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Arrta

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Everything posted by Arrta

  1. Furniture store has issues at all resolutions. My IC wife came home with 2 tone walls one day because you could not see the bottom half of the wall. And she is at 16:9
  2. and this comes out to 16:3 so that sucks.. I moved to 1920x1080 for now. If you wouldn't mind privately sharing some of the code around the screen positioning of the GUI I could attempt to fix it so it would work at any triple monitor setup. If not, I'm ok with 1920 for now.
  3. So, you get that same delay? As awesome as it is to have someone else that has it.. it sucks that we do not know why. If someone else is DJ we miss some of the song due to the next one starting. If we are DJ the others hear dead air for about a min between songs
  4. Issue Being Reported: Speaker and Car Speaker play delayed music. But only for me, everyone else it is normal. Date and Time of Issue (provide timezone): Multiple times latest was between 6:00pm and 7:00pm EDT Your characters name: Julia Ohara Other player(s) involved: Andrexea Knox in this video. But I have talked to multiple others and they all report hearing the song start when the speaker puts up the text. Evidence and/or notes worth mentioning: This happens with standalone speakers and car speakers, and only seemingly affects me. I have yet to talk to any other player who sees this issue. If you watch this video you will see the speaker reports the song is over. The other players around me also hear the song end, but it continues to play for me. After the song finishes for me Andrexea starts a new song, and you can see the speaker report this, but it takes up to 1 min for me to hear the start of the song. If the DJ were to start a new song the moment they heard the previous song stop, then the song for me would end early, and I would again get 1 min of dead air before the next one starts. I say dead air, but that's not entirely accurate. Because sometimes I hear the song stuttering the first few milliseconds of audio repetitively for up to 1 min before playing the song normal This is not something new with the latest update. It was happening with the game before the Aug 12th updates.
  5. Date and time (provide timezone): NA, but been on going for the past week or so since I modded it Character name: Julia Knox Issue/bug you are reporting: "Missing" mods on vehicle. Expected behavior: Proper visual appearance of car. Evidence, notes worth mentioning, steps to replicate: I had the under door dual exhaust installed on my Nightshade but it does not appear on my car. The only time I can get it to appear is if I go back to the shop and modview again. But then its only visible to me and not to other people. If I garage the car, the exhaust goes back to the rear factory standard appearance for me again when I take it back out. The same issue with the exhaust is happening with the xenon headlights I had installed. The car appears to have the original equipment (yellow lights) installed, but if I go to the modview the proper ones install, but again its only visible to me.. Vehicle license plate number*: Z94M682N
  6. Date and time (provide timezone): Multiple times, purchased VIP earlier today around 8am EDT Character name: Julia Ohara Issue/bug you are reporting: VIP Perks not matching what is happening in game. Here https://forum.eclipse-rp.net/topic/29747-in-game-credit-store/ it is listed that "Truck Cargo (un)loading speed +50%" In actuality the bonus seems to be an increase of 25%. I make this statement because without VIP I load/unload gas at 100 per tick. Since I got VIP I now load/unload gas at 125 per tick. A +50% increase wold be 150 per tick. Dry goods normaly load/unload at 5 per tick, with VIP it is 6 per tick. A +50% increase should be 7.5 per tick on hard numbers. Rounded up would be 8, rounded down would be 7. Expected behavior: Receiving the perk that was advertised. Evidence, notes worth mentioning, steps to replicate: 1. On a non VIP player, take up a trucking job and go confirm your numbers. (Dry goods will be 5 per, and gas will e 100 per.) 2 Repeat step 1 but with a VIP character. (Dry goods will be 6 per, and gas will e 125 per.)
  7. Date and time (provide timezone): Multiple, including today at 8am Character name: Julia Ohara Issue/bug you are reporting: When using a 12:3 screen ratio (triple monitor screen res) the UI is all messed up. Not only does the chat window display on the far left screen, the personal and vehicle info displays on the far right. This includes things like trucking load numbers, and phone as well. A second issue with this ratio is that the F6 menu displays improperly. When I went to use the credits I purchased to pay for VIP I found that the 1, 3, and 6 month options would not highlight. I was able to click on 12 and 24 however. Additionally the import and pet windows behaved improperly as well. You are unable to scroll through the available cars and pets because of the UI issues as well. One final thing is that at 12:3 the numbers for players are not over their heads, making it slightly difficult to see who is who, and who is talking. Expected behavior: When playing at 5760x1080, which is a triple monitor version of 1920x1080, I would expect that the UI and F6 menu would display exactly the same as at 1920x1080. Evidence, notes worth mentioning, steps to replicate:
  8. I think I'm going to convert this in to a bug. Because not only does the UI display improperly, I just found out that the F6 menu is mostly unusable in 12:3. I bought credits and went to pay for VIP when I could not click on things because the UI was so off the buttons were not all working. For example, was unable to click on 1 3 of 6 months here. But I could select 12 and 24 months. And the import page is completely useless as none of the buttons work to move through the cars.. That's all I have tested with it really.
  9. I like this, I also think there should be a limit to the qty that can be orderd. For example a 181k order should be split in to 3x 50k and 1x 31k This allows for more orders/chances for truckers. IRL tankers can only hold 43k litres. There are some shops that actually do this on their own, but others do no and abuse the system.
