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Blazejackson

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Everything posted by Blazejackson

  1. Thank you everyone for participating with Gentry Lane Royals. Our time as a group on the server has been fun, from Los Santos Royals in 2021 to Gentry Lane Royals today. I wish everyone the best!
  2. Hey, Just making this post to raise awareness that in the player factions section of the website, there are currently 41 disbanded/inactive player factions, wondering if there's a reason they haven't been archived?
  3. Coming back to the server after a year I can’t help but notice that factions mainly such as LSC and Bayview are still struggling with keeping active at all times on the server especially for NA hours. This has been a problem for a couple years now but I find the problem is not getting solved. My main concern is, are the mechanic jobs too boring? Is that the cause for the lack of mechanics in the city? I feel with the new chop system that came into place why can’t that be incorporated into LSC and Bayview to make the mechanic job more interactive, such as taking off the wheels and adding new ones, or replacing damaged doors, or swapping out the engine. The parts can only be used by mechanics to repair vehicles and when the mechanic is done with his/her repair he/she can do a command such as /finishrepair when done with the RP. I feel this would make the mechanics jobs more interesting and maybe gather more interest for more people wanting to be mechanics, because right now it's copy and paste RP in the chats and after a while of doing that could be boring for the player. -have the chop setups tweaked for LSC and Bayview -have a warehouse for LSC and Bayview where mechanics can go in a van to pickup parts (doors, wheels, engines, hoods, trunks) -The mechanic will use the parts to replace on the vehicles, each time a /startrepair command is ran there will be different variations of what parts on a car need to be repaired, maybe if its a small repair for 100 vehicle health only 2 tires need to be replaced, or 1 door but if it's a big repair for 800 vehicle health maybe the engine needs to come out and some of the doors. -the doors, wheels, engines etc… will not be the same as the illegal ones, these won’t be able to be sold to an illegal NPC dealer. -Mechanics will have a command to /startrepair and /finishrepair. -When an on duty mechanic takes off a door, wheel or engine etc.. the parts will either vanish or will be renamed to “broken engine” “broken door” and the mechanics will have to dispose of these parts at the recycling factory or could extend the script of the garbage job to get sent a request to pick up the parts from LSC and Bayview for decent pay. I feel this opens more doors for LSC and Bayview and could boost interest as we have seen every crim update boosts the amount of crims so maybe a tweak to LSC and Bayview could boost activity making it easier for the community to get repairs and mods, as it is a struggle when only 1 mechanic is online and auto repairs ain’t open and you need to try and get a vehicle with no tires from LSC to bayview just to carry on playing the game, most of the time when players can’t get a repair or have to travel across the map to 1 mechanic then he clocks off and then someone in LSC clocks on it's just a traveling across the map game for a repair, we just tend to log off for the night and try and log on earlier the following day to see if a mechanic will be around. This happens more than you could imagine. I understand the queue with updates right now and the community begging for the teased updates, but if this is something that is not too demanding on the dev team it would be cool to be implemented, also would like to hear feedback from mechanics on what they think about this.
  4. As we know impound is currently a pain in the ass for crims with waiting times for cops to arrive and take out your vehicle. So I have an idea that would take time to implement but would be a cool addition to Eclipse. Impound being a scripted job, but... only legals with over 5k XP can get hired by PD or SD to work the job, this would require an IC interview process and if the player is approved will get a role in lets say the f4 faction menu where they have access to "clock on shift" (have access to the command to get the uniform and use the script commands) at the impound. The job would allow the player to do the paperwork and make sure the player has a valid drivers license and take out vehicles for crims the pay would be a 20-30% of the cost of the car they just un-impounded. But that would get boring very quickly so there will have to be more to the job such as the impound job will also allow you to take out a tow truck and help PD and SD impound the vehicles, turn up to the scenes and have some good RP with law enforcement, also with unpaid parking tickets PD/SD can send you a radio call out saying the plate number and location of a vehicle that hasn't paid their ticket to impound the vehicle, giving more use to the parking ticket system. By impounding the vehicles they will also receive 20%-30% of the impound fee. Also with the addition of having new NPC vehicles that spawn around the map that will alert impound that "Light Blue Lynx with the plate number CV4 58S on David Street needs to be impounded" so it gives the player more activities to do when on the job. With this job I don't think having it scripted for SD impound lot too would be effective would cause too much divide for the workers so I would only keep it to the PD city impound lot. Another option would be integrating mors into this job too allowing the workers to release vehicles from mors to players. Have a buzzer option in mors to alert workers "someone is waiting at mors to get their vehicle released." with the pay being a smaller percentage of maybe 10%-15% pay for the worker. If no workers are online the notifications of people waiting at impound and mors would go to PD and SD. But if this job is successful as the other scripted jobs then I can see their always being at least 1 person being online throughout the day on duty to not give PD and SD the hassle. If there is no one on duty it would encourage PD and SD to do more interviews to hire more people for the job Would greatly appreciate feedback.
