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GregoV1 started following Changes to LEO Discussion
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I know I haven't been around in a few years, so some of my knowledge may be outdated. During that time, I've been primarily playing FiveM for the last 3+ years on a variety of servers, including larger communities like Prodigy WL, NoPixel, PurpleRP, and several smaller servers. Coming back with that experience, here are a few things I think could improve the overall RP experience. DOC & Jail Time Overall, I think the charging system and jail times are fine. However, I think there should be better incentives for people going into prison. If someone chooses to plead guilty, they should receive a larger sentence reduction than the current 20%—something closer to 40%. By pleading guilty, they're accepting responsibility, not contesting the charges, and eliminating the need for potential court RP for LEOs. From both a realism and RP perspective, that makes sense. DOC jobs could also be improved. The dirty laundry currently doesn't spawn frequently enough, leaving inmates standing around waiting. Instead, make the job continuous. For example, have inmates collect dirty laundry from baskets throughout the prison and bring it to the laundry room to wash. Small improvements like this would make serving longer sentences much less repetitive and more engaging. Limit LEOs patrol areas One thing I think helps criminal RP is allowing areas where criminals feel relatively safe to operate. Back when I was in LSPD, LEOs could patrol essentially anywhere, and air units had very few restrictions. I don't know if that's changed since I left, but having designated patrol priorities or limitations would encourage more criminal activity naturally instead of making it feel like police have constant coverage everywhere. Tasers From Vehicles LEOs should not be using tasers from moving vehicles. In my opinion, it's a mechanic that prioritizes "winning" over creating enjoyable, extended roleplay. It often ends interactions almost immediately instead of allowing pursuits or foot chases to develop. The only exception I could reasonably see is when someone is clearly abusing GTA mechanics, such as using unlimited stamina through exploits when FiveM eventually becomes the platform. In situations where someone is exploiting to gain an unfair advantage, a vehicle tase could make sense. Outside of that, I think it creates poor RP and reinforces the perception that the server favors law enforcement. Old Warrants & Cuffing This one might be slightly biased since I was arrested last night on a warrant that was over two years old. I think there should be some form of statute of limitations on warrants—maybe around two months, depending on the severity of the offense. It feels odd to be arrested years later for something that happened so long ago. I also think officers should verbally announce they're placing someone into cuffs before immediately cuffing them. Last night I was instantly cuffed without a word being said. Even something as simple as "You're being detained, going in for cuffs" gives the other person an opportunity to roleplay the interaction instead of instantly forcing them into cuffs with no warning. Gang Case Files I'm not sure if gang case files are still used, but if they are, I don't think they're realistic. In real life, simply being associated with a gang doesn't automatically give officers legal authority to stop, detain, remove someone from a vehicle, or search them. Detectives can absolutely conduct long-term gang investigations, build intelligence, and gather evidence, but blanket "case files" that effectively remove constitutional protections aren't realistic. There are much better ways to encourage detective RP without relying on mechanics that give unrealistic investigative powers. Mask Laws Face concealment laws, as they've been implemented in the past, also don't feel realistic. In the real world, simply wearing a mask isn't generally a criminal offense due to First Amendment protections. There are exceptions, such as certain government facilities or secure locations where masks may not be permitted, but that typically results in being asked to leave or receiving a citation—not being charged solely for covering your face. Private businesses and property owners also have the right to refuse service or trespass someone for refusing to comply with their policies, which is a much more realistic approach. Matching Force LEOs should match for with criminals most of the time, i.e. if a crim has a pistol, the officer Overall At the end of the day, my biggest suggestion is to continue pushing the server toward realism wherever possible. Obviously it's still a video game, and there will always be gameplay compromises, but mechanics shouldn't exist simply to give law enforcement an advantage. Not every interaction needs to be approached with the mindset of, "How quickly can we get this person in cuffs?" Some of the best roleplay comes from allowing situations to develop naturally, giving both sides meaningful opportunities to interact, and focusing on creating memorable RP rather than simply securing the arrest. When ECRP moves to FiveM, I promise there will be a lot of complainers and a lot of people would leave due to how ECRP is with crim RP. Also please make the fines less, thank you If anything I said was outdated, please let me know, I'd be interested in what has changed since
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+/- 1 It’s already been a few months since the attachments were removed from imports. I think we should give it more time and wait for the weapon update to see what that brings us.
