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Everything posted by hrxvey
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good idea but there are much more important additions that need to be made before this, shouldn't be a priority.
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🏪 [SELLING] Paleto Church Property 🍾
hrxvey replied to Jorge Compass's topic in Archive
kisses? -
revolver meta gives me sadness inside. please no mr osval!
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+1 this will make me and @Jorge Compassnervous.
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+1 however i think that the pier should be a good average place to fish at as the hub that it used to create for players was really nice and i would love to see it back if im honest.
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guys, i have big news. pasha9 just followed me on the forums!
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Contact 5635021 with any offers!
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i don't understand this argument at all, there are no rp opps produced from sitting afk for 20 minuets waiting for a police officer to come to the impound other than /me signs the release papers. As much as i can understand how it seems from an outside perspective or a perspective from someone who doesn't often get their cars impounded, however as someone who gets involved in a lot of crim rp and is chased by police alot, i would say that its pretty poor when i have to wait 20mins to an hour just to get the /me in for signing some release papers
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I personally just run NVE's main package instead of using everything else, that way you get the graphical benefits but nothing else changes, I feel that the ruling should be more specific as I was under the impression that NVE was allowed fully
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There is a visual mod called NVE (im sure many are aware of it) that has a setting that makes bushes both very easy to see through, and much smaller than it does for people without NVE bushes, for example in this clip https://streamable.com/6m59df you can see that the guy is easily able to see into the bush due to having the NVE bushes enabled, NVE as a whole is a very good graphics mod, however it is able to be used without the bushes. I personally use it myself just without the bushes as I feel it gives an unfair advantage to players without it. (this is the view without the NVE bushes https://imgur.com/iacwWFThttps://imgur.com/MSVHzdz)
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hey man, coming across a bit toxic, leave that out of my suggestion please
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Can we get an animation for taking cars out of park?
hrxvey replied to Joseph Petrov's topic in Game Suggestions
I would agree that this would be cool, however I would imagine it would take a while for the developers to perfect and this time could be used to make newer, more impactful scripts for the player base. -
I do agree that SWAT should have the firepower over the criminals but surely its more fun and adds more of an adrenaline kick even for you guys when there is a slight chance that you won't win in this situation. When you put yourselves into a 5vs10 situation, if you know full well that you are going to win because you have triple the HP of the other players, then that just completely takes the fun out of the game for me. I think that if you are going to say that SWAT would realistically win in every situation, your team should be better at shooting/positioning themselves rather than just having a fast track route of 200AP
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I agree with this too, smaller updates not only make it easier for players to get used to, but it also keeps players enticed and makes them look forward to new updates no matter the size.
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I can say personally that it is very rare that the faction I am a part of shoots cops, and I can't remember the last time we had a situation that ended up with us having a huge shootout with PD or SD (I could be mistaken if it was recently), in fact we encourage our members that shooting at LEO's is the last thing we do in any situation. I think the "PD/SD hate boner" comment is extremely uncalled for as my point is very valid. "cops should have the upper hand in raw firepower" they do. they have access to carbines, MK2 weapons, snipers, MARKSMAN RIFLES (literally a rifle that can be used at range or up close with a 4 hit kill). And for vehicles: TARVS, insurgents, helicopters and all the other swat cars that are available. So I would say even if the SWAT divisions got a decrease in AP they would still have a huge advantage when it comes to raw firepower. I will even say that I think these things I have listed are completely fine and make sense for you to have them, however when 3 people with 50 calibre pistols can't take on one guy with a special carbine mk2 without at least 2 of them going down, then that is an issue. SED/METRO have 3x the HP of someone without Kevlar. If I'm honest, the only people I see shooting cops are when they return fire, or people who are inexperienced criminals on the server and aren't aware of the power in which the police possess. :D. I am purely asking for SED/METRO's Kevlar to be limited to 125AP (THEY STILL HAVE THE UPPER HAND). I am not making this suggestion out of spite or anger, I just think that this is something that would make the engagements more fun and have more variety. I would also like to bring up the statement of "not everything is about shooting", if you think that crims enjoy shooting PD/SD you need to take a step back and think about the circumstances of doing so. This follows with: losing anything and everything illegal that they have on them/in the car at the time, 20k+ in fines, and also 5 hours in prison. I would encourage you to try playing on the criminal side of things for yourself before you begin commenting on it. (if you were a crim in the council days it doesn't count as you had 80 man freqs :D)
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Remove this 200AP bullshit, it is the definition of OP, I understand that PD/SD are meant to win in these situations but 300AP is just excessive. Try killing someone with 300HP :DDD I feel a better fix would be to lower the max to around 150AP or 125AP (100ap if you're feeling nice ) considering that SWAT get access to carbines and some get the special carbine mk2 which are much better guns than an ak
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this would be perfect, i also think that drug making materials should be kept the same or upped to reduce the ammount of people cooking in home labs. (that is if they were to bring back the old supply shelfs).
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nice id. +1 because of this.