AtlasOLimbo Posted July 16, 2021 Report Posted July 16, 2021 Even after like 5 bottles of vodka, the script drunk effects barely last. Making drunk RP difficult and completely nullifying /breathalyse for LEOs.
Ash Posted July 16, 2021 Report Posted July 16, 2021 +1 maybe if your character goes over a certain threshold they don't stop being drunk until very late in the night or the next morning
Yputi Posted July 16, 2021 Report Posted July 16, 2021 I would love to see this being extended by a lot. I can only imagine the fun and creative RP this would bring if someone would keep the drunk effect for much much longer, which would also be more realistic in my eyes. Right now people drink multiple bottles and mid-RP of being drunk the effect is already over.
Trevor Zelias Posted July 24, 2021 Report Posted July 24, 2021 This would be cool adding more danger of "drunk drivers" also. Making the breathalyzer more used for MD/PD same would go with drugs since it would be a good long term effect of these things. Ever since I've been on eclipse i think ive only seen one drunk driver arrested it is so rare to see it.
vexanxd Posted July 29, 2021 Report Posted July 29, 2021 I agree with everything in this post. When you drink, you're drunk for like five minutes and if you ever get pulled in to an RP situation, it wears off in the middle of it. The idea of drinking so much that it doesn't wear off until late at night or on the morning is great too. Adding something to help you sober up quicker would be neat as well, maybe something like drinking water could have a small effect on the length of being drunk. Maybe it could have an effect on different actions as well, such as locking/unlocking your car or a property door, or anything in the interaction menu seeing as you're not very good at doing things when you're drunk.
Puzzling Posted July 5, 2022 Report Posted July 5, 2022 Implemented big time. Been drunk for over a week now! Locked and Moved.