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Swagmiku

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Everything posted by Swagmiku

  1. "Yeah, I think its time to move onto bigger and better things. There's a lot more out there you feel me? It's been real!" -Elias Brooks, - a 'Former' leader of Shroud Coalition.
  2. +1 to this. I don't think OP has the proper attitude or sense of accountability of their own actions to play in the Eclipse server.
  3. I can get behind the idea, however! I feel like the potential for abuse/misuse is high! To give you an example of what I mean, let's use one of the situation I described above! You are in the middle of a high speed chase! You've just stolen 5k and some drugs from a rival gang! You're barreling down Blaine County doing 175 and wham! Desync! You hit an invisible object in the middle of the road! Or your car glitches out and decides to become Jesus! For all purposes, you 'could' have met up with your crew and taken on the other gang, you 'could' have passed a cop that may have joined in on the fray and made things much harder for for the rival gang to intercept, giving you some time to escape with proper planning! Buuuut~ That didn't happen. The rival gang immediately catches up with you despite seeing you unfortunate accident and steals your goods back from you! And more! Personally I feel like this is a difficult decision to make here, do you try to explain briefly OOCly to the gang what happened in hopes they'll agree with you, wait for a staff to resolve the issue, then continue the high speed chase roleplay after going OOC for a bit? What if one of those members genuinely wants to take advantage if the situation anyhow and won't agree to pause the roleplay? How could you tell even? I'd like to believe this would NEVER happen but given the influx of improper role players I'd say its quite reasonable that it might. I think its okay that you should be able to type in /command to go OOC and wait for an admin after filing a report as long as you're solely by yourself and need assistance. Doing so during a large RP under various different circumstances could potentially be difficult and tricky however! What are your thoughts?
  4. No worries haha! There was a unique suggestion that might be feasible if worked out made by @Yputi!
  5. "And would I even bother bugging the admins and having them try and remove said cooldowns if at even all possible? Probably! But I feel like that would add more hassle to the mountain of problems staff are already dealing with, ya know?"
  6. EDIT: I totally take back my previous statement! Because, as you know, when we get shot we enter a bleedout period that in my opinion lasts foreeeeeeeever if you're not managed to be saved resuscitated. How would we balance the death screen with this? I can't think of anything solid at the moment, but layering that on top of a death screen when you die multiple times just feels like a punishment, not a feature! Haha!
  7. If it were possible to implement this and it probably is somehow!, sure, by all means! I'm all for it!
  8. -1 I feel like this would somehow have needed to be built into the base game for something like this to even occur, hence why it might be impossible! There might be a way to do this, but I imagine it would involved a scripted animation that is otherwise forced upon you when you get shot randomly, thus making you unable to move or act while other players/gang members get clean shots during your 1-2 second animation.
  9. -1 While I understand and agree with the idea behind this suggestion, you have to keep in mind that not all deaths are related to RP. In fact, more often than not, some deaths are just the result of the game being wonky! Oh no! I got teleported into a wall and am slowly dying! Oh darn! I fell through the world and upon eventually spawning back atop the surface my character was still falling too fast and splat! Now I have to wait +10 minutes because of these accidents next time my character dies ICly? And would I even bother bugging the admins and having them try and remove said cooldowns if at even all possible? Probably! But I feel like that would add more hassle to the mountain of problems staff are already dealing with, ya know? Really great idea in theory! But the potential for it to go wrong is just too high in my opinion!
