Machaa Posted June 24, 2025 Report Posted June 24, 2025 (edited) 9 hours ago, Homast said: Actually you can. Especially when it's these players and their stashes that contribute to the problem at hand. Crims want more ways to make money, Sell guns now! Gun sales were directly impacted and lower than they should have been because of massive 2m+ stashes. This change directly fixes that. "Make it so we can make more money / have more things to do!" *Devs do that* "Wait no. That's not what I meant..." More P2P and Gang to Gang interaction? IN muh online roleplaying server? No.... this is bad. My stash is directly affected so this is bad! You are aware that before the gun price reductions, people still had MASSIVE stashes right? Stashes aren't a new thing. This just forces you to manage your stashes instead of them being a passive fallback that you can rely on when you decide to push labs back to back to back all day like an adrenaline fuelled donkey. You are so petty that you don't even think. these people who actually were in official factions, who were the ones who import and most important THE ONES THAT ARE ACTIVE, without them you don't have anybody to play with. And you come with an update to screw them do you think they will be happy? Back then ,50s were gods. getting a .50 was very hard nobody had big stashes unless they had been for a while. Guns now are worthless because the reduction of the prices, back then people used to roll with .50s, when the official faction system was actually good people had less stashes and only who has official actually could've afford guns. Guns are now so easy to get because getting official is easier, because there are more gangs around more import, and most important because gangs arent 30+. I don't support shootings, or players who just roll labs to shoot, but in order to make a change you don't have to screw criminals again and again. Edited June 24, 2025 by Machaa Quote
Machaa Posted June 24, 2025 Report Posted June 24, 2025 3 minutes ago, SquirtleSquad said: The server isn't losing players. Since I've been on the server, it's been relatively stable in regards to numbers. Seasons, days of the weeks, time of day fluctuate availability, but updates aren't what's causing players to leave in mass. Give the update a shot before we go on about how we should be acting like Dragons hoarding treasures. Your comment about it being peoples choice to gamble or not is not the same as those who choose to have a stash, I disagree. My crim barely has a few guns, and not once have I ever thought "Oh I need 10 .50's, 20 Pistol MK II's, 5 of each AR's, 10 shotguns, and 10 Machine or AP Pistols". Guns are ever revolving in the community, and the biggest loss of a gun is from a shoot-out. Not from getting caught by LEO, but getting caught lacking when rolling or holding labs. This update does nothing to change that outside of your guns decaying at a slow rate. You're acting as if after a week the guns go from 100% - 0, which is not the case. it does and AFK math that doesn't kick you out explains it. if an officer has 10 million in their bank and a crim has 1M in stash the officer can choose to go raffle or not but the Crim gets an update that he has to put more money in order so his guns dont decay. I hate the fact that in order to fix an issue LEOS don't care to screw the criminals. Maybe for some players they can handle to repair their guns, but this update is targeted to harm the criminal player base. There are millions of other ways to fix the issue other than decaying guns and in order to fix them you have to pay. But it drops out of no where targeting criminals. Quote
SquirtleSquad Posted June 24, 2025 Report Posted June 24, 2025 2 minutes ago, Machaa said: it does and AFK math that doesn't kick you out explains it. if an officer has 10 million in their bank and a crim has 1M in stash the officer can choose to go raffle or not but the Crim gets an update that he has to put more money in order so his guns dont decay. I hate the fact that in order to fix an issue LEOS don't care to screw the criminals. Maybe for some players they can handle to repair their guns, but this update is targeted to harm the criminal player base. There are millions of other ways to fix the issue other than decaying guns and in order to fix them you have to pay. But it drops out of no where targeting criminals. Not sure what AFK math has to do with this conversation, nor why you're making a statement of "LEOS don't care to screw the criminals." Neither have anything to do with the topic at hand, and hold no relevancy to the topic, so let's move past it. You're acting as if repair kits cost 10k to buy, as if guns decay after a week, which is not the case. It's not that hard to make money, even with the new crim level system. Is it as easy as it was before, no, but it's not like you make pennies on the dollar. Give this time, and like any other update that comes out, people will adapt and overcome, until the next new update is spun to be "anti-crim". Quote