  5. Crims complain the game becomes "unplayable" when gang suppression comes into play. Yes it does from my old official faction I ran, we had to all go on a 2 week LOA when we were gang suppressed and play other games because we couldn't leave our apartment without getting pulled over, in colors or not. We would go to jail for shitty reasons with stacked charges and then give up for the day, we literally couldn't do any activities on the server as we were stuck in jail constantly so it was pointless for us to play. This ain't real life this is a game where we want to keep players interested and playing the server, because I remember shortly after Shenzhen disbanded, SD were complaining on how they didn't have a single traffic stop or incident for 4 hours each night for 3 days running. If we don't have crims doing crim stuff on the server then PD and SD are effected not only leading crims to give up on the server and take LOA's but also PD and SD to get bored and play less on the server. I can see this thread getting toxic from both sides, no point arguing between ourselves and instead work towards a decision both sides can agree upon, to keep the player base active on eclipse. Gang suppression is a part of roleplay for cops and is an important part in the cycle of gangs, but the issue is also down to the server development and the way certain cops play the game. Stacking charges is the first issue, why do cops feel the need to stack every charge they possibly can on a person to get them in a prison cell for hours being afk. The mentality of cops need to change when issuing charges, because you are pushing roleplay away from your own faction by putting multiple crims away for hours on end every day, its not fun! DOC is not somewhere a player looks forward too on a OOC level, we cannot expect a DOC update any time soon since other updates are already in the works, but if the mentality of cops on the server can adjust their OOC attitude towards crims the playing environment will be better, their will be more crims on the street, robbing banks, going to labs, chopping cars, evading, shootouts, etc..etc... by putting crims in jail for shorter periods it opens the door for cops to have more incidents to attend and to happen. Both sides need gangs to last on this server. small updates that would help with gang suppression being less of an OOC loss for the player: -Half the DOC time but 35% higher fees (until the DOC update happens where DOC is no longer a AFK simulator) -Stacking charges to be discussed upon staff and work a limit/rule to it, (until the judicial branch can be effective and work swiftly and be more of a use to a crim) -Heavy weapon imports to be cut in prices (so it's not a massive loss for crims when they do loose them, in simple ways as in getting pulled over and searched) I can only speak from my experience as a crim player as I have never played law enforcement, so this is my opinion as a crim player ECRP.
  6. Date and time (provide timezone): 25th March 8:00PM UTC Character name: Blaze Jackson Issue/bug you are reporting: Burger Shot blip on the GPS shows when inside properties. Expected behavior: Inside properties no blips should show on the GPS. Evidence, notes worth mentioning, steps to replicate: Enter a property and will see on the GPS, bottom left of the screen the Burger Shot blip. The blip doesn't show when you open the larger version of the GPS when pressing ESC for some reason.
  7. Please can an Admin or staff member look into this bug, because this is way to over powered.
  8. Best of luck to all of you! Can't wait to RP with you guys!
  9. With Central hospital & pillbox having interior it would be nice to see Zonah have interior as well, to improve the experience of EMS and the public who get dropped off at Zonah. Here is an example of Zonah hospital with interior that I have seen that is compatible with Rage servers. I would love to see more RP within Zonah Hospital!
