Jump to content
Pertinax

/mes and /dos Fade down on Distance

Recommended Posts

Posted (edited)

When there's more than one situation on going is very hard to keep up with the RP of the person that is at the side of you.

So my suggestion is simple. AS the normal chat while talking IC the white text fades out depending on the distance would be good to do the same with the /dos and /mes.
So if the harder the color would be the RP near us.

And as a side suggestion we can implement /highlight [IDPlayer]
Where it would assign a Random color to the /mes /dos of that person so you can know who is RP with you and it would only appear in your chat with that color.
So if you highlight 2 or more, they would have different colors so you know with who to RP with.

Edited by Pertinax
Posted
2 hours ago, Freclan said:

People will metagame if they see an undercover cop using these commands

Investigations Bureau is scriptly allowed to wear a mask, maybe they could also program this

Posted (edited)

+1 Good suggestion, sometimes when there's a whole gang with another gang with alot of members involved... too many /mes and /dos together which creates confusion.

Increases the UI user-friendliness overall, if this gets implemented.

Edited by PhenomenalX
Posted

/me's and /do's fade in chat depending on the distance, ensuring to inform the player if its far away or close in terms of proximity.

This is now Locked & Archived

Regards,
Ramo

Guest
This topic is now closed to further replies.



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and our Privacy Policy. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.