  10. Good Morning ladies and Gentleman! I am here with what I believe would be an absolutely helpful proposition! And that is to let any player have the option to pause RP for themselves in the event an unexpected situation arises in game! In other words, please give us the option to mark ourselves as OOC when the need absolutely arises, subject to admin approval depending on the circumstances. Now why would we need this? Well, I can give a few reasons and scenarios that I've seen happen to players and have had happen to me alike! I'll begin with the fact that as we all know GTA V is a game, and games are never perfect. So it is understood that sometimes, you might say, get stuck in a wall, or the floor, or maybe your car will flip itself upside down over an invisible/desynched server object during a super high speed chase! Or even worse, maybe your car will just freak out and violently thrash around angrily for no reason! All of the scenarios mentioned above are not the fault of the player ICly or OOCly in question, they are a fault with the current state of the base GTA V game combined with all of the tools we use to RP on it. Now you could be thinking: "Swagmiku, just /report 2 "I got stuck in a wall/my car randomly flipped out and destroyed itself/stopped working." -The problem with that is the fact that due to a major increase in GTA V RP popularity, admin response times have gone way, waaaaaay down. And that's totally to be expected! On an RP server that can reach up to 1000+ players they are probably out and about solving problems and helping the community. Not to mention, admins are players too! So we can expect them to actively participate in roleplay, creating their own stories and the like as well, therefore not all of them are always on active duty. Personally, I understand this, buuuuuut~ How am I supposed to continue my (Roleplay) when something like what mentioned above happens to me? To expand upon the things described above, I've seen a roleplayer have a glitch happen to them wherein their car got stuck in the air and wouldn't move/fall. Typical /report 2 "My car is the second coming of jesus, pls halp" ya know? But while waiting 45+ minutes patiently near their car for some assistance due to what I can only assume is staff working/fixing issues involving other jesus cars, some gang members roll up and demand the players car, possessions, guns, and moolah! Despite the best attempts from the person in need of admin assistance to calmly explain the situation to said gang, he wasn't able to pause RP for himself and found themselves the victim of a crime that otherwise would have never happened! Oh no! And we can't log out either, because then we wouldn't be around to respond to our reports! You could make the same report on the forum buuuuut the response times there are just as long if not longer for obvious reasons, because now not only do the staff have to potentially fix an inworld issue, they have to troubleshoot and perhaps find a permanent fix to said issue! (As someone who works in the IT field, hooo boy do I know what this is like.) This can be frustrating as you can see. So back to the proposal at hand! Would it be at all possible to have a /command denoting players as OOC/Waiting for Assistance? I also propose that the command should only be used while a /report is active if this is at all further possible! That's all I really needed to say, thank you for taking the time to read this suggestion!
  11. Shroud Coalition History Shroud Coalition found its beginnings after a chance encounter between two of the current leaders Robin and Vasily Fedorov, wherein one tried to mug the other while the other was minding their business and performing their duties as a garbage truck operator and trash collector. By some unimaginable measure the two managed to find common ground with each other, and both opted to abandon their civilian lives in favor of teaming up and living the dangerous yet much more appealing life of crime. During their escapes together, they slowly formed a crew of likeminded individuals, those who were fed up with living the normal day to day life in the streets of Los Santos. Two men became three and eventually they came across the path of Elias Brooks, a criminal with not just good leadership skills, but a vision. Now with Elias, also known as ‘Eli’, three became four, and four eventually became over a dozen men and women going around, robbing stores, boosting cars, and killing all while looking out for each other. Some would refer to them now as modern-day outlaws, they think different. “We just happen to live an alternative lifestyle, we don’t fit in with normal society, so we made our own. That’s all.” – Elias Brooks, a leader of the Shroud Coalition. Our Statement and Promise to You. “We’re here to offer a place for those who are ready to throw their common lives away in exchange for a far more dangerous and exhilarating one, 9-5ers who are sick of working and waiting two weeks for their next check when they could have what they want the moment they want it. Does that sound like you? Well then join us. We’re looking to be for those like us, we’ll need you when we’re the biggest, baddest gang in Los Santos.” Current Situation At the moment, the Shroud Coalition is focused on finding as many people who are like them, people who are ready throw down, get rough, and do whatever it takes to get what they deserve. They’re currently a small group that travels in a tight pack, robbing, stealing, and holding up those who are unfortunate enough cross them. While extending a hand to those looking to occupy themselves in the dangerous life of crime lifestyle. Future Plans/Current Goals Right now, Shroud Coalition has been focused on gaining capital in all categories: Money, Drugs, Guns, & Cars. Whilst focusing on recruitment and expanding their