HighTV Posted May 8, 2019 Report Posted May 8, 2019 The process would be simple. Reading the screen shows the last Used radio freq unless the radios never been used. Scratching the screen makes the last freq used unreadable. (maybe unable to be changed after?) Currently if you are in a group of friends and have a radio you are extremely susceptible to having your freq stolen and many of us Roleplay scratching the screens out with /me's to do it and /do's to confirm it and a /time command followed up by a screen shot as proof. While I love role-play and would like to see as little scripts as possible the problem with this current process is that it is only "client side" while being dead center of fast paced multiplayer interactions. Here are some examples of what I mean: If you Kill your target before role-playing looking at their screen you don't know if the screens scratched at all. If the player dies before responding to your role-playing of looking at their radio you don't know the freq its on. Knowledge of if someone lied in /do is only held by person doing it and accusing someone over a dead radio freq doesn't feel right. I think this change is simple enough that It could be done, very similar to the Serial ID's on weapons 1
alexalex303 Posted May 8, 2019 Report Posted May 8, 2019 (edited) The whole radio screen scratching thing is pretty memey. It's a digital device, the screen is just used to display the information in an easy manner, there are a number of ways of obtaining the frequency even if the radio's screen is scratched. Implementing it script-wise will do nothing, as there is no way to obtain the radio frequency from someone else's radio if they are dead, like your examples state. If they can't answer your /do about the screen being scratched, they can't tell you the radio frequency either. The way it should work is that if you pick up someone else's radio, you'll have a radio with their frequency, and then I might see the argument for scratching the screen so that /myfreq doesn't work, until then, it's rather pointless. Edited May 8, 2019 by alexalex303
HighTV Posted May 8, 2019 Author Report Posted May 8, 2019 13 minutes ago, alexalex303 said: Implementing it script-wise will do nothing, as there is no way to obtain the radio frequency from someone else's radio if they are dead, like your examples state. If they can't answer your /do about the screen being scratched, they can't tell you the radio frequency either. I completely agree, as is the reason to my proposal of adding a "read screen" option! Quote Reading the screen shows the last Used radio freq unless the radios never been used. I personally would like any method of binding the freq to the specific radios.
Jasmine Posted May 8, 2019 Report Posted May 8, 2019 Secure radios, at least military ones, have a button that can be pressed that zeroes out all frequencies and makes the radio unusable in Frequency Hop FH mode. Not sure if these radios would represent that expensive of a radio (the PD and EMT ones would be IRL). Most radios used by civilians, even expensive ones, do not use or have FH modes, and are single channel. You would have to manually change the frequency to remove it from the device. Not really for or against the suggestions. Just adding what I know about radios, for realistic RP sake.