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jerryman

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Everything posted by jerryman

  1. Still, nobody goes around with an AR in two parts unless you plan on doing a mass shooting or something. The realism just isn't there where criminals are carrying around AR-15's which aren't even put together. If you are carrying a heavy weapon you should either be forced to do it smartly (in a bag, in a car) or otherwise have a target on your back since everyone will know you have one slung over your back.
  2. This is a problem with vehicle inventory size, not with my suggestion. You can store them in the trunk if you need to.
  3. I think you should be forced to drop it like you do now. When do you really search through a bag that you're carrying? Whether it be a backpack or a duffle bag. Always you will place it on a surface to open it not search through it while you are carrying it.
  4. We have a debt system now. Just add it to the persons debt instead of kicking them out of the car.
  5. Yes only the weapons that are way too big to conceal effectively. AK-47, Carbine, Shotgun, SMG. Uzi and stuff like that I think it's ok to conceal just like a handgun.
  6. Bumping this up! Need more input on the idea!
  7. So my suggestion is we place an NPC or something who will act as a worker at the impound. The impound will work the same way. If you need your car released you should ring the bell at the impound. When the bell rings, police officers get sent a notice in their chat (How they currently do). So, we would search the name who rang the bell on the MDC for unpaid tickets or warrants. If they are clear to go, the RPly the NPC will release the vehicle. Actually, the officer who searched will have to remotely /viewimpound and /releaseimpound the persons vehicles. If they are not clear to go because of outstanding tickets, the officer will not release it and with a new command will force the NPC to say "You have outstanding tickets that must be paid" This can already be done I assume because we have the shopkeepers getting robbed who will enter chat to the robbers. If they are not clear to go because they are wanted, the officer will likely go to the impound to arrest this person with the NPC saying nothing. I think this will significantly reduce the wait time at the impound lot. Some people have waited there for IRL 2 or 3 hours because cops don't really like to do impound releases and see it more as a chore. If we make the chore much easier then it will be done more often and make everyone's lives a lot easier.
  8. You either wait a long time or go to Central MD and get a medic to use a keybind to do repetitive RP and /heal you. I don't like either choice. A realistic choice of providing some sort of item in the grocery store would be better. Clearly we disagree but I would like to hear other peoples stance on this.
  9. There's no way for us to heal to 100% in a reasonable amount of time without going to MD. Considering a lot of criminals are on this server they will always want to be topped off to 100% health before engaging in any criminal activity to give them the best chance of coming out on top.
  10. Right, but you don't go to the hospital to get a painkiller or to get a bandaid. You go to your local store and buy it. Why add unnecessary and unrealistic RP scenarios just for the sake of giving somebody something to RP. Half of the medics use a keybind to pull out painkillers from their BLS kit and hand them to the person. How is that meaningful RP? And I'm not saying that people shouldn't go to Central MD if they feel like RPing a serious injury. Anyone who seeks out good RP can still go to MD and RP out a good scenario.
  11. Right, but even if you ram your motorcycle into a light post and then you go to Central MD 95% of players will RP just needing a painkiller or a bandaid. So why waste the medics time? If they want to RP a big injury and go to the hospital there's nothing that would prevent them. It's not like we're taking /heal away from medics.
  12. The course provided by EMT's doesn't provide /heal AFAIK. Only /cpr. If it provided /heal it would be heavily abused. There is no way to heal right now to full HP without going to a medic and asking for a painkiller or bandage.
  13. Right now just by waiting over time your health will go to 80-85% relatively quick (within like 10-15 minutes) Add an item such as "Bandage" or "Painkiller" that will fill the rest of your health to 100%. Having to go to Central MD and wait for a medic over small stuff isn't realistic as you wouldn't drive to the hospital to get a painkiller or a bandaid, you would buy it at the store and apply it yourself. Just make it have like a 1 minute timer so that way it's not used in combat. This also lowers the burden that medics have to bear as they are constantly bombarded with calls.
  14. +1, realistically you can fit way more of the stuff with 10 volume, so the houses needs to scale up.
  15. Date and time (provide timezone): 7/3/19 10:09 PM Character name: Jeff Rivers Issue/bug you are reporting: Not receiving salary when working behind the desk in PD lobby Expected behavior: Should be getting paid for being inside the PD HQ Evidence, notes worth mentioning, steps to replicate: Go behind the desk in the PD lobby while on duty (make sure no PD cars are around you) you will not get salary. Vehicle license plate number*:
  16. Date and time (provide timezone): 7/2/19 4:25 PM UTC Character name: Jeff Rivers Issue/bug you are reporting: My mini MDC is not able to read vehicle speeds as they are coming across me in a 2 lane road. Expected behavior: I should be able to get the speeds of these vehicles as they pass as realistically a cop would be able to radar the speeds of those vehicles. Evidence, notes worth mentioning, steps to replicate: Vehicle license plate number*:
  17. I would also be fine with having like a 10-15 second timer to equip a heavy weapon, however I would prefer the showing them on the back method.
  18. No because even still there's like no way to conceal an AK-47 or a Shotgun on your body without somebody noticing.
  19. "I am suggesting drug labs should be heavily buffed and made so maybe only official gangs can access them, i think that would make sense" -1
  20. So, many people seem to carry their heavy weapons in their inventory so that others cannot see them carrying such a weapon. They only equip such a weapon when they are about to use it. I believe this is makes no roleplay sense, because if you are carrying an AK-47 or a Shotgun you would have no way to conceal it with such quick accessibility. My suggestion: If a player have a heavy weapon in their inventory, it must be equipped. If they keep it in their car or in a bag then they would be able to be conceal it. But if it's on their person everyone should be able to see it. If a player is transporting more than 1 heavy force them to have 1 of them equipped and the rest can be "concealed" in their inventory.
  21. Date and time (provide timezone): 7/1/19 EST -5 Character name: Jeff Rivers Issue/bug you are reporting: You are not able to cuff injured suspects with /cuff Expected behavior: You should be able to cuff injured suspects Evidence, notes worth mentioning, steps to replicate: Vehicle license plate number*:
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