Jump to content

Gramz

Member
  • Posts

    89
  • Joined

  • Last visited

Everything posted by Gramz

  1. My (3) suggestions are designed to improve the gun store experience for customers and business owners. 1) Let gun stores sell more melee weapons -This is my most modest suggestion -Right now gun stores don't sell knives, but general stores do. But gun stores do sell golf clubs! This seems weird to me. Why not let gun stores sell all the melee weapons? 2) Let gun stores sell ammunition direct to consumer -Gun stores can't sell ammo direct to the customer. I think customers with a firearms license should be able to make ammo purchases for their gun, instead of buying a new legal gun every time they run out of ammo. 3) Let gun stores buyback weapons. -Why shouldn't customers be able to sell their legal used firearms back to the store? Well, Certainly lots of ways for criminals to try to take advantage of this, so regulations would need to be strict. -This third suggestion is mostly about enhancing customer experience with stores, so they don't simply buy and leave (at least they can rob general stores!). I want civilians to have more things to do at gun stores. Understandably, this would be difficult to implement effectively. I've only been on the server for 3 months, but in that time we've seen tons of cool developments in terms of civilian RP and diverse interactions at businesses - hoping gun stores get a fresh coat of metaphorical paint in a coming wave of development.
  2. Same. Evidence posted below: Date and time (provide timezone): 13/06/2019-21/06/2019 Character name: Tristen Augusta Issue/bug you are reporting: Cannot change the prices of guns in my gun store. Expected behavior: Price should change Evidence, notes worth mentioning, steps to replicate: https://plays.tv/video/5d0cf5a1b0c712f17c/gun-store-report-prices-cannot-be-changed
  3. +1 On #1: Adding mechoffer 3 It would be helpful to have a server-side check against the frequent Non-RP interactions roadside mechanics have: Arrive on scene, see flipped car, RP the hook (even though you can't hook onto a flipped car), ram the car to flip it, customer hops in (usually because desync means only 1 person can see the car upright), customer drives off (with car still RPly hooked to the tow), now PM the driver and inform them its a non-rp, hope they come back to continue, then you can do a roadside repair and charge them. Essentially, towing a car damages it, so roadside repairs as a way to make money is fine. However, the lack of a mechoffer 3 means non-RP evasion and trying to get free flips happen too often. On #3: A chink in otherwise impervious armor LSC doesn't have a problem as large as this fence issue, but the lack of a gate on the staircase means people can easily lockpick bikes from the upstairs employee parking, drive them down the stairs and speed off. The vehicle suggestions all seem very good, especially eliminating the useless utility trucks. Choppers are probably a stretch, but brainstorming solutions to the problem of stuck cars (to avoid needing admins) is a great move!
  4. -1 Agree with the spirit of the proposal. Assuming that spirit is to add more fun and diverse RP for prisoners and DOC. A few problems stand out to me with the proposal, but the overarching theme is simply that making prison break more easily accessible will not enhance RP at the prison. Problem 1: Black market "store" is not realistic and difficult to balance. Prisoners won't have much if any cash on them, and certainly not bank cards or account info. Problem 2: Overstretches DOC beyond a reasonable capacity. Needing guards stationed at more places than currently required/encouraged, would require a massive increase in hiring. Problem 3: It would make transport, intake, and processing of convicts take far longer. If the prison is on lock-down more often, people will see large delays as they wait in the back of cop cars for the prison to be secure. Prison break policy might need adjusting, but I don't think that the OP presents the best solution to our collective craving for enhanced RP in prison. Alternative solutions exist! Solution: Fun recreational activities, e.g. sports or games or music, that DOC and (well-behaved) inmates could compete in against each other or enjoy together.
  5. Thanks for the quick reply. And yes I'm aware of the real estate forum, the imbalance of [buy] vs [sell] can be seen there, too. But perhaps more importantly, the RP issue of having so many people driving nice cars, having money, but sleeping in the parking lot together. There should seemingly be some sort of basic living apartment available to people.
  6. Are there any plans to open up more houses / apartments? Have driven around searching, tapped connections, weazel news pinged, forum posted and PM'd etc and the consensus seems to be there is just a very low supply of for-sale houses and tons of people want to buy property. Perhaps this is just the snapshot state of the market and the pendulum will swing back, but it is rough to have money and be stuck living out of the parking lot Suggestion: Auction off more property, open up an apartment building or two, or other solutions welcome
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and our Privacy Policy. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.