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Victor Einhart

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Posts posted by Victor Einhart

  1. One thing that I want to bring up... with the house robbery thing, it would open the door for significant griefing once a person's house was found. It would encourage people continuously rob the same house to target a certain player. If the robbery was simply a house interior with some randomly generated items I think that's a lot different.

  2. 48 minutes ago, Kento said:

    Not sure if this was in here but limit of weapons that PD/SD can take from the cruiser realistically they should only be allowed to take one heavy weapon from the station and that’s it for that shift if they want a different one they should have to go back and get it from the station

    Already implemented IC and it's already a breach of server rules to go against the regulation and pull something out that didn't get put in IC.  

  3. 5 hours ago, Kazjii said:

    there have been issues where members of LEO factions use their taser nearly a dozen times while trying to neutralize their inmate.

    thats because a person trying to escape simply keeps running and ignoring RP after being tazed. Increase the stun timer to 60 seconds from 10 and I think this is fine. 10sec isnt enough time to type out an in-depth /me

    • Upvote 1
  4. The speed cameras were installed to combat the extreme amount of VDM that occurred where they were placed, whether intentionally or unintentionally. I'm not sure if you were here before the cameras went in, but this was a massive problem at the time where players would be injured or killed every couple minutes due to insane driving.

    Since the cameras have been put in, this problem has all but disappeared. They are only in certain places that are extremely obvious and they are very easy to avoid.

  5. I'd rather have the command itself changed to function on furniture doors, but in the absence of that at least allow PD to use funds from faction treasury to pull cutters from the /FL menu similarly to how GPS and map are pulled from treasury to get installed in cruisers. At least then this eliminates the very strange interaction of having to leave a crime scene to go to a convenience store to purchase equipment and then filing an expense request (????) when that equipment should be provided by the department and carried in vehicles we use for raids.

  6. 1 hour ago, DaMasterSplinter said:

    A guy get pulled over for speeding ( reckless operation 20 minutes), he decides to evade as he has a gun( illegal firearm 60 mins / Felony evading 60 mins) he drives around in high speed and PD smashes everything around (Felony Public Endangerment 60 mins) then he gets out and attempts to shoot the cop which he fails as they have smgs/pumps with a fat body armor. (att murder of a GOV employee around 65 mins / brandishing a firearm around 20 mins) . All did the man RP as a crim is turn on that vehicle, speed and shoot if he was even able 1 or 2 bullets in the end then he goes to jail for 4 hours 45 mins. Who would like to sit there for that amount of time, I would rather not RP crim at all and server 1 hour and 20 minutes which will be bad to the server as there is not much Crim RP happening.

    What would happen if one of y'all just bought a large transport truck, organized with your truck buddy to block an alleyway, and have your truck buddy run into your passenger seat. Then you disappear under a bridge. This is just one example of things crims can do to EASILY evade police. But very few people do things like this. Very few people actually think of smart strategies when they are committing crimes then they wonder why they get caught. If your time or the items you're carrying are so precious, do some thinking beforehand.

    • Like 1
  7. 22 hours ago, Angelo Capone said:

    Even though it is hard to achieve access to the vehicle i have seen on multiple occasions supers cruising around

    Like I always say if you aren't just making this up, provide evidence and the names of the people doing this so they can be punished for breaking regulations. A lot of the time a unit will call in a high speed unit or helicopter for habitual evaders: if you evade from police a lot expect to have built that reputation and have assets deployed in advance to chase you.

  8. 4 hours ago, trumdog said:

    needing a reason to hold somebody hostage

    Current rules already support this via the kidnapping rules:

    Quote

    If you attempt to commit robbery of a property, you are allowed to hold the players within that property until you have finished the robbery. An NPC is not a valid hostage.

    "A property" also includes a bank, many people wait for someone to walk in and then hold them there while they rob it.  In my opinion this is already very generous because these types of hostage situations happen daily and it's getting to be too much speaking from a law enforcement perspective even with the 1 OOC week restriction.

     

    As for the impound lot, unfortunately this goes back to situations like the hostage situation. When we're drawn into a massive situation that requires a lot of officers we simply can't spare someone to get a car out when a situation like this holds our attention. We need people there to keep outsiders from interfering with the scene whether that's bystanders, fellow gang members trying to attack us to give their guys an opening, or just an idiot going 200 down the street and crashing into the scene. We'll usually have a few completely unrelated arrests during large scenes because people try to breach the scene or otherwise cause trouble. That also means we have to assign an officer to take care of that person to make sure they're charged correctly and not forgotten about.

