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tigerpet15

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Everything posted by tigerpet15

  1. +1 Yes pleaseeeeeee!!!! Im Rping for some time doing graffity and yeah fdo sucks for them. I believe we wouldnt need a turf system for that it would be just a fun thing to rp with.
  2. Big +1. I like the idea of promoting more tactical RP. And the fact that cops getting killed would get more guns on the street would make them be more careful about their lives and their losses. If cop gets killed its like nothing happened he goes back on duty. If criminal gets killed he ends up in jail pay fines etc. Its hugely imbalanced and killing cops just to get away is just not worth it. I believe this change would encourage pd to restrict access to weapons with the risk of them ending up on street. Cops IRL carry just pistol with one shotgun in car which should have for example 15s timer to get out). This would balance out crims and cops shootouts and increase tactical RP. Right now in game every cop carries same firearms like a member of a swat team what is hugely unrealistic.
  3. If someone has a knife there should be further roleplay like pointing gun at him and telling him to surrender when this happens IRL the cops just doesnt fire taser they try to talk the person out of and only if it goes sideways or the situation escalates to extreme this means get used. Also to the IC issue. I think it has to do a lot with IC stuff but yeah the IC stuff can be changed with rules/game changes. And I believe this should be considered OOCly too (even asa u said IC parts) because any change which promotes rolplay is a goodchange. Never the less thanks for your opinion
  4. +1 I totally agree with the police not being able to loose their guns. Altho I think If everytime cop would get killed another weapon would be on the street would kill the economy too. I think solution may be letting basic patrol cars have only handguns possibly on shotgun in the trunk with a 10 s timer to get it out. As for the armor basic patrol cars shoul have only light armour like IRL cause yeah only swat has the heavy equipment.
  5. Hello, I would like to adress an issue with police overusing tasers The problem Police overuse tasers - Cops with the slightest sign of resistance they just fire a taser what in my opinion kills any further rolplay. Simply with no offense if cops doesnt like something he tase you and ignore the realism. There is no slow animation for taking out a taser so cops are able to fire them almost instantly while noone have chaance to react The current usage of tasers is unrealistic - I believe its really unrealistic to be able to shoot taser shots several times in quick succession. Most proffesional police tasers have only two shots after which the taser needs to be reloaded, also in real life cops need to annouce firing a taser. And there should be prolongued active resistance and ineffective other methods to deescalate/get the situation under control. Foot chases are impossible - its impossible to have an on foot chase cause its ended in few seconds by a taser (like you have no chance of getting away on foot when you have five cops chasing after you shooting tasers every few seconds) especially when we have new tackle animation which is used only when messing around with your friends There is no possibility of buying a taser as a civilian - IRL you dont need gun license anything to buy it Solution I believe the usage of Tasers by cops should be drastically reduced and nerfed. As a sollution I offer these points: There should be added the prolonged animation of taking out your taser (similar to one used for guns) We should limit the use of taser by being able to scriptly fire two taser shot in short succession and after then a 30 seconds reload animation would need to be preformed. The use of tasers should be allowed only after 5 minutes (or more) of actively resisting - IRL tasers are used a lot less and after prolongued period of time of resisting an arrest also officers can try less evasive methods with me/do like tackling someone down and rply trying to force susspects hands behind his back to cuff him which promotes more RP The use of taser should be announced with "taser taser taser" like IRL while giving suspects a chance to react There should be prohibited use of tasers during on foot chases - because we have tackle animation which can be used and yeah I believe on foot chases can be a lot of fun and can promote more RP, not like every foot chase being ended with 5 cops firing tasers on you every few seconds. IRL its quiet common to have on foot chases with no use of tasers. Taser should be less accurate - IRL tasers are innacurate weapons also bith electrodes needs to hit target and since they are quiet light the wind can easily change their direction. Civilians should be able to buy tasers without a gun license - IRL anyone can buy taser and yeah there should be a grade lower taser than PD/SD have (shorter range for example/one shot) but they should be able to purchase them (we would need some rule which would prevent trolling with them etc.) Thanks for reading and thanks for any further comments/opinions/suggestions
  6. I totally agree with the suggestion there is nothing to do in burger shot almost all the time. Id like to add another improvement: - getting tips from making burgers with the cooking script (I dont think you get any credit for it)
