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[2.1.6] [2018-09-27] ECLIPSE Roleplay

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ECLIPSE Roleplay Update Notes - 2.1.6


  • Added parking pay stations
  • Added police impound
  • You can only quit a job if you have returned a work vehicle with /returnvehicle
  • Increased citybee price
  • Added typing indicator
  • Removed nametag colors
  • Body armor clothing will be automatically added if player has armor over a specific amount
  • JerryCan only works if player is outside vehicle and engine is off
  • Added ability for PD to take and remove armor
  • Rebalanced police cruisers
  • Bug fixes


Older changes:

  • Updated NCZ script to include interiors
  • Added buyable weazel newspaper item
  • Added notes (draw with left click, erase with right click)
  • Updated help menu (Thanks to Serthon)
  • Updated credit shop UI
  • Added animations to picking up items and etc
  • Notes and bags will be saved during server restart
  • Renamed 'Criminal Factions' to Factions
  • Added /rvv to change radio volume
  • Faction treasury withdraw and deposit can only be done at ATMs
  • Players with recent dm record or less than 1000xp cant loot injured with I
  • Decreased amount of bags and crates certain vehicles can hold
  • Increased house vehicle proximity, because some players were unable to park vehicles
  • Wheat bag placement bug fix
  • Fixed police MDC bug
  • Faction members that are given access to weapons will receive handguns, melee and "other" weapons by default
  • Faction members are able to select what weapons they want to carry in a selection menu
  • Faction vehicles will have an accessible inventory
  • Player inventory slot count has been decreased to 18
  • Vehicles will have custom inventory slot count
  • Fixed bug where stashspot couldn't be accessed
  • Added talking radio animation for everyone
  • Added radio anim for text commands
  • Updated Clothing UI
  • Added all available watches and accessories (clothing) to server
  • Handcuffs should be more reliable
  • Fixed swat uniform accessory issue
  • Fixed error that prevented players from controlling bikes in mid-air
  • Replaced old job change prompt with new UI style
  • Added wineyard interior portal
  • Fixed some stranger mask bugs
  • Created an NCZ script (NCZs are yet to be placed)
  • Created player asset protection inside NCZs
  • Created player location display script (similar to PLD)
  • Updated inventory UI (removed right side gap)
  • Marijuana seeds are now a stackable item
  • Marijuana spawn count increased
  • Marijuana growth timer reduced
  • Marijuana harvest yield reduced
  • Crafting seeds will produce 1-3 seed items
  • Added custom weapon and object attachment script
  • Added interiors of some government factions to their HQ zones
  • Emergency services radio chat works only with radio on and correct frequency set
  • Drop-off point drug prices will slowly regenerate if below "average"
  • Fixed police siren error for Riot vehicle
  • Fixed farmer transporter bag placement range
  • Fixed zone detection for farm fields
  • Fixed a bug with drop-point payment calculation
  • Fixed bug that prevented players from buying a phone, when they didn't had one
  • Small increase to all drug prices and medium increase to LSD price
  • Like 3

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Why not add the increase of tax system, because our people was shocked in DCC. And other people who have tons in salary. 


Edit: Great job on the updates by the way. I love how we’re improving each and every day. Cheers. 

Edited by HighJack

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13 hours ago, XypintGaming said:

What was the poijt of removing name tag colors. People can now impose DCC and Mechanics making car stealing easier...

Unless they make an ID system and not just /license where you can see their current government faction/employed to. Like /showid, it will show up the name, age, government faction (if he’s in one) and other stuffs. 

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