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Criminal Roleplay Expansion

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Criminal Roleplay as of late has been targeted for a variety of reason(s) Including Chain Robbery. A reason(s) why criminals performed these actions is due to the limitations imposed on criminals such as the following: 

1.1 Restriction on Retaltions:  

 
 
 
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  • Players are allowed to kidnap or to take other players hostage for these specific reasons:

• You have to have a roleplay reason to kill the victim in accordance with the a, b, and c points under DM section. 

DM RULES: 

 

• If they attempt to arrest or hurt you, an ally, or damage your property.

• If they report you to the police for a serious crime.

• If they are not in compliance with demands, attempt to escape, or call other players for help in a

 

Let's say in a hypothetical situation someone snitches on a gang while being in the said gang. An ordinance to the rules, nothing can be done to that person. Which if the server is attempting to capture realism as it preaches we should be enabled to do the following in any length of time kidnap them, place a contract on their life, torture them or execute them. This is a reality, imposes some standard of fear when messing within the criminal underworld. This includes allowing us to eliminate whole groups if their identities are discovered. Part of the chain robbery issue came when all that could be done was rob players that have wrong the criminal underworld.

1.2 Expand Criminal Activites

A current issue is criminals have very limited jobs to perform when an act of committing a crime. Such as the following; Labs being destroyed due to players not fearing for their life once hit at a lab and left alone after complying, chain robbing general stores due to that being the only things to rob, chopping cars which the owner 9/10 calls 911 with the chop location and it gets raided. 

We should expand our reach when it comes to criminal actions such as; Robbing jewelry/banks stores (Measure Risk x Reward EX 20 cops online multiply the reward), Making self-made drug labs that can be hidden from the PD's eyes, Poaching Illegal Fish, Illegal "Gambling" areas, additional ways for gangs to manage their finances like a dummy bank account, and gloves to hide fingerprint evidence. 

1.3 Reasonable Fear

The implementing Fear RP was an amazing concept; but I feel it's lacking in many areas (As no one in their right mind would typically tell a powerful cartel leader they are idiots and expect to survive) If we are to capture realism the association with gang activity should be something more feard as they control both a decent supply line of cash and munitions. This includes civilians should fear calling 911 as it could very well mean the end of their life. 

1.4 Execution(s) 

If a police officer/civilian has seen the face of a criminal or proceeds to call them by their name; any "reasonable criminal" in an IRL setting would kill whoever was even a witness to the crime. This has been seen in charges against the mafia/cartels and criminal syndicates around the world.  Why should this town be any different?

1.5 OOC Corruption Rule(s) 

Any LEO in the IRL setting is subject to be brided or can go dirty. This should be no exception on this server if we are to balance criminal RP and civ Rp. The fact that such rules in place are both NON-RP and Metagaming to an extreme. Medics and LEO's should be allowed to dive into the criminal world if that is what their character development supports. Notifying their command just enables metagaming to be done. We should allow the player to decided whether or not to take a bribe or charge a criminal with a crime. 

 

If you have any suggestions please post it! 

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1.4 Execution(s)

We don't allow this, because then every interaction would result in you just killing whoever it is you committed a crime in front of. The server is about advocating creative RP situations and interesting RP. Not rob > kill. Your claim that a reasonable criminal would also kill whoever was a witness to the crime IRL is also just not true, the number of criminals and criminal activity far outweighs the number of killers, because robbing someone is very different from killing somebody and it's not something most people do lightly. 

1.5 OOC Corruption Rule(s)

OOC corruption rules are in place to keep a realistic ratio of corrupt to non-corrupt Medics/Officers. 

If we had no OOC standards then every 3rd Officer would be corrupt, which would be unrealistic. If Officers wants to be corrupt then they can develop the backstory for it and then contact the leadership of their faction for permission, this has been done before a few times. Corruption RP is not something everybody gets to do, and never will be, because it doesn't make sense in most cases for a cop to suddenly like hanging around with cop killers. 

Secondly, this goes the other way too. You say it corruption should be a choice, but then there would be nothing whatsoever stopping a LEO from piling you with false charges, putting you in massive debt and giving you an extremely long prison time. OOC corruption rules exist to maintain quality within the factions themselves and the other people they interact with on the server. 

This is not metagaming or Non-RP, because players agree to this before joining the faction, with the full understand that we expect them to develop their characters realistically. If they want to be corrupt then that opportunity is available, so long as they develop their characters realistically over time. It wouldn't make sense for a brand new Cadet to just suddenly start taking bribes, slapping charges on people he hates and executing people. There exists RP standards. 

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5 minutes ago, Aldari_Tagril said:

criminals and criminal activity far outweighs the number of killers, because robbing someone is very different from killing somebody and it's not something most people do lightly. 

 

In the event an Officer calls you by "name" like seen in the report 

You should be allowed to terminate them as they are seen a potential threat to the operations of your business/life. Especially if we are to comply with the OOC rules regarding Corruption an so on and so forth.

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I would say the current system for dealing with problem players works about 70% of the time. By that I mean it's 70% effective in keeping bad people at bay and stopping them from exploiting certain situations. The truth is, the rules are only as good as the moderators who enforce them, with a server so big it becomes hard. My personal suggestion would be to implement some automated systems that keep track of things like damage to other players and killings, if that's even possible. If not, you put the players in charge. The mods should really only step in during extreme cases.

The newest update we got uncapped prison sentences. One of the biggest fears of any RP server is that it becomes a DM fest. The only thing that stops that is the prospect of a ban. But I believe there is another way, That's the fact that you can-

A. Charge people for crimes the commit and give them a sentence worthy of their crimes and

B. Build a Rap Sheet that allows for longer sentences for repeat offenders.

Then you can even augment this with Probation, so let's say you've got this guy in a car who's goin' around CARDMing. Normally you'd have to contact a moderator, make a report, the mod would shadow him then eventually ban him. With the arrest system you just see what his charges are. If you can give him on running over 11 people, you just have charges in place for mass murder or terrorism. These specifically are reserved for people who are using weapons to put more than 5 peoples lives at risk at once. Those people get an additional 5 hours for every person they harmed. So we're looking at 45 minutes per attempted murder and 5 hours per terroristic attack. That's a 38 hour and 15 minutes prison sentence. Effectively a ban. And if he acts up in jail just lock him in his cell (or solitary confinement). Now the Cop faction has something to do and take care of, we have less of that bullshit and the Mods can focus on RP stuff, events, ect. Plus they're not always dealing with the negativity.

If this were to be the case, I'd say it would be completely fine to remove the DM clause. Why punish for DMing when the cops will eventually do this for you? We still hold people to an RP standard, but this lightens up the shoulders of criminals who can now inflict a real punishment on their enemies without the fear of an OOC retaliation. It's not like a savvy player can't do this already to a certain extent. I'm sure there are ways to kill players that can get passed the moderators or at least look legit enough to last a while in debate around the forum post regarding it. After all I don't think you can log /everything/. I'm not sure on this though.

Anyways, what I'm getting at is we need to design a system that makes people act the way we want, not a RULE that makes people act the way we want. It makes everything more organic and does away with A LOT of paperwork, or should I say forumwork.

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