-
Posts
209 -
Joined
-
Last visited
-
Days Won
1
Everything posted by Malcolm Carter
-
+1 Very good idea, I really like what you've done with your interiors too
-
What prison is actually like
Malcolm Carter replied to Malcolm Carter's topic in Videos & Screenshots
I will give them that, it is a very nicely designed place -
Make Prison Sentence Cap at 120 mins again
Malcolm Carter replied to kennyGribbins's topic in Archive
And the point that so many people have made on the forums since the update is that these consequences are far too harsh. Yes, it's a roleplay server. So we shouldn't be putting people in solitary confinement where they literally cannot roleplay! I really wish people with police characters would stop throwing around the "actions have consequences" mantra. They need to realise that criminals and police are codependent for fun and exciting roleplay scenarios, and by placing these enormous OOC punishments on criminal players (multiple un-AFKable hours in a virtual jail is without a doubt an OOC punishment, there is still nothing to do), they are totally killing the criminal side of the server, which a sizeable majority prefer to play. Implementing cycles of debt, increasing sentences and the fines you receive all just contribute to making the server less fun. Of course people with cop characters won't care, they still get their steady hourly income, never risk any personal assets, can speed through camera zones in their cop cars and so on. I totally understand the perspective of 'criminal characters ruin the experience for law-abiding players by robbing them', but the 'hands up this is a robbery' culture can be changed by more positive measures. More criminal-focused updates; give criminals more to do, more rewards for the risk they take, and give them more opportunities fight amongst themselves instead of forcing them to go preying on civilians. The server is a police state right now. Speed in the city in a stolen car not registered to you? You've now got an automatic reckless driving charge on your head (total non-RP). Now you're wanted. Got an illegal handgun because you cannot ever get a license for committing a misdemeanour offence 6 months ago? Well unlucky pal, either never carry a gun or be wanted forever. Get pulled over by a cop who just ran your plates and try to drive off to evade them? Better hope you're driving one of the couple of expensive cars that can actually outrun a cruiser. And, even if you are, good luck to you because they've already got a chopper in the air and can x-ray for your exact location. Get shot in the head when they finally catch up to you? Well, no death RP for you because they just spent 20 minutes chasing you and there needs to be 'consequences for your actions!'. Now, take this 50k fine and go to jail for 5+ IRL hours, which you now can't AFK. But we've got lots of great content in prison, like drilling rocks and dropping them off. Amazing! What a great update, thanks guys. TL;DR it's a game, actions should have some consequences sure, but they should be balanced and not waste hours of player's time on non-content -
Make Prison Sentence Cap at 120 mins again
Malcolm Carter replied to kennyGribbins's topic in Archive
Are you actually the most boring person in the world? At the end of the day this is a game, and nobody wants to spend their free time sitting on their own in a little cell in a video game for hours on end for "misbehaving" in a virtual prison -
Government Expansion and Judicial System
Malcolm Carter replied to Clank's topic in Implemented Suggestions
Well honestly deathRP should be a right if the injuries add up, and it should be the EMTs who decide. Funnily enough, shortly after making that post I was in a very long police chase and denied death RP despite doing /analysewounds and seeing 2 head gunshot wounds and 2 neck gunshot wounds, as well as 6 other gunshot wounds. Death RP was denied because the chase had taken ages and there were loads of cops involved, and as has been said by @TheCanadian, if I get away with just a respawn at hospital, it's their OOC time that I've wasted and they want some revenge, roleplay be damned. Cops should NOT have the OOC right to deny death RP. -
Government Expansion and Judicial System
Malcolm Carter replied to Clank's topic in Implemented Suggestions
Cops shouldn't be the ones to decide if you get death RP. They almost always deny it, because why wouldn't they? If they've been chasing after you for 10 minutes and you've killed their friends, why on earth would they let you get away with that essentially punishment free? (Just a respawn). Maybe death RP could be changed up, so that if you are killed in the course of escaping police you go into an AFK-able void state for an hour or two, so that you're not right back out on the street but you don't go to jail because it's non-RP. Or, and I think this is a preferable option, give EMTs the power to decide death RP instead. They're the ones with the medical roleplay training and could approach it from a less biased position, if you explain your injuries and what happened in /do. However this is working on the assumption that they don't do exactly what the police want, which does seem to be the case from what I've seen. -
Make Prison Sentence Cap at 120 mins again
Malcolm Carter replied to kennyGribbins's topic in Archive
