alexalex303 Posted February 15, 2024 Report Posted February 15, 2024 There's been an uptick in players whom spend the vast majority of their play time going from lab to lab and calling 911 whenever they see anyone else there, resulting in the lab being destroyed by law enforcement. I believe in the past, unless the lab was directly involved in the crime, law enforcement would not destroy it. It's not great for realism, but it's needed for gameplay reasons. The new system currently sees three active drug labs, and most of the time one is destroyed by law enforcement. My proposal is simple: law enforcement should avoid destroying drug labs unless they were clearly involved in the situation (i.e. raiding a gang cooking at a lab). One malicious actor with a phone should not be able to remove a large percentage of scripted labs by themselves, nor should they be aided by law enforcement in doing so. 9 Quote
Alexx. Posted February 16, 2024 Report Posted February 16, 2024 6 hours ago, alexalex303 said: law enforcement should avoid destroying drug labs unless they were clearly involved in the situation (i.e. raiding a gang cooking at a lab). This is still an active thing that we do whenever we come across tables. Quote
HobGoblin Posted February 16, 2024 Report Posted February 16, 2024 (edited) Instead of making LEOs leave labs up I suggest a timer change on new labs. If there was no timer on labs being remade after one got taken down, there would be no issues. This would allow each lab to be shut down when it makes sense in RP, without causing issues where there are 0 labs or a very limited amount. Edited February 16, 2024 by HobGoblin Quote
Freyster Posted February 16, 2024 Report Posted February 16, 2024 +1 i think as soon as one lab goes another one should respawn within 10-15 minutes, as the current timer is extremely long. Quote
Fancyme Posted February 16, 2024 Report Posted February 16, 2024 I agree also. The labs take hours to respawn somewhere else which has resulted in 0-1 labs being active multiple times. 2 1 Quote
Cup Posted February 16, 2024 Report Posted February 16, 2024 I agree personally I think having the labs respawn faster (within 10-15 minutes after one is shutdown or at the most an hour) makes the most sense. 1 Quote
Lightninbolt9 Posted February 16, 2024 Report Posted February 16, 2024 +1 with the idea to decrease the timer between lab rotation after the shutdown command is used. A possible alternative tweak that may draw some desire if it were preferred to keep the timer the same is offering players the option to "open a lab" by purchasing a specific lab location to be open via an NPC that could be at each lab for X amount of in hand cash. This could be made only available if less than 4 labs are open and the timer(s) are active during the cool down period. I think this would give criminals a cool incentive to put cash together to invest and hold a lab in which they plan accordingly to what suites their needs as each lab has different combinations of tables and possibly utilize labs that aren't seen open as much. 2 Quote
kiMaruz Posted February 16, 2024 Report Posted February 16, 2024 (edited) +11111111111111111111 Edited February 17, 2024 by YonSnow Quote
Requiem Posted April 30, 2024 Report Posted April 30, 2024 As has already been stated, LEOs are still doing this. If we respond to a situation at or near a lab that has nothing to do with the drugs or drug manufacturing, we leave the tables alone and don't shut it down. I agree though that it would be beneficial to reduce the timer between labs shutting down and reopening. That would make this a non-issue. Quote