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Sauer Stein

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About Sauer Stein

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  1. Thanks for posting the evidence, amigo. I have struck through my accusation of metagaming. I was wrong. Additionally, you were not "spam down voted" and there are no "personal issues." Additionally, I would like to point out that I am fully allowed to interact with your posts, there are no rules prohibiting such actions. Additionally, you are able to block me on Discord. I only sent you one message. My "ooc" behavior is just fine. I am able to see "criminal" rp as long as it is RP and not deathmatching. Count the timer between when words exit someone's mouth via VOIP (it should have been via text anyways) and when I have a bullet shot into me. I don't have "friends" involved in the report, but thanks for the unnecessary and insulting advice.
  2. Reviewing the video, I am fairly certain it was ID 34 that metagamed the message out to the Zetas. You'll see ((TYPING...)) appear above his head at 0:44 and disappear at 0:49, but no visible message appears. Otherwise, there was OOC voice communication occuring.
  3. Player(s) being reported: 34, 61, 101, 107, 92, 44, 213, 109, 66, 128, 146, 24(Jay Gamble), 170, 45 Date of interaction reported: 09MAY2019 Unix time stamp from HUD: https://imgur.com/a/ny10z47 Your characters name: Six Stein Other player(s) involved: 153, 115, 131 Specific rule(s) broken: Deathmatch (DM) Deathmatching is the act of attacking a player or their property without a proper roleplay reason. Examples of valid reasons to attack another player: • If they attempt to arrest or hurt you, an ally, or damage your property. • If they report you to the police for a serious crime. • If they are not in compliance with demands, attempt to escape, or call other players for help in a situation where they are required to display fear under fear roleplay rules. A player cannot kill their victim if the victim is in compliance with the demands. A player must allow their victim enough time to comply with the demands. You must give demands via text if used as a reason to attack as VOIP isn’t always heard. Vehicles cannot be used to attack another player more than once including a failed attempt. The act of killing a player with no engagement in roleplay is not allowed. Killing a player that has obeyed all orders and demands during a roleplay situation is allowed, with roleplay, only within 3 hours of: Severe hostile or criminal action is taken against you, e.g. someone is robbing you at gunpoint. (Excluding police aiming a gun at you.) Someone is attempting to take your life. Someone is attempting to take the life of your close friend or ally, or if you have witnessed it happen. You must explain your reason to kill to the player IC and have OOC evidence proving your reason. Fear Roleplay (FRP) Fear roleplay is the concept of roleplaying fear for your character’s safety and life. Examples, where your character’s life is considered to be in direct danger: • When you are on foot or bike and a weapon is aimed at you at close range. • When you’re in a vehicle that is stalled or turned off and a weapon is aimed at you close range. • When the attacker lowers their weapon to type or roleplay, your life remains in direct danger. • Driving a vehicle in an active shootout more than once without the intent of protecting a friend, fleeing with it, or using it as cover. Examples, where your character’s life is NOT considered to be in direct danger: • When you are in a vehicle which engine is not stalled. • When you have a firearm drawn and are facing the other person before they attacked. • When the attacker’s view is obstructed by an object or when they turn their back on you. As a victim, whose life is in direct danger: • You must display reasonable value for your life and comply with the demands of your attacker. • You cannot call 911 or call your friends or allies to aid you. Powergaming (PG) Forceful roleplay that does not give the other player a chance to roleplay their own response is considered powergaming. Other players must be given a chance to roleplay outcomes of actions. Roleplay of unrealistic actions like super strength is another form of powergaming. All statements in /DO must be factually true in the roleplay as it sets grounds for roleplay. Roleplay is required before forceful server commands which may be used without consent from the other party if they are unresponsive and not typing for 30 seconds or more. A player cannot use the faction management script to destroy a faction as it is OOC. Government funded faction members must not abuse the salary system and must go off-duty when they are not performing their faction duties. EDIT: Metagaming (MG) Metagaming is the act of relaying IC information through any method not considered IC that has the potential to change current or future roleplay scenarios or using that information. Mixing IC and OOC information without any benefit is a minor MG offense. For example, a player uses IC chat to call someone by their player ID displayed above their head. EDIT: MG accusation no longer valid. Non-Roleplay (NRP) Actions that are unrealistic or promote poor quality roleplay are considered as non-roleplay. Examples of actions that are considered as non-roleplay: • Cop Baiting - Provoking a reaction from emergency services without a realistic reason. • Mercy Killing - Asking to be killed by a friend (Killing a friend falls under deathmatching). • Unrealistic stunt jumping or the use of an expensive vehicle to ram into other vehicles. • Spawning a scripted work vehicle and using it for crimes or submerging any vehicle in water. • Swimming in water for an unrealistic amount of time or without a destination during a chase. Players who disconnect during roleplay must reconnect and inform other parties in order to resume roleplay. If you are unable to reconnect it may be excused after providing proof. In a situation where a player’s game crashes or the player is kicked from the server, they should be allowed to have the same advantages as they have had before their leave. How did the player break the rule(s)? Deathmatch: No proper RP reason to kill us. No time to comply to demands. Demands not given via text. Killing without RP. Reason to kill not explained IC, and doubt there is OOC evidence proving their reason. FearRP: Weapon aimed at close range, no hesitation to shoot my face. Powergaming: No chance to RP my own reaction to influence the outcome, or comply to any demands. Metagaming: No way Zetas would have known we were there unless one of the first two people(34, 61) there we saw, told them in an OOC manner. Non-Roleplay: The entire scenario from all the Zetas promoted poor quality roleplay. Evidence of rule breach:
  4. I think that's a fantastic idea.
  5. It shouldn't be that LSPD has sole control of the impound lot, considering IRL impound lots are generally not controlled by police.
  6. Standing and waiting at impound for 1-2 IRL hours is very non RP
  7. So how does doing /park help the issue with impound?
  8. If you get arrested they impound your car.
  9. True. Definitely meant to post in suggestions. Would an admin be able to move it for me, please?
  10. Frustrated player here. Tired of the impound. Police impound your vehicle, and then make it a huge pain in the ass to get your vehicle back. I have literally been standing at impound for a RL hour waiting for police to show up. That's why I am taking the time to type this. I think the impound needs to change in one of five ways. Automate the impound, like tickets. Allow players to obtain their own vehicles back without waiting on PD, who take hours to show up. Force PD to keep someone stationed at Impound to serve the people, releasing vehicles. Give mechanics control of the impound, so they can take it over and actually give people's vehicles back. Remove the impound, since PD can't be responsible for it's operation. Create a new official "security" faction, who would assume control of impound, and other NCZ's, as well as prisoner transport from PD to Bolenbrooke. Would love to hear any other ideas. Thanks for reading. EDIT: Formatting
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