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alexalex303

disincentivizing player reports: addressing refund requests for experienced characters

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Posted

The vast majority of the community agrees that there are too many player reports being made for less than ideal reasons; while this would not address all of them, it would remove the asset incentive from players that can realistically sustain that loss.

  • If your character has more than 250k experience points, you can not make a refund requests for assets stemming from an accepted player report.

250k is quite a lot, and for the average player means that their character is six months to a year old, at that point, losing an AK or some drugs is more than recoverable, it also removes the "I'll report them just so I get my stuff back" attitude.

  • Upvote 1
  • polarcop 1
Posted (edited)

I don't see why would expr. matter, because just because you have certain amount of xp, does not mean you're wealthy, especially if you're a role-player not a clapper or ruleplayer. Secondly in order for someone to be able to get their stuff back from the refund request, the initial report has to be accepted which means that the individual did break a rule, so basically what you're saying, you don't want people to report rule breaks...

My overall point of view of this suggestion is that I don't see why someone should lose their possessions due to someone breaking rules.

If I misunderstood your point here of what you are trying to say and the point is that people make reports in order to try to get their stuff back when no rules were broken, then sure, I can agree with the idea, but maybe not the execution that you suggest.

Edited by OBESE
  • Like 3
Posted

The player reports team handles petty reports if they are notified of them. If a report is deemed petty, it will not make it to the stage where it can be used in a refund request. As such, this will not be added to refund guidelines. We appreciate the suggestion.

Locked & archived.

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