  10. Date and time (provide timezone): 16/11/2021 21:30 (GMT) Character name: Blaze Jackson Issue/bug you are reporting: When a knife is drawn it will instantly kill the player you are aimed at. It will not down the player, it will full kill. (the footage linked below describes it best) I think this is a very important bug, that I hoped to get fixed as soon as possible. Expected behavior: When a knife is drawn you expect to stab the player a few times to down the individual. Evidence, notes worth mentioning, steps to replicate: Take out a knife in front of another player and go to stab them, they will instantly die and get sent to the hospital. Below I have linked footage I have found where the bug is visible. https://streamable.com/i81541 (found this footage in a recent report, it shows the bug)
  11. Blaze Jackson took out his Panto and loaded up the tent and supplies on the top of the panto. Blaze gave Brandon Winters a call to see if he would tag along on the camping trip, Brandon picked up the phone and he was 100% down to go camping. This wasn’t your ordinary camping trip Blaze explained to Brandon, so Blaze and Brandon took off from the city and headed north in the Panto, Brandon knew Blaze ain’t the boring type when it comes to activities and he started to realize Blaze’s plan. Blaze pulled into lumber and headed straight to Chiliad Drug Lab, he pulled out the tent and set up camp, Brandon laughed as he did this. Once the tent was set up Blaze and Brandon took an interest in the marijuana plants and they started picking and planting, after a cold night in the tent Blaze started packing up the tent and told Brandon we got to go to the next camping site, we got back on the road headed further north and not to Brandon’s surprise Blaze pulled into North lab and once again setup camp, this camping trip turned into a drug run. North lab and Chiliad were both quiet as we were there no one pulled up so we felt comfortable going to Bradocks and Sea labs, as Blaze pulled into Bradocks he saw a lot of people once he saw the light blue color they were wearing, he pulled on in and met WOO, they helped Blaze and Brandon find a camping ground up on the mountain so Blaze hid the panto and Brandon got out the tent and we headed up the hills on foot with the gear. WOO picked out the best spot for Blaze and Brandon to set down camp, Brandon set up the tent and Blaze kept a lookout to see what was going on down in Bradocks, Brandon and Blaze didn’t want to get in the middle of conflict if it arose. Blaze and Brandon didn’t feel too comfortable at Bradocks so they decided to cut the journey short and head to their next camping ground, Sea labs, at Sea labs there they met Pete a fellow person Blaze and Brandon raided a week prior he was chill about the situation in the past and let Blaze and Brandon setup camp for a bit. The camping trip ended up with Blaze and Brandon’s pockets filled with marijuiana plants. Blaze and Brandon packed up for the final time and hit the road home, but it wasn’t so simple. Blaze noticed a deputy going through the toll booths and as he went through, Blaze quickly raced to beat the barrier, not thinking about the deputy looking back and seeing it. The deputy happened to be Deputy Colin Quinn, he stopped and let Blaze and Brandon in the panto go past as they went past his lights went on and Blaze being a Royal he was not prepared to stop, Royals evade no matter what the situation even when they were in a Panto that goes 150 KM/H max. The chase began as Blaze headed into the city with Deputy Colin Quinn behind him, Blaze tried pulling off some moves to escape the Deputy, little to his surprise the Panto wasn’t fast enough to get away and the Deputy called in for backup, within minutes Blaze and Brandon had 8 cruisers behind them, but Blaze knew they were not fucked yet, he got on the radio and called for his boys to setup bikes at a drop location for a escape route, Easton and Jay came to the rescue and setup bikes. Blaze stalled the cops while they were getting set up and once he got the green light to do the plan he did it. Blaze and Brandon jumped off the ledge and onto the bikes and were gone with no cops to be seen. Blaze and Brandon were away with the plants and went straight to deposit them in the safe house. The big mistake by SD & PD at the drop location once you jump down the wall it's not high enough to jump back up and Deputy Colin Quinn jumps down with Blaze and Brandon to then realize he can’t get back to his cruiser without running a long way down the highway. Easton and Jay who planted the bikes did not have a ride out of the location so they hid in a bush. As they saw Deputy Colin Quinn struggling to get to his cruiser and the unattended Panto, Easton and Jay went to retrieve the Panto. As Easton and Jay got to the Panto they realised they didn’t have keys so their next best bet was the SD Scout and it was in fact unlocked, so Easton and Jay took the SD Scout and fled the scene leaving Deputy Colin Quinn stranded and didn’t realise his cruiser was gone until he got back to the scene. Colin Quinn made the call on the radio his cruiser had been stolen so PD and SD went on the search for the SD Scout, after 20 minutes of looking PD stumbled across Easton and Jay in the SD Scout and it lead to a chase, instantly Blaze and Brandon said let's do the drop location again and setup the bikes in the same position. Easton and Jay got the green light from Blaze to do the drop and they successfully did it and got away on the bikes SD and PD couldn’t do anything about it, now once again it left the same problem as before Blaze and Brandon didn’t have a ride back and were hiding behind a wall, PD and SD instantly carried on trying to chase down Easton and Jay on the bikes and left the same SD Scout unattended so Blaze and Brandon was like “well looks like we got our ride home” so they jumped the wall and hopped into the same SD Scout that Easton and Jay just got out of. After a long day Blaze and Brandon decided to call it a night and left the SD Scout in a warehouse and called up Paige West to come and pick them up from the warehouse. Blaze, Brandon, Easton and Jay all met up at Royals HQ and took out a bottle of wine and laughed about the eventful night they all had.
