Earl Mud
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Everything posted by Earl Mud
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The REAL reason ECRP is in it's current state. (Opinion Piece)
Earl Mud replied to Marksy's topic in Forum Suggestions
Nothing against leos in general but the issue is it's went on for far too long and people have lost trust and just aren't going to accept anything IC at this point. Attitudes of higher ups ic and ooc have pushed people away and aren't gonna return with "we adjusted some things". I appreciate things are happening but we don't personally see it in our day to day in the server especially on crim side. -
The REAL reason ECRP is in it's current state. (Opinion Piece)
Earl Mud replied to Marksy's topic in Forum Suggestions
As a newer member of the community this was strongly felt. I've been here a little over a year and if it wasn't for the friends I made quickly though good RP I would've left after a few months. Server has been dwindling since I arrived and watching it happen real time and seeing so many cover their eyes and ears to the issues since they didn't directly affect them until it was too late has been disheartening. -
They should just add it in general. It won the vote and if they weren't serious about it it shouldn't have been on the poll in the first place. Its not unbalanced cause you still have to go cook it unless you are just selling plants which is wayyyyy less money than cooking so it evens out. Hell this could open up more rp opportunities for people who may just want to sell plants and avoid labs.
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Figure out a way to bring back private labs
Earl Mud replied to Demonmit1's topic in Criminal Suggestions
Maybe a balance for this is only weed tables. Keep planting as is in the limited places. Make em 150k each. No water needed since rolling blunts wouldn't explode. They still have chances of getting robbed since per drug blunts require double the plants so double the time either planting or picking. It also pays the least amount compared to other drugs and takes double the gathering time. -
helicopter flying licence revoked (more flexible)
Earl Mud replied to Ritchie Stones's topic in Rules Suggestions
I mean that's the issue though right? Crims bringing anything up oocly is treated the same icly most the time. "Mr Mud you have been arrested a few times so anything you say is invalid " -
helicopter flying licence revoked (more flexible)
Earl Mud replied to Ritchie Stones's topic in Rules Suggestions
I feel like you shoupdnt lose the heli unless you use your heli to commit a crime. -
helicopter flying licence revoked (more flexible)
Earl Mud replied to Ritchie Stones's topic in Rules Suggestions
Huge +1. I've been wanting to get a heli but don't want to lose it like that -
Keep in mind part of this suggestion is coming from someone who plays in a time zone were downed without a trunk is almost always death.
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I've not used that safe since in case it was that safe that was the issue. No problems with any other safe.
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Bumping because this still is happening.
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I never understood why we need a trunk to transport someone downed. What if we add assist to bring them into a seat instead of a trunk? When I take someone to a hospital irl I dont toss em in the trunk. If it's a balance issue maybe limit it to bls and up where of they arent bls'd it has a chance to harm them from not being as stable.
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What a lot of people are asking for isn't a high standard. If we do half the stuff we are discussing as a crim we'd risk our tiers and such.
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Right around when off grid left. I put in a report 4 and asked admins to tell the 5 cops in sandy to chill out cause they tried to hit us not once, not twice, not three, not four, but five times in a row while Lost was driving around. Then 15 min later it happened again. Idk the names of them but they said they had a shitty day and they didnt give a fuck. They were baiting a reaction out of us. This happens a few times a week. Im not gonna spend hours putting in reports. Id rather play the game then sit putting in IA and reports half the day. This happens a few times a week with some cops being egregious for 0 reason. Im a criminal who is rarely caught, doesnt mess with cops, and still will randomly get "trolled" by cops being crazy for no reason while doing zero crime. This started happening more and more about 2 months ago. When its dead and no ones around or they had a bad day they start fucking with crims who legit arent even doing anything illegal or harassing anyone.
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It's not just the pvp part....why is that where the focus always goes...its even RP at this point and interactions. When I'm driving doing 0 crime and have cops swerve and knock me off my bike for no reason and stupid stuff like that there is an issue.
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+1 crims need more activities
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Sounds like the issue is the rule enforcement. If we remove /b what do we do in larger group settings when it is to be used like raffles, sending links in mass, etc?
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-1 there is a rule about this already. /b isnt used solely for rulebreaks and it is hard to pm everyone in group settings.
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Crim has already been nerfed very hard with the last update. The only thing that benefitted was house robberies and some payouts for atms and stores. The leveling system for half of it is bugged and has been for months so the benefits from grinding aren't all working as intended which is a hard nerf. If you want to nerf crim more have fun only doing speeding tickets and playing with crims that only troll stealing civ and cop cars.
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Maybe a fix for the vehicle deliveries is either have the vehicles come from the closest pickup spot to the delivery spot or allow you to pickup more than one vehicle at a time. So instead of 1k per car you could pickup 3 cars at once for 3k.
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Huge +1. Trucking update was cool but not knowing if you gotta drive the full city for 1k makes it not desirable to do certain orders.
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I think one thing to help is try new things that are easy to implement even if there is a possible balance issue. If it works well keep it..if not remove it and explain why. It feels like small changes take forever to implement and there are so many good suggestions for QOL, RP, faction growth, etc and it feels like it is never looked at or addressed.
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A roadmap of "possible" updates would be nice. We got a crim level update and a big chunk of it is bugged with zero info on when it's being fixed.
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Yeah like maybe a base one that doesn't speed it up still the 5 seconds. Higher tier ones that are degradable and speed up the process but costly like 10-20k
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An item that you have in your melee slot to plant seeds faster so you dont have to go into your inventory every time . Holds 100 seeds and degrades. Could be something to throw into stores as well to add an extra money sink for crims but also speeds it up for them. You can still manually plant but have the option to speed up for a price. This could also speed up the interaction timer as well.