    When we allow an officer to leave a scene to do something else, they usually end up having critical information we needed to bring the scene to a hasty conclusion like for example they saw a man shooting or they took a gun off someone. A lot of the time we can't just clear people because we end up having to track them down again, which drags things out even longer than necessary. It takes a lot of work to organize things and a lot of people really do not understand the level of effort and focus it takes to keep situations sensible. You see people all the time screaming at us to hurry up, but then they get angry when we hurry through things and mistakes get made.

  9. I can reproduce this using the PD /fl command, and adding a weapon like a shotgun.  Presumably there's an issue when you first pick up/add the weapon to your inventory: it doesn't show on you. Equipping the weapon in the wheel then putting it away again circumvents the problem.

  10. This thread clearly shows these situations are not fun anymore: nobody has voiced their enjoyment surrounding these situations so far in this thread, including the people that initiate them.  Police come down like a hurricane to dissuade people from using this tactic because if it becomes effective it only encourages people to keep doing it.  It makes no sense from a law enforcement perspective to purposely allow this tactic to be effective because it encourages more crime and for the same situation to happen again.  Not one suggestion has been put forward on what police should do to about this clear escalation beyond "things need to improve."  Improve how?  Give me exact things we should do, or tactics we should employ that aren't "let people get away with it."  I'm asking you.  Begging you.  Tell me.  Be extremely specific and detailed.  I want to hear your answer to this problem that doesn't encourage more hostage taking, while also discouraging the current "meta" of bank hostage situations from happening again.

    I'm at my wit's end.  My suggestion right now is this:

    From:

    • Players are allowed to kidnap or to take other players hostage for only these specific reasons:
    • You have to have a roleplay reason to attack the victim in accordance with the DM rules.
    • If you attempt to commit robbery of a property, you are allowed to hold the players within that property until you have finished the robbery. An NPC is not a valid hostage.
    • All included players may not take another hostage for 1 OOC week if police are involved.

    To:

    • Players are allowed to kidnap or to take other players hostage for only these specific reasons:
    • You have to have a roleplay reason to attack the victim in accordance with the DM rules.
    • If you attempt to commit robbery of a property, you are allowed to hold the players within that property until you have finished the robbery, but should not be used as leverage against other players. An NPC is not a valid hostage.
    • All included players may not take another hostage for 1 OOC week if police are involved.

    Currently point #3 means hostage takers can't rules-as-written enforce "we'll kill the hostage" because you don't have DM rights. The current wording has so far only encouraged ruleplaying in banks where people camp the bank waiting for someone to walk inside. This is assuming people are following these rules to start with.

    Frankly, people are doing this every single day of the week. Point #4 is presumably meant to cut down on the number of hostage situations and frankly it hasn't worked. There are simply too many hostages being taken and it's killing many police officers' enjoyment of the game.

    If this rule change isn't feasible or agreeable, then maybe the mechanics surrounding banks themselves need to be changed where police aren't alerted so early. Something clearly needs to be changed.

    • Like 1
  11. 1 hour ago, KlassiKodakBop said:

    1 OOC hour = 1 year

    Nah, it used to be 1 to 4 hours conversion, but it got changed to 1-to-1.  1 day is 1 day.

    In my country if the cops nail you for "stunt driving," described as 50kph over the speed limit you get:

    • 6 demerit points (they go down by 2 per year, at 15 you're suspended for 30 days)
    • 7 day immediate licence suspension
    • 7 day vehicle impoundment and they make you pay for the impound
    • fine of $2000.00
    • licence suspension of up to two years upon conviction
    • imprisonment up to six months

    If anything the punishment you get is realistic, and you only get suspended if you do some extremely dumb driving. Don't want to get suspended? Drive like a human being!

    • Like 1
  12. 20 minutes ago, Danyby said:

    Fast iq test for you :

    - Would you make the officer get in the trunk without making other cops aware of the situation and flee without even being chased. 

    -or making it clear to cops to chase you, which nowadays you cant do shit without an off-road car so you'll end up in jail 90%

    Wait for officer to dismount car and be next to your window.  Press W.  By the time he calls in a pursuit and is back in his own car, you're gone.