ranks, building a steady supply of these much-needed resources for the following reasons: Money as a safety net, Drugs to push back onto the street for a profit, Guns to equip and defend our own with, & Cars for those sweet sweet cars shows, block parties, and most importantly: Helpful getaway vehicles. Dress Code Members of Shroud Coalition are primarily from middle classed backgrounds, although there are some formerly homeless, army vets, mercenaries, and whatnot within our ranks. As a result, while there is no formal dress code at the time being, our busy, crime ridden lifestyle usually prefers us wear a mix between personal & utilitarian clothing for various needs. Cargo pants, for carrying, jackets with hidden pockets, dark colored clothing to be less visible during the night. As it stands now their dress code is loose, but mandatory Black/Dark Grey colors, this includes their vehicles as well. Ranks We cannot have a group of individuals from different backgrounds performing the things we do and living the lives we live without some form of structure and order within ourselves, see below for the ranking structure of the Shroud Coalition Founders/Commanders: The founding members/individuals who have played a major role in forming and shaping our group into what it is today, they are the Top Bosses, the Dons, the El Jefe’s and organizers of our family with the final say in every large decision brought to their attention. Lieutenants: Report to the Commanders only, Lieutenants are responsible for overseeing the group in the absence of the commanders, as well as responsible for commanding a small 4-2 sized groups of Enforcer/Soldiers in the event of large-scale raids/lucrative opportunities should they arise. The Lieutenants also serve as advisors to the Commanders, responsible for seeking out and bringing in lucrative resources for the Coalition this includes Drug Trafficking, Car Boosting, Weapons Dealing, Prostitution, etc. Each Lieutenant is responsible for overseeing an area that best suits their inherent skills. Enforcers: Loyal members and top prospects for leadership within the Shroud Enforcers are members who have stuck with the gang for a long period of time and have proven themselves more than once, Enforcers are fully fledged, dedicated members to the cause who will stop at nothing to uphold our ideals while looking out for our own. Enforcers also seek out potential recruits and put them through their paces to see whether they are a good fit for the group with the approval of the Lieutenants and above. Soldiers: Soldiers are full members of Shroud Coalition these members have passed the initiation processes and all trials and tribulations that go along with it. New blood that is ready to smuggle, steal, and aim down the sights of a gun at another human being in the for the sake of the group. Recruits: Street thugs, scum, criminals, they’ve been called those things many times before, but the difference is this time they’ve been recognized by the Shroud Coalition to have potential and be of use to our family in one way or another. Recruits are those who are have the potential to become one of us and need to prove themselves to be down for the cause. Once a Recruit has proven themselves in one way or another test provided to them by an Enforcer or above, the become fully fledged Soldiers. Rules: - Always look out for and respect your fellow Coalition members, we’re criminals in the eyes of the law sure, but we’re still family. - Carry yourself with dignity, even in public. What we do in our private time is our business and no one else’s, don’t act like a fool and ruin our public image, you never know which potential allies could be watching. - We do not kill those who comply, we do not betray those who have taken an interest in us without sufficient cause to believe they will harm us. - Most importantly, stick it out with us and let the good times roll! Current Activity/Whereabouts: Rumors indicate that members and leadership typically meet up in the isolated outskirts of Los Santos, with most common sightings being around or near the Discount Gun Store before heading out on a series of crime sprees. Although we can be found virtually anywhere there is a profit to be made, if one were to try hard enough, finding us wouldn’t be too difficult, but then again, we’re usually the ones that are doing the finding. If you see one of us, don’t be afraid to approach us, after all. We’re people just like you, we just happen to live an alternative lifestyle.
  12. Aha! There's a neat little command you can use to check whether you're in an NCZ just type in /ncz lmao! Also, new player huh? If you need any help or just want to get down to roleplaying please feel free to send me a DM! I'll show you the ropes (or try!)
  13. From what I gather. Your vehicles should be safe in most NCZs and working/business areas. I'm not entirely sure though, I could be wrong! You might be under very unique circumstances I'm unaware of haha!
  14. I think what OP is trying to convey is that texts need not be sent to the players phone? You're obviously correct however. I do agree with OP though, if the mass amounts of speeding texts is causing his text messages not to appear correctly. That's an unintended bug that needs to be fixed or remedied somehow, or just simply avoided. I'm going to have to +1 OP on this one.
  15. I'd definitely be down on giving my opinion on how we could potentially drive more interactive and meaningful roleplay for sure! Problem though! I can't seem to get into the Eclipse Discord haha! I've been trying the link at the top and it just never seems to work for me, I was going to ask a staff member about it eventually, would you mind hitting me up in the DMs with a private working link if you got one? Or anyone else for that matter? Looking forward to speaking with you soon!