  10. Would need someone working TSA security as well to screen passengers. Functional metal detectors to check for weapons? Checked luggage, with weapons allowed in them only. What about hijacking opportunities? If its not already there, add in the ceramic gun for criminals to get past TSA screening. +1 I'm all for more Trucking jobs.
  11. This one needs to change. Players can already collect oil in drums, so you would want to pick up from the oil dropoff location, not straight from here, but nice concept.
  12. Date and time (provide timezone): before 3:50am EDT - UNIX 1596354120 - from screenshot Character name: Julia Ohara Issue/bug you are reporting: Unable to accept trucking order ([ERROR]: You can't take this order!) Expected behavior: Being able to accept the order Evidence, notes worth mentioning, steps to replicate: After getting the error I closed and reopened the trucking window to no avail. Job #14 - Details said it was a mail delivery. Is it possible that Post Op and trucking jobs are getting mixed up since the crash earlier?
  13. Hmmm, I had not realized that might be an issue with the screen. I never played at 1920x1080 so didnt know it was not a general issue. Sometimes I see peoples numbers in their area.. as you mention. It has not bothered me much. Edit: Actually you can see the numbers in the wrong place in my screenshot. There is one guy in his car to the left, and the other on the ground to my right
  14. I play in triple monitor config. Any chance you guys might be able to add a way to reposition the HUD items manually? Or determine the screen ratio and adjust the positions accordingly to display on the center screen? As you can see, chat appears on the far left (left screen), and the character/vehicle info/phone on the far right (right screen).
  15. Thanks. I like the idea of real world capacities. I just looked it up and found an article that said tanker trailers can hold 11600 gallons, or 43900 litres. There is also the problem of trucking orders being 10x what they say they are.. For example if you get an order for 500, its actually 5000 in the trailer for some reason.. If you have checked out the panel site, the gas stations reportedly have max capacity of 20k. The order I saw the other day was 18160 on the order. Which would have meant that the station only had 1840 remaining in their tanks. So a order for 18160 was correct, but when I got to the refinery, it said I needed to load 181600.. 10x the order, resulting in massive wait times. Which is why I think the AFK for trucking should be off when loading/unloading.
  16. That's why I think it should be understood that the rental fee is already included in the payout of the job as opposed to a fee assessed for taking a vehicle.. What should happen is that people using their own trucks get an additional bonus to offset the operating cost of using their own vehicle. Since they have to pay for their own fuel, as opposed to those of us who just go to the yard and request a new truck when its empty.
  17. Been doing a bit more trucking and weighing on on this more. I agree with the rent, but if there are going to be so few jobs to go around, have it subtracted from the job fee. Or better yet give a bonus to drivers who use their own trucks and say the rental fee is built in to the job price and "reimburse" people who have their own. We really do need more jobs, even adding in some NPC driven ones a few times a day. Like have us drive oil from the oil mines to the refinery and not just from the refinery to the stations. Script some buildings as something like a "Poland Springs" and have us take water to the depot to resupply the depot, or to a soda plant for them to make soda that we also take to the depot. Have us go to the farms and get milk or barley to take to bottling plants or distilleries. Just ideas, for NPC missions that help build the story of how the stores/stations get supplied.
  18. 1. Allow the CB to be heard if your door is open and you are within a short range of the truck. Does not allow you to reply, but you can listen in on the CB. 1a. Alternately add a CB frequency to the radio, only available to truckers? 2. If we are not going to add NPC orders to limit the downtime, change AFK for truckers. Even just increasing the length a little would help. 2a. Secondary to this, if you are at a pickup/dropoff location, disable AFK for that time. Because of the time it takes to fill up some of these orders we get AFK notices just sitting there loading. Once the loading/unloading is completed, restore normal AFK. 3. Increase the pay for long runs, but do not penalize the business owners for this. Having to make a fuel run from the refinery up to Sandy Shores or Paleto Bay should pay more for the distance. Making a run to those areas for 2k payouts is a joke.
  19. +1 on this. I'm trying to be a trucker as my profession and the few and far between jobs are ok, but there are a lot of times where there is nothing in queue.
  20. Dry goods take so much longer though. Fuel at least goes at 100 per. Dry goods go at 5 per, and when you get an order for "500" that turns in to "5000" at 5 per tick that's forever. 181860 / 100 is 1819 ticks, payout was 12000 5000 / 5 is 1000 ticks, payout was 1500
  21. Date and time (provide timezone): 6:50 am EDT Character name: Julia Ohara Issue/bug you are reporting: Quantity issue with Trucking Order Expected behavior: Expected order value to represent cargo Evidence, notes worth mentioning, steps to replicate: So I was online when I saw a new fuel order come in that requested 18,186. I accepted the order and went to the fuel depot and am picking up 181,860.
  22. Arrta

    Traffic Lights

    Sorry for the noise then. I never paid attention to them in normal.
  23. Arrta

    Traffic Lights

    Date and time (provide timezone): Various, should not matter. Character name: Julia Ohara Issue/bug you are reporting: Traffic light issue with pattern Expected behavior: Normal Red/Green/Yellow/Red... pattern Evidence, notes worth mentioning, steps to replicate: There seems to be an issue with the script for some of the traffic lights. Some of them do the normal Red/Green/Yellow/Red... cycle. But some of them do it backwards Red/Yellow/Green/Red... Because of this backwards cycle, you can run a Red light unexpectedly, when Green becomes Red without giving you a chance to slow down/stop.
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