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jason

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Posts posted by jason

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    MONTHLY NEWSLETTER - JUNE 2024

    Welcome to the June edition of the ECLIPSE Roleplay monthly newsletter! Our goal with this newsletter is to give players a better look into our current focuses, recent changes, and a sneak-peek into upcoming developments.

    DEVELOPMENT

    If you’re a member of our Discord server, you may notice that the focus of this month has been a few quality of life changes alongside some EPIC new features. If you want to get a full look at everything in detail, join the aforementioned Discord server and check out the development channel!

    General Updates  
    • The chat has received a full overhaul; allowing full configuration for size, font, opacity, fade rate, and more! Head in-game to check out the full scope of changes.
    • A functional cinema has been added on Vinewood Boulevard where players can queue up videos to watch together.
    • Functional TVs have been added to certain TV furniture items so players can watch videos together in the comfort of their own property.
    • An altimeter has been added to the player HUD when in an aircraft.
    • Added /weazelPictureReport command for advertisements that will place a Weazel News notification above the minimap instead of in chat.
    • Added desk nameplates for SADOC, PD, SD, and MD as spawnable objects.
    • Added spawnable pride flags and optional mapping.
    • Added new lights to the furniture store.
    Criminal Updates

     

    • Added brand new graffiti script.
      • Gangs can now gain or lose territory influence by tagging their turf with graffiti.
      • Tagging rival gangs’ turfs with graffiti will cause them to lose influence.
      • Tags can be removed by spraying over it with another tag or cleaning it with a microfiber cloth.
      • Graffiti will decay over time.
      • Gangs can use /viewTerritoryTags to check the tag statistics within their territory.
    • Prison fine cap has been set to $75,000.
      • New player/VIP reductions are calculated after reaching the fine cap. I.E. If you get 150k in fines, they are reduced to 75k before applying the reduction calculations.
    • Numerous new turfs have been added around the map.
    • All criminal territories are visible to players regardless of affiliation.
      • This can be toggled with /showTerritories and /hideTerritories.
      • Opacity can be changed with /setTerritoryOpacity [50-200].
    • Dealer NPCs have been moved from labs to different locations.
    Legal Updates  
    • Added a helicopter camera accessible to players in the copilot seat of faction helicopters.
      • The helicam is capable of zooming, reading vehicle speed, and using a spotlight.
      • The helicam is also capable of locking onto a vehicle on the ground, but will break lock if the line of sight is obstructed.
    • Paleto Hospital has been added at the Bay Care Center; replacing the Paleto Fire Station.
    • DOC faction has received access to the /pbelt, /trace, /ticket, /drugtest, and /breathanalyse commands for their parole division.
    • Several government and law enforcement vehicle decals have been added for faction use.
    • Several new blockade props have been added.

    Map Updates

    Thanks @Bala!

    • Mission Row PD
      • Updated the stairs in front of Mission Row.
      • New images have been added inside.
      • An additional helipad has been added to the roof.
      • Removed various nameplates on desks.
    • Paleto Sheriff’s Station
      • Removed various nameplates on desks.
    • Pawn Shop
      • Removed buggy windows.
      • Redesigned the interior.
    • HeavyFlow Dealership
      • Removed Underground logos from the building.
    • Pillbox MD
      • Parking area has been added for MD.
      • A few issues with the MLO have been fixed.
      • MD screens have been added at the front desk.
      • Chairs at the front desk have been made solid.
    • Bolingbroke Penitentiary
      • Fixed collision issues in the medbay.
      • Solidified the cart in the medbay.
      • Removed container from outside of the yard to provide more bike space.
    • Vinewood PD
      • Removed various nameplates on desks.
    • Vinewood Cinema
      • Hallway collision issue has been fixed.
      • Lore friendly posters have been added around the area.
    • Los Santos Bank
      • Updated the walk of fame stars with 9 new names.
      • Removed Underground tags from the walls.
    • Miscellaneous
      • Gymnasium interior added next to LifeInvader bank.
      • Added legion square ad.
       
     

     

    GRAFFITI OVERVIEW

    The new graffiti system allows players to spray text of their own choice onto any flat surface in the server. Players may use up to 10 characters and select from a choice of custom fonts, colors, and sizes. Check out some examples below!

    graffiti forum opt.gif

    frick pd.png

    broken pp.png

    like hey.png

     

    IC INSIDER

    Benny’s Original Motorworks

    A new mechanic faction has been added into the server, specializing in only the finest vehicles. Check out their trailer commercial below made by community member FNG Jersey.

    LifeInvader Pride Parade

    Happy pride month! To celebrate, the LifeInvader faction will be hosting a pride parade in-game on June 21st at 8PM UTC.

    sngine_5665a8de6bc6f63199c2078a840b9433.png

    Closing

    Thank You for reading this month's newsletter. We've been working hard on making ECLIPSE Roleplay more enjoyable and fun to play at, and we are not stopping! We have lots of things lined up for this month, and we are excited for community's feedback and reaction to it.
     

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    • Like 3
    • chill 1
    • yooo 1
    • polarcop 1
  2. 10 hours ago, Victus said:

    I feel like it'd lead to spam which can be obtrusive to RP especially as we already have so many other things that can spam chat, but yeah thankfully not as much spam due to the tab system, and unfortunately some times crims don't always have the time to turn their phones off when shit hits the fan haha.

    xvniKi0i3tOV.png

    • chill 1
  3. Second part would only be abusable utilizing the same method which would be easier done with the number history. Again, it's so unlikely and the range would be so large and far apart that you'd have to be scripting the observance at that point, but the risk exists. I like both ideas.

  4. There is a potential problem with showing number history as no script can be truly random, though from what we've heard tracking said "random" pattern is next to impossible and would require more manpower and brainpower than the entirety of Team Strike. I like the idea, would have to see if Paulius thinks it could be abused in that way. (Obviously you can just manually track it, but that is far more difficult and tedious than this would make it.)

  5. 23 minutes ago, Ash said:

    Bonus points if /removefurniture gave any kind of indication of what the fuck I’m deleting too, a 2 second flash or even just the prop name in a confirmation box is better than playing games of chance 

    /selectlocalfurniture followed with /removefurniture

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