  16. I don't think splitting the server up into many smaller servers is a viable solution yet. Although I won't disagree that smaller servers would offer more in terms of social RP and story based plots with everyone getting to know each other. Eclipse is different in that regard, we need to strive to find a way to remedy the current issue in this topic at hand, and there are a lot of contributing factors. - I feel like the LSPD needs to streamline its training process, this way recruits can get out there in the field, bust some criminals, and potentially create more thrilling RP experiences. - The emergency services needs more personnel. I understand they are in the middle of restructuring, if they would have me when I submit my application I will gladly put in the effort into contributing more into medical roleplay in general, and hope other players consider joining me in doing so. - We need to find a way to guide players toward more story based and social RP jobs that make money. This will lessen the huge influx of criminals to an extent in my opinion if put into place properly. Let me clarify this one: When a new player begins a job as a courier, bus driver, arnored bank truck operator, gas tanker etc. None of these jobs offer personable RP experiences with other players 9 times out of 10. This is because these new players are scrambling to get to their next destination to make their moolah as fast as possible. And while it is entirely possible they may encounter some RP on the way to their destination, its too few and far between. I speak from experience on that one, my characters are not rich, I need to perform jobs every now and then to make bank. I've been there, done that. As much as I've tried to engage in RP activity whilst performing these types of jobs, it just wasnt happening. Taxing, Police, Medical, in my opinion all jobs should be based like these. They naturally offer RP and a passive amount of income so long as you're working!
  17. +1 Very well put together idea!
  18. - I would consider joining the medical services since they seem to be in dire need of players in that faction on my main law abiding character.
  19. You've made multiple good points, especially on my proposal you highlighted in yellow. I didn't realize how game breaking that would be until you pointed it out. So thanks! I've read your comment and would like to add my own opinions shortly (As soon as I'm done eating this deliciw sandwich and getting home!)
  20. Hi there! I'd like to start off by saying you've made a great observation! One that I can't help but partially agree with! However, I'd like to correct you based on my current understanding of one thing: Weapons Permits cost 30k I believe. Not 10k as they used too. I may be wrong however myself. I'm typing this from my phone at work whilst on the el toilito, so I plan to make a more detailed post later. But right now I want to say that I don't think the problem is entirely on the criminals side. The police and the way the police faction is structured has as much to do with this situation as the criminal life does. Why? I'll explain below: Firstly, I'll mention that I used to play a cop, and that everything I have to say is based on my observations as someone who played a character that never made it past Cadet (Important to mention I feel. And I'll explain that as well.) So, I'll begin with this: - Do you know what kind of standards members of the police are expected to be held too? I'll answer this, they're very high in both IC and OOC capacities. Becoming a cop in my opinion was a fairly long process in and of itself, I was excited when I was accepted and got to stand along my future Comrades as the Captain them self at the time took the time to ICly greet us and teach us young cadets. It was an amazing experience that I still remember almost a year later. However, with as much occasional fun as I had, I needed to learn the ropes! And how else would I do that other than by learning from my superiors and doing my FTPs? Here I encountered my first problem: The lack of available superiors to teach my character I knew I was dedicated and wanted to learn as much as I could both ICly and OOCly. However at the time I was very much limited to standing behind the police counter, tending to the citizens and criminals that may come about, it was fun sometimes but more often than not there came the quiet periods where nothing would happen. I looked up to the other officers and wanted to be like them, maybe even a Detective! But alas, after many weeks of standing behind the counter real life struck hard and I needed to stop playing. Here is where we can potentially help remedy the situation pertaining to the topic at hand: After a period of inactivity, officers are dishonorably discharged from service without properly informing the appropriate individuals/superiors beforehand. This seems fine, however a discharge seems unnecessary. Now I am speaking for ranks higher than Cadet of course, Officer I, II, Detective and what have you. All of these ranks are carried by people that have OOC lives, and RL can strike them down at any time! When you're discharged you are removed from the faction and I believe can be reinstated yes, however I feel it would be more beneficial to put officers on leave if they are gone for a period of time, this way, along with the influx of players and returning players (Like myself) have the option of going rejoining the faction quickly and getting into the swing of things after demonstrating and acknowledging new changes or basic information in the force. This is not the only thing I feel may be a problem with the LSPD, it is only one of them. I stated that I'm a returning player but I do not plan on becoming a cop again currently because of the current seeming inactivity described in both my post and your main topic. I have much more to add, but hopefully this comment inspires thoughtful comments and counter rebuttal so I won't have to type the rest out later!
