Pertinax Posted January 19, 2020 Report Share Posted January 19, 2020 (edited) When there's more than one situation on going is very hard to keep up with the RP of the person that is at the side of you. So my suggestion is simple. AS the normal chat while talking IC the white text fades out depending on the distance would be good to do the same with the /dos and /mes. So if the harder the color would be the RP near us. And as a side suggestion we can implement /highlight [IDPlayer] Where it would assign a Random color to the /mes /dos of that person so you can know who is RP with you and it would only appear in your chat with that color. So if you highlight 2 or more, they would have different colors so you know with who to RP with. Edited January 19, 2020 by Pertinax Link to comment Share on other sites More sharing options...
Machete Posted January 19, 2020 Report Share Posted January 19, 2020 +1 maybe give MD , PD and SD diffrent colors? Link to comment Share on other sites More sharing options...
Freclan Posted January 19, 2020 Report Share Posted January 19, 2020 2 minutes ago, NM369 said: +1 maybe give MD , PD and SD diffrent colors? People will metagame if they see an undercover cop using these commands Link to comment Share on other sites More sharing options...
Machete Posted January 19, 2020 Report Share Posted January 19, 2020 2 hours ago, Freclan said: People will metagame if they see an undercover cop using these commands Investigations Bureau is scriptly allowed to wear a mask, maybe they could also program this Link to comment Share on other sites More sharing options...
alexalex303 Posted January 19, 2020 Report Share Posted January 19, 2020 The highlight is a really nice idea for those big RP situations. Link to comment Share on other sites More sharing options...
Xoza Posted January 19, 2020 Report Share Posted January 19, 2020 +1 Link to comment Share on other sites More sharing options...
TheCactus Posted January 20, 2020 Report Share Posted January 20, 2020 +1 Link to comment Share on other sites More sharing options...
moment Posted January 20, 2020 Report Share Posted January 20, 2020 (edited) +1 Good suggestion, sometimes when there's a whole gang with another gang with alot of members involved... too many /mes and /dos together which creates confusion. Increases the UI user-friendliness overall, if this gets implemented. Edited January 20, 2020 by PhenomenalX Link to comment Share on other sites More sharing options...
Msato Posted January 20, 2020 Report Share Posted January 20, 2020 (edited) +1 they really should fade out on a semi-local distance. /me is personal actions and should have a lower distance than any /do due to the nature of each command. Along with /me and /do the range on /ame should also be adjusted, meaning if you can see it, it is not metagaming. Along with this the greyed chat for out of distance chat shouldn't exist either. Final note - text chat range and voice range levels should be synced up to the same distance when a player is whispering, talking or shouting. Edited January 20, 2020 by CallumMontie 1 1 Link to comment Share on other sites More sharing options...
Xoza Posted July 31, 2020 Report Share Posted July 31, 2020 +1 Link to comment Share on other sites More sharing options...
Ramo Posted January 20, 2022 Report Share Posted January 20, 2022 /me's and /do's fade in chat depending on the distance, ensuring to inform the player if its far away or close in terms of proximity. This is now Locked & Archived Regards, Ramo Link to comment Share on other sites More sharing options...