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iAchieve

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Posts posted by iAchieve

  1. 341217538_OutlawsMC-Logo.png.abd69167d08fc8b265b7f00edd657bdf.png

    ** All content in this thread is OOC and cannot be referenced or used in-game. *

     

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    The Outlaws Motorcycle Club is an American outlaw motorcycle club that began gaining traction after World War II. Being an “outlaw” club doesn’t necessarily mean that they engage in criminal activity, but rather that they aren’t sanctioned under the American Motorcyclist Association (AMA) and have their own set of rules.

    While the Outlaws publicly identify themselves as a motorcycle club and nothing else, it is widely known that they engage in drug trafficking and other criminal activities. Their national officers often smuggle drugs such as cocaine from Colombian cartels and pass it on to other chapters, which are then distributed and passed on to buyers. Some chapters make their own drugs, especially in Florida. Other activities they engage in include extortion, gun running, contract killing, and other less than legal “things.” Many leaders of the club have been prosecuted for charges similar to this, especially back in the late 90’s

    The way that the Outlaws are able to maintain a good public image is through fronts such as charity events and other harmless, helpful activities. They often conduct rides for charity and host events catered towards children and others—this not only allows them to operate the illegal parts of their clubs without interference, but also gives them good public appearance, expanding their influence. 

    Worldwide, the Outlaws currently operate 176 chapters (local extensions of the club) worldwide, with a total of 1,700 members throughout. Their mother chapter, or headquarters, is located in Detroit, Michigan and is the base for most of their operations.  

     

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    Harvey Nixon, a disgraced and discharged former Sheriff Deputy is sitting at the Yellow Jack Inn, drinking. After he had been fired, many of the values he held dear were lost—no drinking or smoking, staying true to his deceased wife—they were all gone. Harvey had changed, but he no longer cared… why should he? He had already lost his last hope of ever becoming a deputy and there was no better future ahead for him.

    ** RING RING **

    Harvey stumbles a bit and fishes his phone out of his pocket. He squints, reading the screen, which said, “Unknown Number - Detroit, MI.” He answered and put the phone to his ear, drunkenly saying, “Harvey speaking. This is who?” There is silence for several seconds. Suddenly, an ominous, deep voice replies, “Harv… remember what we spoke about when you came by?” The ominous voice belonged to the International President of the Outlaws MC, based in Detroit. Harvey, realizing who he was speaking to, quickly straightened his back and replied, “Err… yes. What’s up Prez?” The President spoke to him and then quickly hung-up the phone, “I want you to start up a new chapter in San Andreas. You know that place better than anyone. My boys will be in touch.” And just like that, the conversation ended.

    That night, Harvey had dragged himself out of the Yellow Jack and began mentally preparing himself. He started getting to know his Harley, which had been passed down to him by his father. He received more and more calls giving him information and content related to the Outlaws. He was ready, but desperately needed a partner. This is where Harold Scott came in.

    Harvey and Harold had known each for a while. Harold’s father, Frank Scott, had been good friends with Harvey from when they had worked together in New York City, clerking a small, family-owned store in a poor neighborhood. Even though Harvey went into law enforcement, they stayed close and often had lunch together, expressing their thoughts on the government and their dislike of it. As Harold grew up, he and Harvey became better friends. They both expressed their love of bikes and interest in the motorcycle clubs operating in the New York area.

    After Harvey received the calls from the International President, he immediately thought to Harold. After speaking, they decided that they’d work together and get the Outlaws MC San Andreas chapter started up. Harold flew to San Andreas from New York and they met up, speaking.

     

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    It was time—they were in search of new members with the same beliefs as them and were dedicated to expanding the Outlaws’ influence into San Andreas.
     

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    “Rome wasn’t built in a day - but it burned in one.”

    The club has now set the cornerstones and laid the foundation, thus entering the most critical and difficult phase: survive, stabilize and grow. All eyes are ears from other chapters worldwide are now focused on the San Andreas chapter. Roughly 2,000 members from 43 different chapters in 23 different states are diligently watching the progress of the 44th chapter in their 24th state...

    Members nationwide would take it as a personal insult if the chapter had to put their tail between their legs, being 84 years old club has created standards, loyalty and pride. To fail this would be to fail the club and all its members as a whole. 

    The Outlaws have acquired the recently foreclosed Himen Bar on Ray Lowenstein Boulevard in Rancho and are in the process of renovating it. They plan to use it as a front for their illegal and shadier dealings, though this will not be obvious from the start. To keep a good public reputation, they have hosted several events at the location to not only find members but also make their name known to others.

     

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    Maintain a neutral status with all other criminal organizations.

    Build a bar to use as a front for the organizations’ illegal operations.

    Continue to gain members with the same values as the club.

    Host bike meets and other public events to keep a good public image.
     

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    The head honcho. The ultimate decision maker. A dedicated member of the club who always has its best interests in mind. Any big decision has to go through him—no exceptions. It’s his job to make sure that the club is running smoothly and nobody fucks up. This isn’t an easy position to get, and all those that have it are respected and longtime club members.

