Xoza Posted July 31, 2020 Report Posted July 31, 2020 (edited) There have been a few suggestions regarding text chat range, due to the flood of chat that can be encountered in certain situations and how confusing it can be. There's also some concern about it when it comes to 'hearing' chat based on hearing through walls and the like. Here are my suggestions. Reduce regular text chat range (including me/dos), of which it could be heard (despite text fade) to the same range regular talking 'voip' chat is registered or slightly less. Add Raycasting to client side chat registry and don't show or reduce the range of chat flagged with collisions of world items between your character and the other unless shouting. This way someone can talk in the bank, and if you can't see them, you can't hear them. Add more fade to chat that's further away, not graying, but lightening the opacity of the whole line up to 50% to allow other text to stand out. Edited July 31, 2020 by Xoza 5 Quote
Kjaer Posted August 12, 2020 Report Posted August 12, 2020 +1 Chat fade should match voice fade. ie. in Tequilala you cant hear VOIP from upstairs table when youre downstairs, but you'll 'hear'(see) their chat. 1 Quote
Scales Posted November 7, 2020 Report Posted November 7, 2020 +1, Keep up the amazing suggestions Quote
ITZ_THE_F0NZ Posted November 10, 2020 Report Posted November 10, 2020 +1 this needs to be added. Quote