kenichis Posted February 9, 2020 Report Share Posted February 9, 2020 Date and time (provide timezone): 7 February 2020, around 10AM UTC Character name: Akio Asakura Issue/bug you are reporting: Buying a baseball bat from a gun store gives the bat 50 "ammo," however once you equip it, then drop it the ammo count turns to 0. Expected behavior: Buying a baseball bat shouldn't even have an ammo count to begin with, especially not 50 "ammo." Evidence, notes worth mentioning, steps to replicate: 1. Go to any gun store, the one I tried was Jabumpkins Sidearms 2. Purchase the baseball bat under melee 3. Check in your inventory that it should have 50 ammo 4. Equip then do /dropgun and pick it up, it should turn to 0 ammo I don't believe you are able to strip the ammo though, I have tried and it doesn't work. New baseball bat and another one that was equiped and dropped. Vehicle license plate number*: n/a Link to comment Share on other sites More sharing options...
Xoza Posted February 18, 2020 Report Share Posted February 18, 2020 I believe this is just how all weapons work and are default on purchase granted 50 ammo, despite what kind it is. Since a melee weapon doesn't have ammo, once it's used the game values are taken into consideration and the value is deleted. Where if a bat was available and purchased at a general store, it may not be assigned ammo. Low possible priority as the item operates as intended. Bat-able grenade balls available when? Link to comment Share on other sites More sharing options...
Osvaldon Posted March 30, 2020 Report Share Posted March 30, 2020 @kenichis hello, thank you for your bug report, as explained in the post above, there's no bug here, the ammunition count for melee weapons is irrelevant. 1 Link to comment Share on other sites More sharing options...