Machaa Posted June 24, 2025 Report Posted June 24, 2025 (edited) 6 minutes ago, SquirtleSquad said: Not sure what AFK math has to do with this conversation, nor why you're making a statement of "LEOS don't care to screw the criminals." Neither have anything to do with the topic at hand, and hold no relevancy to the topic, so let's move past it. You're acting as if repair kits cost 10k to buy, as if guns decay after a week, which is not the case. It's not that hard to make money, even with the new crim level system. Is it as easy as it was before, no, but it's not like you make pennies on the dollar. Give this time, and like any other update that comes out, people will adapt and overcome, until the next new update is spun to be "anti-crim". Back then AFK math used to actually kick players out of the server, now it doesn't which means the server needs more AFK players in order to have 100+ shown in the server, back then 100 players in the server is different than now, which explains that the server are losing players and I think 90% of them are criminals players that left. I said that maybe people will able to handle it, but you don't come screw players in order to fix an issue, there are very different and many ways to fix the issue. Edited June 24, 2025 by Machaa Quote
SquirtleSquad Posted June 24, 2025 Report Posted June 24, 2025 3 minutes ago, Machaa said: Back then AFK math used to actually kick players out of the server, now it doesn't which means the server needs more AFK players in order to have 100+ shown in the server, back then 100 players in the server is different than now, which explains that the server are losing players and I think 90% of them are criminals players. This makes zero sense. So you're saying that the AFK math was broken either intentionally or accidentally, and a vast majority of them are actually just AFK players so that seems like the server is full? That's a wild and inaccurate statement. Without you having actual evidence to back that up, I'd urge you not to have that mindset. That said, back to the topic at hand, give it time, it's not that deep. Quote
Quietthecutie Posted June 24, 2025 Report Posted June 24, 2025 Why is it almost every suggestion comes with reasoning along the lines of "this is killing crim rp!!!" Its not. Crim RP is alive and well. Plenty of people enjoy it. Whilst any type of RP can be frustrating and by design getting beat as a crim hurts the hardest, Its also why the Ws feel so good also. no one complains about those. If you cant handle those swings, maybe crim RP isnt for you. But this sensationalist melodrama gets people no where. 1 Quote
Quietthecutie Posted June 24, 2025 Report Posted June 24, 2025 Going back to the original suggestion, its to discourage mass hoarding of guns and provide another money sink. unless you're sitting on a kings ransom of weaponry you never use, it doesn't affect you. If you are sitting on a weapons depot that would put North Korea to shame, then pay for it. system working exactly as intended. 1 Quote
Vardan Sarkissian Posted June 24, 2025 Report Posted June 24, 2025 26 minutes ago, Quietthecutie said: Why is it almost every suggestion comes with reasoning along the lines of "this is killing crim rp!!!" Tbh half of the ppl who are against the other topic rn are for weapon decay in this one, so it's not like "crims are always winny". Most of those who are against the latest crim nerf were for the weapon decay and were advocating for it in the QOL thread Quote
Homast Posted June 26, 2025 Report Posted June 26, 2025 On 6/24/2025 at 7:12 AM, Machaa said: so before you come and talk shit go and try to play on the other side for a while. My highest XP character is my crim with 961k xp. Making a targeted statement against someone who you don't even know is fucking stupid and goes to show how you'd rather resort to personal anecdotal statements rather than actual logic. On 6/24/2025 at 7:33 AM, Machaa said: Back then ,50s were gods. getting a .50 was very hard nobody had big stashes unless they had been for a while. Guns now are worthless because the reduction of the prices, back then people used to roll with .50s, when the official faction system was actually good This the same kinda criminal who asked for cheaper guns and more guns so they'd have a chance against LEO? Hey everyone, let's do a quick survey: Would you rather go back to ordering shipments through a Laptop, where it's absolutely random what's there, and those who can afford to do nothing all day IRL can just snipe the good shit before you're even awake? But you are right, weapons ARE too plentiful, but instead of suggesting we go back to the fucking dark ages and live like how your crim of ye olde garbage lab did, maybe like.... try? and i'm going to take a page out of your book, because I'm just as experienced at being a 5head thinker, Maybe play the game? Quote