Also, there really needs to be like a 15 minute cap on solitary, if not just a complete removal. The DOC guards use it way too readily and often for your entire sentence. Last time I was in jail I was given 9999 minutes in solitary for disrespecting a guard; they should not have the power to complete remove your opportunity to roleplay in prison. Especially now that you can't AFK it, solitary is a purely OOC punishment. -
Maybe official gangs could have some sort of exclusive clothing item available to them, much like the official civilian factions? And then when that clothing is equipped, and if two gangs are at war, you could have KOS on enemy gang members if both you and they are wearing your official 'uniforms'. I'm not sure if this would be possible because the civ factions require a scripted full change of outfit rather than equipping a simple item of clothing, and it would somewhat limit the creative freedom to design your own outfit, but it could be a solution that makes gang wars more legitimate within the server rules. We could actually have drivebys, assassinations and other fun and realistic gang war events that are currently prevented by DM rules, forcing gangs at war to have contrived 'hands up or we shoot' moments that would not happen IRL
-
Well nothing changes until people do something about it, and it's the community managers who have the power to make these changes to try and make their communities more inclusive and tolerant
-
Motel Doors still not working properly (update)
Malcolm Carter replied to Malcolm Carter's topic in Archive
Working now, thanks! -
I never met you IC but sorry to see you go, especially over this. Personally I've found that people take advantage of the freedom of IC chat to be unnecessarily homophobic/racist/sexist in non-RP ways anyway, so really disappointed to hear that your experience of OOC platforms has been so bad
-
Make Prison Sentence Cap at 120 mins again
Malcolm Carter replied to kennyGribbins's topic in Archive
The video that you so proudly display in your signature tells another story -
It sometimes feels like the people implementing the updates don't even play the game, they take no notice of the day-to-day impact of some of the mechanics they implement
-
I really think adding debt is a backwards thing for the server - at the end of the day this is a game and the speeding fines are already a problem, creating more debt for players seems like a really bad way of dealing with this. You're just going to have people stuck in debt permenantly who eventually just leave because they're fed up of it. Speed cameras need some real reform before you even consider implementing debt: what about all those people with huge fines hanging over them that are non-RP? (such as people who got speeding fines when they were driving a stolen vehicle). It shouldn't be this easy for people to have their money taken from them by badly implemented scripts
-
Motel Doors still not working properly (update)
Malcolm Carter replied to Malcolm Carter's topic in Archive
Don't mean to sound ungrateful and I appreciate the quick feedback but have been trying that and it just doesn't work for me -
Hi, thanks for dealing with my bug report so quickly. I can unfortunately report that the issue is still not fixed and is working the same as it has done before. I have attached a video of how it works currently, and you'll notice it's exactly the same. I won't begin to pretend I understand why this is happening but I would guess it's because each of the apartments has another door right next to it, and the overlap breaks it somehow? Whenever I try to access the house management screen it just gives the 'please wait before doing the action again' message over and over. Previous thread:
-
With the vast majority of rules, there is usually at least some sort of way to tell if they are being broken. But you will never get caught using a 3rd party crosshair unless you're an idiot and upload a recording/screenshot. So what's the point in having a rule like this that can't be enforced and only disadvantages people trying to play within the rules?
-
They definitely shouldn't have removed it - as it has been said, the people who want to cheat will just use a crosshair anyway, disadvantaging honest players. And I don't see how a crosshair is non-rp when practically everyone plays in 3rd person; if you were using a gun IRL you'd have sights. At the end of the day, the RP is always going to be limited by GTA's mechanics
-
Date and time (provide timezone): 26/06/2019 00:35 GMT (But happens all the time) Character name: Malcolm Carter Issue/bug you are reporting: Unable to access property management screens or enter the correct apartment. Seems to be misplaced markers. Expected behavior: I own two apartments at the motel by High End and find it difficult to actually access their property management menus without standing in very particular places. The first apartment, Vespucci Blvd.21 makes me enter Vespucci Blvd. 22 (which is unlocked, I don't own it) when I try to enter it. I cannot access the house management screen without standing in a weird position further away from the door. For the second apartment, Vespucci Blvd. 24, it is even more difficult to access the menu. I can literally only do so whilst climbing over the balcony, which requires me to climb on top of a bike. Evidence, notes worth mentioning, steps to replicate: I've attached a video of how I currently have to access both houses