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NBAH79

Disable the possibility to steal a car with a driver.

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When I quit a game my character disappears even if he was in a car. So my parked car can be opened and stolen. My suggestion is to add a mark (a variable to a vehicle structure) that marks the car "still contains a driver". So the town could be more realistic if there'll be parked players cars.

1. Formally the driver is sleeping inside. I could be conditionally. No vision of the driver and no possible comunication. 

2. Bobby pins must be disabled for such cars (a message about it) so it forces the theafs to search for available car.

3. The cars can be towed by a tow truck if they are parked incorrectly (on mission marks, at the center of the streets, on pavements, blocking a passage) or if another car has crashed into it. In this case the driver spawns somewhere at the tow service building.

4. If the player haven't been played for [some peroid of time] his vehicle could be towed too - admin decides.

P.S. I'v got the idea when I went out from the hospitel and found 5 admin marks "do not steal a car from here". There could be normally parked cars without far-fetching...

Edited by NBAH79
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-1 There seems to be no RP reason to do this.

If you want your car to be safe then parking at the garage, having a script that makes your car impossible to steal seems unnecessary, also even if you did log-off in your car and you want to RP you sleeping in your car, why wouldn't other players RP'ly be able to wake you up and steal your car ?

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Have you ever seen such scenes in real life? "Wake up man, I'm stealing you and your car!" 😁The first thing that looks absolutely unrealistic. The other one - the empty town. You'v got used to it but I'm new here and I havent my eyes blured yet.

From the other side which RP it brings to the game? To get to the game and to find my car parked nearby with opened doors? It's so interesting to go 10meters and close it again.

Edited by NBAH79
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