  12. The barber shop RP was so funny, loved every second!
  13. Blaze Jackson flew into the city knowing exactly what shit he wanted to get into. When Blaze first came into the city he ran into Jake he went by ‘Shadow’, he introduced Blaze to many people, the most memorable person being Sherlock Suzuki. After getting close with Jake and Sherlock together they formed a gang together called Los Spetros, during this time together we made a lot of connections around the city, we made deals with Walter Melon at the time he was the leader of ESB (East Side Ballas) and connections with Triads and the up and coming Irish. During our 2nd month of running, Blaze and Tony ran into confrontation with Crimson Syndicates, both of our gangs rocked white and black and Crimson was not happy, that led to the end of Los Spetros, with East Side Ballas setting us up for a deal and Crimson rolled in and ploughed us down, at that point we knew it was the end. After Los Spetros we got offered places within Crimson but most of us didn’t take the deal, we all went our separate ways. Blaze went solo in the city for a couple months, just doing the odd job now and again with friends. This is when Blaze ran into Jake’s brother Tony, he introduced Blaze to Paige West. Blaze, Paige, and Tony ran together for awhile doing crime, after some time Blaze went back to running solo and doing his own thing, but months later to regroup with Tony and Paige to find a gang called Tsukuyomi was formed and Paige was a part of it. Blaze never officially joined Tsukuyomi but he was a close friends to all of them and hung out in the area and went to meetings with them, after Tsukuyomi disbanded, Blaze once again went back to his solo venture but it didn’t last too long after running from the cops his whole life it all caught up with him when Blaze was chilling in his Jester on the side of the road and unexpectedly had cops roll up on him, looks like Blaze’s phone was left on and the cops found him. He ran for as long as he could but ended up with a 25-year prison sentence. 25 years is a very long time to be locked away. Prison didn’t change Blaze, he didn’t learn from his mistakes instead he started making connections inside prison gathering intel and forming a gang within prison, so when Blaze got out he was set and ready to get back on two feet again. During his time in prison, he met people you will find he is hanging out with today, people such as Drake Hunter and Jay Mckay. During his long prison sentence, he ran into Jay twice and Blaze helped Jay out in prison, protected him and showed him how to survive. Blaze gave Jay a rundown on what Jay should do when he gets out of prison and that Jay works for Blaze and only Blaze. The second Jay left prison he started recruiting for Blaze and making connections, the second Blaze was out of prison Jay rolls up and tells Blaze the good news he’s got people who are willing to follow him, so they all met up and to Blaze’s surprise he did it, Blaze came out of prison to 10 people by his side. So, the gang life of Dawn was born. Dawn didn’t last too long as the gang was getting setup a new opportunity arose being Los Santos Royals, with Blaze’s good old friend Paige West and the guy who he met in Prison Drake Hunter, so Blaze brought in his topman Joey Murphy and Paige, Drake, Blaze and Joey sat down in Blaze’s apartment and discussed the details about Royals how it would run and what we will stand for. After many weeks of setting up the Royals were ready!
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