  7. +1 to the phones. I believe there should be a new script way how to use burner phones to promote high quality crims RP. And the option to use actually more than one phone
  8. +1
  9. Hello, I think they should be new metro driver freelance job. Like in the Los Santos there is quiet extensive subway network which is right now not used. And I believe its really big loss. There are actually not any usable public transport options in los santos (yeah, we have buses but no one remembers its lines and lets be honest when was the last time you rode a bus…). The freelance job could work like this. There would be NPC trains running there at all times (some realistic number and to not bug the server) and if you wanted to work there you would just come to one specific subway station and it would spawn a train for you. Your job would be to drive it stop in stations and open/close doors. If the NPC was driving it would be happening automatically. Each time you would spawn the train one of the NPC trains would despawn. Also If you wanted to use the subway you would have to pay small amount for ticket (like 300 dollars). You would get paid by completing the cycle. To be honest I strongly believe there should be added another NRP rule if the train tunnels were opened again prohibiting use of vehicles in there cause of the risk of being ran over by train. Because the car chases in them would seem really unrealistic. Also opening them would provide another RP opportunity (like hobo RP) when people would be able to put there hobo shelters and actually live from them and another cool space for RP (maybe a drug lab could be added into them somewhere). I believe it would solve an issue with no one using buses because they are unpredictable and it would provide suitable public transport option (because the line is predictable and you can go from one end of the town to the other end) and it would help with extensive use of citybees and provide lowcost option instead of taxis. Thanks for reading
  10. +1 I totally agree. Because cops extensively use tasers and my experience with PD/SD is that they are just trying to get over the RP as fast as possible (Im not saying all of them are though Ive had really great RP scenarious with cops). I think we should consider actually prohibit use the tasers when suspect is midly ressisting. I believe it would promote more RP (like actually being able to tackle someone during on foot chase) and actually be able to have on foot chase and not to be taserd after few seconds. I believe there should be new script implementing a realistic reload for tasers something like 10-30 seconds with the new minigame script. Because to my best knowledge tasers are fireable only once and it would make officers to use other methods of stopping a suspect on foot like tackling or with /mes and /dos. Like IRL cops when arresting someone who is ressisting the jump on him and try to put hsi hands into cuffs and they are not just blatanly using tasers every few seconds when they are in on foot chase. Taser reloading
  11. Date and time (provide timezone): 13:30 2/25/2024 Character name: Peter King Issue/bug you are reporting: When I want to use a car jack after I logged in (into my apartement) and i am outside it shows an error message saying I need to be outside and Im forced to relog to be able to place it (and when I do I usually cant change the possition). I think the issue is caused by logging out from an apartment and then logging back into the apartment. I see a patern in it (yes it happened several times). Expected behavior: When I log into my appartment and leave it I should be able to place the car jack. Evidence, notes worth mentioning, steps to replicate: 1. Log out from your apartment (you dont have to have car jack on you) 2. Restart the game and log back in 3. Go outside and try to place car jack Vehicle license plate number*:
  12. I think criminals needs some kind of buff (or LAW some nerf) cause as a criminal chopping cars you will make a lot less than fishing... Also when you wanna cook drugs you have to invest ton of money into tables and then you will find out that crack which costs 200 bucks + weed + fuel. costs 500 bucks and takes 15 minutes to make one then you realise even driving buses in Paleto is more worth it. I dont think thats enough for the ammount of risk while you are doing so. Drug labs are usually camped by someone and you would just get robbed the tables cost something and then there is the risk of getting arrested for cooking in your apartment. As mentioned before its easier to be just a civilian than a criminal right now
  13. + 1 I actually thought that you can use drills for this purpose and bought one and as a single criminla I have no use for it.
  14. Alright So I just did it wrong.
  15. Date and time (provide timezone): 4:35 PM UTC 09.11.2020 Character name: Peter King Issue/bug you are reporting: I got in a shootout with one guy. I killed him but his gun somehow dissapeard so I couldnt loot it while I wanted to. Expected behavior: Id like to get that guys gun which I wasnt able to loot. Evidence, notes worth mentioning, steps to replicate: PS: In the begining of the vidfeo is footage of time stamp. The shootout happend Like 10 - 15 minutes after.
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