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    Number two. The Vice President is in charge of the club whenever the President isn’t around. They might have to make tough club decisions, but they can be overruled by the President if necessary. 

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    Third in command. The Secretary is the guy that keeps the club moving behind the scenes. He ensures that all of the club's rules are understood and is responsible for keeping amicable relations with other organizations. He collects all necessary information from the lower-ranked members and presents it to the President and Vice-President in a concise manner.

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    The money man. The Treasurer is responsible for all finances of the club and collects each member’s dues. Every meeting, they report the club’s financial status to each member. A lot of trust goes into getting this rank.

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    Makes sure that all of the club’s rules and laws are followed. All Prospects and Members fall under his arm, and it is his job to make sure that they don’t fuck up. He makes sure that all club decisions are relayed and understood by all members. If the Sgt. at Arms learns of anything that might possibly harm the club, he must report it to the appropriate figure.

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    Plans and ensures that all club runs go according to plan. They will coordinate with other clubs to make sure that the times of runs don’t interfere. Once on the road, they will act as the ranking officer, with the only exception being if the President or Vice President are present.

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    A member of the club that have proven themselves and worked their way up from the bottom. They have gained respect from other members and can order Prospects around. They are able to attend “Church” every week, where integral club decisions are made by leadership and patched members.

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    Someone that is looking to join the club but is still mainly an outsider. They will ride with the club and participate in club activities, but are far from being patched and fully representing the club. To prove their worth, Prospects will often be required to do most of the clubs’ grunt work, such as defending turf and buying drinks. Once they’ve gained the trust of leadership and other members, they can progress.

     

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    (( These expectations are all OOC. Our IC expectations can be found by speaking to one of us in-game. ))

    A focus on quality roleplay rather than money or other physical objects.

    A good understanding of the Eclipse Roleplay server rules.

    No serious admin punishments within the past thirty days.

    Roleplay is a requirement. For example, if you crash your bike going quickly, do not just get up and continue riding—call medics or other members and provide RP for others.

    Admin punishments while a member of the Outlaws must be explained to leadership. 

    Respect and maturity towards fellow faction members and other community members.

    Reasonable activity and time spent in-game.

     

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    Outlaws MC was created to be the catalyst and usher in a new style of roleplay for Eclipse Roleplay. We believe that roleplay shouldn’t be based on making the most money and having the nicest cars, but rather sticking to the story and proper character development of a faction and it’s members. It seems nowadays that RP is overshadowed by having the best cars and most money. This has become the norm for many and they’ve “conformed” as a result. The Outlaws’ main purpose is to show others that this isn’t the case—you don’t come to our faction if you are in pursuit of monetary gain or notoriety, but rather good, wholehearted RP.

     

    Credits:

    iAchieve: creation of thread and story

    Jippa: current stituation

     

    • Like 6
    • PogU 2
  2. I'm going to go ahead and revive this suggestion since I've come back upon it and am a YUGE supporter. Right now, money is spawned in and it's possible to immediately deposit this money into your bank account - this simply doesn't make sense. Having dirty money that has to be laundered in locations similar to drug labs (which could be controlled by large criminal organizations) would be perfect for this. If this dirty money is placed into bank accounts, which should be possible, I think that the LSPD's Investigations Bureau should have a way of tracking the money and catching the perpetrators.

  3. 1 hour ago, alexalex303 said:

    No.

    If you don't want to get scammed, use Highend or the markers outside the property to sell.

    This is caused by greed, because people don't want to pay the tax.

    Pay the tax, or risk getting scammed. It's a give and take.

    You want to not pay the tax, and have no risk. 

    I understand this mentality and get why you think this way. The thing is, I don’t think many fall for scams because they want to avoid tax — that certainly wasn’t my intention when I was scammed (this was a couple months ago). 

    A lot of newer players don’t have enough money for anything on low-end, high-end, or the dealership equivalent. They then see expensive cars or even cheaper cars going for lower, but not alarmingly low, prices. Some of these are even advertised in Weazel ads, which gives them legitimacy where there otherwise would be none.

    This is where poor RP ensues — many will RP giving keys but have them be fake keys without proof of creating them. Others will sign fake paperwork, get the money, and then just drive off with the car and most likely log off. While there are some good scams, the majority end up like one of those two scenarios I just described.

    While I agree that scamming shouldn’t be disallowed altogether, I think that scamming against players with the New Player tag and/or using OOC methods to execute a scam should not be allowed. Not only are they scams only for in-game money, which isn’t the main purpose of Eclipse, but hurt people’s view of our server as a whole.

    • Like 1
    • Upvote 1
  4. I think that I just might be able to give my two cents here. I play as more of a legal player (though not a great driver, so I've amassed quite a bit of reckless operation charges) and know many of the intricacies that come with such a play-style.

    With this said, though, if we're looking for more realism and similarities to real life, then a way to expunge felonies makes perfect sense. I understand and agree that felony charges should be a slap in the face and motivate people to begin living a cleaner life. Right now, though, this doesn't make much sense because once you have that felony charge, you're done - that's it - you can't join any legal factions and are basically reduced to either starting your own business (which you can't do without a stable source of income), or doing scripted jobs, which aren't much fun. I think that this leads many to continue their criminal ways and why at least 85% of the server RP crimainls. Having a way to prove that you've truly changed and in a way, expunge your records would be a giant leap for the server and RP on ECRP in general. 