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Every “interaction” you speak of usually starts with “/s HANDS UP OR YOU WILL BE SHOT.” If you think that is considered roleplay, then I am truly awestruck with that mentality and train of thought, especially from someone who ran a criminal faction and has first hand experience at how gangs fight one another, like GBK vs Immortals. Take that constant conflict between those gangs, and add money and income into the equation, that means there is more frequent fighting, not just because fighting is fun, but because people need to make money so they can keep fighting. The whole private lab nerf benefited pre-established people with A LOT of money or people who didn’t really cook. The main nerf was towards people who spent a bunch of time grinding months, just to get to about 3 mil just to cook with everything, and even then, they are still negative their money and now have tables that it is just ridiculous to cook on. I personally have stopped cooking in my lab that took me months of grinding just to get a week of use from, and now will not be able to fight against people with tons of heavies and AP from their months of cooking and stashing. TLDR; This update brought WAY less roleplay and A LOT more fighting and shootouts because people need to fight to make money and it has already led to multiple DM and other nefarious rule breaks (I could count at least 20+ people that have been banned for stuff that happened at the new lab). At this point, remove private labs and just do refunds for how much that person spent on their equipment so they can at least have fun on the server rather then do construction work again just to get a gun.
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Tyra Shiprah started following GregoV1
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Hostile action, roleplay escalation, common sense, realism Why would Bloods and Crips join forces to make money together....
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- 81 replies
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- 9
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- illegal
- street gang
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(and 3 more)
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Criminals already have better weaponry then majority of PD and SWAT/SED at times. In what world is it realistic for a gang that is usually filled with street thugs to possess not only better weaponry, but the same or better armor than a heavily funded law enforcement agency? I read these threads over and over again, with the simple notion from criminals is #NerfPD. As someone who is in SWAT and gets in A LOT of shootouts with gangs, PD armor does not need to be nerfed. In the last 6 months of me being in SWAT, I utilized my 200 AP armor 3 times in shootouts: 1st - Being against Deroses at Burgershot (2022), 2nd - Shootout with 9iners in front of Arcadius (2023), 3rd - Intercepted a Div 6 and RS shootout at scrapyard (2023) Out of these 3 shootouts, I only survived the Deroses, the 9iners and Div 6 ones I got shredded and died easily. PD rarely utilizes this armor, and it has to be RP'd to be put on. As for our generic 150 AP armor, same deal here, you can and will get melted by criminals if they actually coordinate and have proper weapons to support it. I have seen criminals with Special Carbines w/ silencers and grips on them with 100 AP armor. Why would it make sense to have us have a max armor of 100 AP, and have worse weaponry? This reply might not mean anything to anyone, but if you don't believe me, join PD or SD, get into some shootouts, and you will realize we aren't "OP." PD/SD is restricted by heavy IC policies which ultimately helps criminals, when on the flip side, criminals can do anything they realistically want. So we may have good armor, but we lose the freedom that criminals have with fights/shootouts, which is for the better. TLDR; If you have the numbers, are coordinated, and are just better are shooting people (Which crims are usually better at fighting than PD/SD), then fighting cops shouldn't be a problem and you have pretty high chances of winning and if you don't believe it, join PD/SD and try it for yourself
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Epic picture bro! You can really take in the scenery of San Andreas as shown from your picture.
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Tyrell Lee / 2 Tickets
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Issue Being Reported: Forum name change to GregoV1 Date and Time of Issue (provide timezone): 2/SEP/2022 Your characters name: Tyrell Lee Other player(s) involved: N/A Evidence and/or notes worth mentioning: N/A
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Jayson Lee started following GregoV1
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Issue Being Reported: Can I have the donator role on the forums please Date and Time of Issue (provide timezone): N/A Your characters name: Tyrell Lee Other player(s) involved: N/A Evidence and/or notes worth mentioning:
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Issue Being Reported: Name Change Request Date and Time of Issue (provide timezone): 02/28/2022 2:53 PM EST Your characters name: N/A Other player(s) involved: N/A Evidence and/or notes worth mentioning: I would like my forum name changed to Tyrell Lee