  21. +1 There needs to be more reward as opposed to the risk from doing this in my honest opinion. A lot of other things need tweaking but this would be a good start. One of the main complaints against this particular argument/suggestion you're proposing is that it would be too easy/unrealistic for a car to be chopped in anything less than 8 minutes. Some would call for more time to be added, but frankly, adding more time would just make it not worthwhile. Besides, taking apart/chopping a whole car in 8 minutes is already short and kinda unrealistic. My suggestion would be to remove the timer entirely, why? Because it just makes sense. If an aspiring criminal went through all of the potential trouble of stealing a car (Which can play out in a variety of different scenarios and not always succeed mind you.) It should at least make sense that the criminal in question drops off said stolen car to said chopping area, collect their cash, then walk away. Why sit there and look after the car for so long when it shouldn't be your problem? What are the effects of everything I just mentioned above? I'll try and lay them out on the table below as best as I can in my current tired state: - Car thefts would definitely happen a lot more often. - Owners of cars would DEFINITELY go to greater length to realistically park their cars securely and safely. (How many times have you passed a random car just sitting on the road? Seriously, who does that in the real world?) - The potential for car theft role play on both the thieves and owners side increase substantially. It may not be everyone's cup of tea, but it should be expected in this kind of roleplay environment. - Expensive cars would definitely be targeted more than their less expensive counterparts, in my opinion, if you have an expensive car (That isn't an import.) chances are you've been playing on the server for a while, and have either some money saved, or a ton of money saved, or somewhere in between. I feel for these people in particular because I feel like expensive car owners will have the loudest voices in this thread. I am not entirely aware of the process, but as a bit of relief I would suggest stolen cars be comped entirely for free, or for a small price at Mors, with maybe an hour or thirty minute timer starting when the car is chopped. As for the activity being more lucrative? To be honest, I've never chopped a car, but using your calculation of 3k a car x 7.5 cars = 22.5k in 1 hour ....22.5k in one hour is probably the most you can get, but its also an unattainable figure given the amount of in between time that goes into stealing and chopping a car, so if we're being realistic here, you could probably get away with chopping 1 or 2, maybe 3 cars of you're really going at it and super flawless in your craft. (Unlikely). So 22.5k becomes 6-9k an hour. Is this good enough? In my opinion, no. Its pretty darn dejecting if you ask me. The reason I also feel this needs to change is because in all honesty....being a criminal feels like it isn't that lucrative sometimes, those who play criminal characters have to go through a lot of risk vs. reward to get what they want and collect some sweet sweet cash in the end. This does not factor in just being caught by the law, but the prospect of being caught by other gangs and individuals, here in Los Santos anyone can fuck you over if they felt like it. Its all a part of playing the game. But part of the game is also providing a great RP experience at the very end of things, when criminals are rewarded for their dastardly deeds, they do more, and more! What does this do? Provide roleplay! For who? Well, anyone! Sorry if this seemingly went on and on, admittedly I'm a bit all over the place with my thoughts on the situation, I feel like a few things need changing, this would be a nice start. Thanks for taking the time to read this, and hopefully we get some good ol' counter arguments!
  22. Pardon! I've been looking to potentially get involved in crime oriented/criminal RP for a while now, and really like the story/setup this particular faction has going on! If at all possible, would it be alright to organize a roleplay with one of my characters potentially meeting some of the family/getting initiated? I'm looking for social, fun RP for sure! Hope the right person sees my message, can't wait to hear from someone soon!
  23. Hello, I am reporting an issue where my red Tampa was somehow teleported onto the stairwell of a building while I was out doing courier missions. This area is impossible to get to by any means (You cannot drive it there, there are no ramps to get up here either.) It also appears my vehicle has taken serious damage as well. Is it possible to teleport the vehicle to a safe place so I can use it again? Or replace the vehicle altogether with all of its upgrades/etc if not? Thanks! Picture included.
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