    • Confused 7
  13. Just now, Danyby said:

    Read the report, the two guys had their heavies on their back, the officer would clearly see the guns

    So they should all jump out of the car while the officer has backup coming, and spending even more time stationary?  Makes no sense.  Drive away.

  14. 7 hours ago, Denza said:

    Realistically you would have pedestrian traffic and vehicular traffic

    Do you think officers would "realistically" allow pedestrians to walk into the line of fire in a situation like this? The area is clearly blocked off in the video and no one is around. During situations like this LSPD gives loud and constant instructions to leave so people that aren't involved aren't at risk which is why officers get so angry when people run into a crime scene.  If you have suggestions about how to handle situations like these that doesn't encourage people to take hostages (i.e. making it profitable to do so) I will be glad to read your well thought out reply.

  15. 22 hours ago, AlbertoPanchino said:

    For example, they go to an NPC, or ask NG over department radio, and order some ammo or weapons, and there would be a convoy set up by NG and they do a convoy and bring it to their HQ. Of course, this convoy can be hit by criminals

    My emphasis. PD is not a raid boss for you and the boys to get loot from. All this would do is tie up everyone in the faction because every single man, woman, and child would want a piece of the action so that means all hands on deck. This would only give me even more IC rationale for better equipment and frankly you don't want that.

    • YAY 1
  16. 12 hours ago, Nex said:

    @Victor Einhart

    I'm not him ....but if police were to gradually increase the pressure by sending more police force....not having all hands on deck from the start.

    Example. In this case. 

    Have only 3-4 police cars at start. 

    With the engine stalling at the slightest contact this shouldn't be an issue.

    Have only 3-4 cars chase them down. While only trying to get in front of him and stopping them that way.

    After 3-4 minutes increase the number of police cars. While still trying to stop them the same way. Bring air support if needed.

    If the chase goes down for another 2 minutes..bring in special vehicles and allow ramming.

    Following the basic design of GTA V is a good ideea and it would work for both parties.

    The chase is fun and adrenaline inducing for everyone participating.

    Bringing 9 police cars at start + supercar , Kamachos , Ramming vehicles.

    That is going to make the case only interesting for the police for about 2-3 minutes...until inevitably the bad guys would be caught.It would end up in frustration since crims try to put effort in bank robberies just to be crushed by brute force. With 0 tactic involved from the police.

    Long story short... we have had extensive experience responding to these and they are extremely dangerous calls. "All hands on deck" is required when we know there is a good chance of 3-4 units will be overwhelmed and killed on a call like this. People rob banks with their biggest guns, and responding with 3-4 officers is more or less suicide when we don't know exactly how many people are inside. In this case it was 3, but it could have been 30. We don't know that until we're on scene, and we don't know how many people are hiding in the vault so even if we only see a couple people in the lobby, there could be a crowd inside there that we don't know about.

    You're saying LSPD should fundamentally disrespect the level of violence that's been shown in bank robberies in the past. We bring such a level of force because experience has taught us we need to prepare for a gigantic firefight and we aren't going to sacrifice a couple officers just to gauge if the people robbing the bank are serious or not about fighting us.

    I'm all for people following a hostage to their car, the robbers getting into the car, and then driving away. I'm never going to let people take a hostage with them, because all this does is continue the situation because then we have to follow you to try and get the hostage back safely. If hostage takers offered a reasonable compromise to start a pursuit away from the bank and leaving hostage behind safely, I'm all for that.

    In this particular case, the hostage takers made a very serious error and let the hostage go before they were all in the car. That's their fault for not planning their escape and not checking to see if there was a spike strip.

    The problem is, most hostage takers don't offer a reasonable solution to the situation. I've had hostage takers ask me if I thought the Assistant Chief had a fat ass while I'm trying to take their demands seriously. That's a waste of my time. Why should I take them seriously after something like that? Pretty much every hostage situation I've been in is extremely stupid with people laughing and making jokes at me instead of thinking of the situation as life and death and trying their best to survive another day.

    I don't like how OP's situation was handled, but if people want to be taken seriously going forward, they need to take the situation seriously too. That also means following the DM rule, and also not ruleplaying by waiting for someone to walk into a Fleeca for the sole reason of trying to get a leg up on PD.

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