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17 GoodAbout EdgeMatt
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EdgeMatt started following Search bar in /fl , ID 39 & another player I could not see in POV - Deathmatching , Add More Slots In Vehicle Trunks and 2 others
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Player(s) being reported: ID 39 & Another not viewable in pov Date of interaction reported: 10/JUN/2026 Unix time stamp from HUD: 1781124473 Your character name: Clint Springer Other player(s) involved: Jonathon Martin, Ace Hawkins Specific rule(s) broken: 3. Deathmatching (DM) Deathmatching is the act of attacking a player without a proper in-character (IC) motive and/or prior escalation. Ideally, there should be sufficient prior interaction to justify an attack. Hostile behaviour, threats, verbal abuse, harassment, insults, physical aggression, ignoring demands, calling for backup/reinforcements, protecting your own life (and property), or that of your allies could all be considered sufficient reasons for physical retaliation. Keep in mind, however, that it is expected from players to also take a measured response to any such escalation. For example, realistically, a person would not normally just shoot someone else for a mere insult or minor damage to their property, but instead, they could start a brawl which, in turn, could eventually lead to firearms being drawn into the action. On the other hand, if you need to protect your life or to escape severe in-character repercussions, such as severe criminal charges or arrest, then the use of a firearm may be justified; however, each player needs to use their best judgement and consider what kind of retaliation (if any) they would take in the real world while not forgetting the real-life repercussions of their choices. Additional PvP points: Pedestrians must not be attempted to be hit by a vehicle more than once, or without a valid motive. Vehicles must not be used as weapons in active shootouts unless it is unavoidable (enemies blocking an escape route). Players must be able to explain their decisions to attack other players and be able to provide proof of escalation if requested. If you are told that your VOIP is not working, you must either fix your VOIP (can try /vr 1) or you must use the text chat to deliver your demands and RP. If you are part of an active faction war and are on the enemy's turf and/or actively disputed turf, it will be considered sufficient escalation to engage in combat with confirmed participants in the war. Purpose: This rule is here to make sure that when players fight each other in the game, it happens in a way that makes sense and is fair. Everyone involved should know why the fight is happening. Also, this rule helps protect players from being attacked for no good reason. Before any fight starts, there should be enough talking and/or action that leads up to it, so everyone knows why it's happening. Punishment: Anything from an admin jail to an indefinite ban. How did the player break the rule(s)? (300 words maximum) I had just clocked on and got asked for back-up on a traffic stop. At the end of the traffic stop Greg Ackerman reversed into my cruiser so with my taser in hand I used it to take out a tyre due to the ramming of the cruiser. I began to follow the vehicle and decided to call for back up as I realised they were not going to stop. The driver got after crashing along with what looked like a member of locos, and then she ran, upon her being tased on the road another cruiser came drifting round trying to stop but ultimately Greg got injured and I got sent across the road. A vehicle pulled near with a door open which contained another locos member but at this point Greg was injured. I carried her to be treated and then continue with the arrest when at the point of searching her body, shots started coming our way. No warning, no real prior interaction or escalation with the Locos members from LEO other than one being in the vehicle initially and one trying to help her get away the shooting due to this situation did not seem justifiable and did not actually know why this was happening. Thank you to the handling member of staff who takes this report. Evidence of rule breach I can provide a link to the POV to the handling member of staff as it contains some staff chat.
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I believe if anything, maybe safes need more slots or a new type of safe with more slots as opposed to vehicles being adjusted. Having a 200vol safe with 10 slots where you can’t store items makes you very limited to only putting a certain amount of items inside especially as most items are very light in weight
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Player(s) being reported: ID 24, 4 & I potentially more that I did not see - *EDIT* Upon reviewing Ike's footage I believe 2 other ID's to be 18 & 11 Date of interaction reported: 29/MAY/2026 Unix time stamp from HUD: 1780030845 Your character name: Clint Springer Other player(s) involved: Ike Vanburen ID 19, Johan Boughtramma ID 7 Specific rule(s) broken: 3. Deathmatching (DM) Deathmatching is the act of attacking a player without a proper in-character (IC) motive and/or prior escalation. Ideally, there should be sufficient prior interaction to justify an attack. Hostile behaviour, threats, verbal abuse, harassment, insults, physical aggression, ignoring demands, calling for backup/reinforcements, protecting your own life (and property), or that of your allies could all be considered sufficient reasons for physical retaliation. Keep in mind, however, that it is expected from players to also take a measured response to any such escalation. How did the player break the rule(s)? (300 words maximum) I responded to a back-up from Ike due to him seeing someone who looked like he was cuffed, where I arrived at UNIX 1780029306. We found it was due to being zip-tied. His zip ties were then removed and we began to speak to the man for some length of time asking him about what happened, any clues who the person who done it, and began giving information not knowing whether the information was totally legit or not. We was both there for around 25 odd minutes when a black Monstociti arrived being driven by ID 4, we asked if he was the mans friend in black due to Johan describing his friends as wearing black clothing which 4 was, during this time I noticed a black Kamacho coming toward us behind a building and I started to think that something was going to happen as ID 4 was also seen using a radio very briefly, he then proceeded to say to "buddy I'd stay away from the cops" This is just as Johan did a "/do does Johan know his voice?" to which ID 4 replied "/do nah" to which ID 4 replied "/do nah" Which is when shots got fired towards our direction. This then ended at UNIX 1780030852 when I was the last person injured. We did not get any demands, nor did they know anything regarding what the man was talking to us about and this being our first interaction with said person and none of the other individuals involved was spoken to, it came across very surprising to get shots without warning and killed nearly 30 minutes after arriving to finding the Johan originally. For this reason I believe DM rule was broken. Thank you to the mod/admin who takes this report in advance. Evidence of rule breach If video evidence is needed I am happy to provide to the handling staff member due to small amounts of staff chat being visible during the scenario. I also pm'd ID 24 straight away asking for everyone involved to save pov.
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+1
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+1 or even a way to have favourites that would be either set to the top of uniforms, or be able to set favourites that appear on a new section above the uniforms - I’m forever searching the long list
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I agree with this suggestion to an extent, I understand both sides but I believe if the argument is giving demands and not pushing, there should be demands given again after X amount of time again. If it’s just the case of a gang waiting outside while you are inside without much interaction, this is just the case of talking ICly and having more interaction, if you have 1 group inside and 1 group outside, have some RP, try to negotiate, figure out a way out of the situation/or to speed it up if inside. This can come from both sides, the people pushing can explain what they came for, drugs, guns etc. The people inside can have try to work something out to come out alive. It doesn’t always need to end in a gun fight. If a pushing gang wants guns and the people inside don’t care to lose them, they can agree to leave their weapons and leave with the drugs or vice versa. Rid of “whos this” and stop the conversation at a point of confirmation of who’s inside/outside.
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