guess I'll get rinsed by a taxi again and go back to driving a bus as its really the only thing I know. Here's my suggestion: New players spawn in at Legion square parking and are given a drivers license by default. They are forced to watch the drivers license tutorial by default. The tutorial should also highlight the job locations. They are also given an untradeable warrener by default, they are taught how to take the warrener out of parking. This server depends heavily on transportation, the new player should not be limited straight out of the gate. The new player can still go to the DMV and get their truckers license, only now they can do it legally.
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The biggest positive is being able to get into a car that is unlocked without having the keyholder lock it mid-animation to prevent you from getting into the vehicle because they forgot to lock it. The biggest downside is the lack of animation for being able to get into the trunk without an animation. You should still be able to lock a vehicle while someone is getting in, you just shouldn't be able to force-stop them from getting into the vehicle by doing so. If someone wants to get into your vehicle to search it and take items from it, that is an escalation in-character and should be dealt with accordingly. Being able to lock the vehicle and have the door magically slam shut while someone is in mid animation does not make sense. To increase the risk to people that would try to abuse this mechanic. If a player was to get into an unlocked vehicle while the keyholder locks it, they would not be able to get out of the vehicle UNLESS they were also a keyholder. This would increase the risk to players attempting to search, rob and bounce without the keyholder being able to pose a risk.
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As the title states, if a player is attempting to get into a vehicle and they are mid animation, locking the vehicle currently cancels the animation and the process of getting in the vehicle. When the player attempted to get into the vehicle, it was unlocked, the door was open and they are getting in. The player getting into the vehicle should not have the anim cancelled if the vehicle is locked while they are getting into the vehicle.
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Would love for the MDC to not open with the mouse when selecting a vehicle from the mini MDC
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Upon reflection, I think the /ame for "Browses their faction loadout" should be removed altogether as it condones metagaming when undercover. Players are able to interact with the vehicle glovebox and the ame appear but thats that. Adding ames that says whats being added or removed could prove to be even worse.
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In faction uniforms, specifically for PD and SD, we currently have a long list of hundreds of uniforms randomly across the uniform menu. It would be nice to be able to be able to organise uniforms by assigning them to a category, and then being able to navigate the menu through said categories. For example: Uniforms -- Patrol ---- Uniform A ---- Uniform B ---- Uniform C -- SED ---- Uniform A ---- Uniform B ---- Uniform C -- SIB ---- Uniform A ---- Uniform B ---- Uniform C ---- Undercover -------- Uniform A -------- Uniform B -------- Uniform C ---- GND -------- Uniform A -------- Uniform B -------- Uniform C
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Arnold Rimmer - 10 tickets
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Rubbish! :Kappa:
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Our database, servers and web systems are secure and have not been compromised. However, you must use the same password for Eclipse as you do on other communities that have been leaked previously which has easily led to your account being accessed. I'm afraid this is no fault but your own.Recover your account and verify that you are the owner and we will look into trying to recover stolen goods.
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Its a known bug and will be fixed, instead of pressing Enter to submit your verification code, click the Submit button.