    As the Head of Administration for the LSEMS (the side that looks at recruitment applications), I'd love to see someone RP being a criminal who has changed his ways and is now looking to start a better life as a medic. When I started on ECRP not too long ago, I was robbing stores with my friend and was caught once. In this instance, I was only given a petty theft charge (thanks @heartgg and @Tomis13lack). This allowed me to RP something like this, but having a way to expunge the charges, possibly with the implementation of a judicial system would allow more people to RP something similar. Hell, if an expungement system was implemented, I'd do so myself.

    Obviously, I don't think this would be for hard criminals coming straight out of factions with hundreds of felonies to their name, but mainly for people who've RPly made a mistake and want to change their ways.

  5. -1 from me Chief. In real life, when you die, that’s it - you don’t respawn with NLR rules in place (RPly comatose). As others have mentioned, people will attempt to forcibly get shot in the head or escalate a situation just to avoid jail time. Sounds good on paper, but really not a good idea in practice.

  6. I'm kind of undecided on this one. I'm not sure whether this is a necessary change. Seeing as most of the RP that happens at the current parking lot is "hends up out of car," at least from what I've seen, I don't think there's really a point in adding this. If they're all locked and immune, then there isn't really much of a point in having them be spawned in regardless. This isn't to mention the immense amount of server resources and lag that this would cause for many people. I'm not sure about this one, chief.

  7. @gyrhnr, I don't understand your hostility towards these truck drivers. From what I can see in this thread, it looks like all they're trying to do is negotiate a bit higher prices for themselves. They were initially a little hostile, but have definitely backed down and are trying to understand the entire situation as presented to them. 

    It is undeniable that truckers are integral for the daily operation of Los Santos. If it wasn't for them, we wouldn't have our food, vehicles, or many of the other commodities that we consider "normal." It is fine if store owners don't want to raise prices, because if I was in their position, I wouldn't either, since truckers will deliver regardless. But, your hostility towards them is honestly sad and makes me feel for you as a person. I'm not even a trucker, but your hostility shouldn't be shown or directed to any person.

    Think a bit more before you speak next time.

    Thanks,

    John Newton, LSEMS Commander

    • Like 5
  8. This thread has become... something. I personally feel that we need a solution that works for all parties. In the LSEMS Discord, we've been discussing this very topic. I think that we can all agree that there needs to be better RP from both criminals and cops. Part of this is making sure that crimes are accounted for. Even though it's been memed at this point, if you do the crime, you have to do the time. While it's true that this is a roleplay server, and many people want to RP outside of the prison, there is still a lot of roleplay to be done. I remember a couple of weeks ago, when I was playing on my criminal character, an old dude, I actually had a lot of fun and dreaded my sentence ending. I remember getting a little coalition of guys, and even though I was locked in my cell, I managed to encourage them in the fight against an opposing group (hey Sonny). While I wish DOC guards didn't just pull out tasers and lock you in a cell, I guess it's part of the RP. Now, with the addition of mining and poker, there's so much more to do. I actually developed my character quite a bit when I was just sitting around in prison (apparently he's a former mob boss now). 

     

    With that said, here's my suggestion (based upon input from others):

    • Let jail times go down even when logged off BUT only to two hours and at half the speed.
      • During the two hours (or more) that you're logged in, you MUST show good RP, which would be judged by prison guards (if there are none on-duty, you just get taken out automatically). 
        • This would not only promote good RP, but also give DOC guards more to do (other than AFK sim). They could choose to RP corruption, but they both them and the person they're releasing early would still have to show good RP. DOC IA could also get some more work (@Liam Crawford wink wink) and purpose.
    • Remove the AFK timer (easy enough to understand).
    • Cap the amount of prison time amassed through server-applied charges (such as Reckless Operation) to four or eight hours (could be debated).

     

    If this was implemented, you would probably see better RP overall, since it would have to be developed in prison, though I cannot confirm or deny this on a scientific level. Even though I'm speaking to you as someone who mainly RPs as a civilian, I think that there needs to be some aspect of criminal RP on the server - it not only gives PD more of a purpose, but it allows for good character development (depending on the player). The problem right now is that at least 80% of people on the server are criminals and there are no repercussions for their criminal actions. Implementing a system that not only helps them develop their RP, but also helps civilians is one that is necessary at this point. 

     

     

    • Like 2
  9. I like this suggestion a lot, but just have some quick questions. How would the labs be acquired?  Through illegal imports and the like? Also, would these function like the drug labs we have now, in which you can craft everything, or would they be limited to a single drug?

    • Like 2
  10. 2 hours ago, Wifye said:

    I should've clarified a bit more, it would be imported like guns/ammo but it would be a furniture item that gets placed down. The druglab/distillery/ammobench would not be on sale at the furniture store.

    Sounds good to me.

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