Charlie2231 Posted June 20, 2024 Report Posted June 20, 2024 Hi! I think the use of pepper spray would be a great idea, for example, in DOC there are big groups that sometimes need lets say "sorting it out", and sometimes there is more inmates than guards, so long story short pepper spray would be a great efficient item to have, controlling major groups, especially in big events too, if there is ever a fight etc. Just thought I'd make this suggestion, as I have been thinking about it for a while. 1 Quote
Ash Posted June 20, 2024 Report Posted June 20, 2024 Do you mean tear gas that injures people? If so cops already get this in pretty sure. Doc has smoke grenades though since you don’t really need to injure that many people. So I think this is pretty much a thing already, even then, requests for things like these are handled in-character between the faction and the government Quote
Charlie2231 Posted June 20, 2024 Author Report Posted June 20, 2024 16 minutes ago, Ash said: Do you mean tear gas that injures people? If so cops already get this in pretty sure. I'm talking about a pepper spray item, that every officer carries, even trainees, something that can be used instead of a taser, because once you get tased you can get back up, and some people well most people, don't RP the fact they've just been tased and try run etc, with pepper spray they can make it scriptly make your vision go or like some sort of effect that makes you not be able to run, or maybe even run slower. Quote
Ash Posted June 20, 2024 Report Posted June 20, 2024 Ah so some sort of debuff weapon, could be interesting tbh 1 Quote
Cup Posted June 20, 2024 Report Posted June 20, 2024 something that doesn't hurt you but maybe, disorients your vision could be interesting. Quote
Demonmit1 Posted June 20, 2024 Report Posted June 20, 2024 9 hours ago, Charlie2231 said: something that can be used instead of a taser, because once you get tased you can get back up, and some people well most people, don't RP the fact they've just been tased and try run modify the tazer script so it interacts with the buff/debuff system. some drugs buff your stats, how fast you can run, etc. if you get tazed it should debuff your stats, make you move slower, then nerf the tazer, fire rate, reload speed, range. would fix the problem, without having to ad another tool. 2 Quote
Charlie2231 Posted June 20, 2024 Author Report Posted June 20, 2024 16 minutes ago, Demonmit1 said: modify the tazer script so it interacts with the buff/debuff system. +1 would be great Quote
Quietthecutie Posted June 21, 2024 Report Posted June 21, 2024 (edited) So long as Tasers are a thing in their current format no cop would use this unless forced to. it would be less effective, more clunky. Edited June 21, 2024 by Quietthecutie Quote
Bala Posted June 21, 2024 Report Posted June 21, 2024 32 minutes ago, Quietthecutie said: So long as Tasers are a thing in their current format no cop would use this unless forced to. it would be less effective, more clunky. Yeah, they'd just ignore it and run when able like the tasers. Quote
Quietthecutie Posted June 21, 2024 Report Posted June 21, 2024 36 minutes ago, Bala said: Yeah, they'd just ignore it and run when able like the tasers. Like i really think tasers should be more powerful per shot, leave someone ragdolled on the ground for a good 20 seconds. have you ever seen someone get hit with one irl? you aint getting up and running 5 seconds later.... Quote
Cup Posted June 21, 2024 Report Posted June 21, 2024 12 minutes ago, Quietthecutie said: Like i really think tasers should be more powerful per shot, leave someone ragdolled on the ground for a good 20 seconds. have you ever seen someone get hit with one irl? you aint getting up and running 5 seconds later.... Could also have certain drugs reduce the effect (tho i think 20 seconds may be to much) Quote
Quietthecutie Posted June 21, 2024 Report Posted June 21, 2024 9 minutes ago, Cup said: Could also have certain drugs reduce the effect (tho i think 20 seconds may be to much) i really dont think it is....if you get tazed, you should be DOWN....for the count. again most times someone gets tazed IRL it takes them MINUTES to have enough control over their faculties again to move properly, never mind run. 20 seconds is nothing. and frankly alot of RP would make alot more sense if the stun duration was longer and the reload was too. 1 Quote