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Everything posted by \\\\\\\\\\\\\\\\\

  1. +1 Please do that. There are A LOT of things that could be added. But the small touches and fixes are the nicest - I believe many would agree.
  2. +1 for more clothing, jewelry and tattoos.
  3. -1 The best thing that could be introduced soon and FOR NOW is a Cannabis effect. By the way, all the other drugs exist IG, some criminal factions gained the 'powers' to import them. My advice would be for you to try to interact with players and just ask around... see how things go - the ideal idea of this RP community is simulating a realistic world, where you'd pretend to be a certain character. I see so many people just joining, getting on the grind for nice things and just doing the most random things like - still mentioning drugs - going on a marijuana plantation marked on the GPS (wtf devs pl0x please lets get over the 'testing') with a postal van after meanwhile RP ing some innocent 'I m applying to be a cop soon'. Just saying there are nicer things to add in first :D
  4. It means I m unsure why are you against earning good money in different ways than joining ng a governmental faction or farming. How does that affect anyone? Now let me break it down for you: You do farming alone (mostly by choice) and you get robbed once every hour(that is already unlucky my friend, been havin 800hrs total in ecrp)- you get around 45k down to 30 every 3 hours, socializing and/or just interracting with other players. You get on the road and drive, being required to be mostly focused at least 90% of the time on that and earn 30k an hour. Now if ANYTHING happens to your truck OR your trailor. (like it happened to me today in my 1hr of doing the job - 2 guys tried to rob me just for the sake of it-, cause that's reason #1 for these petty crimes not that 2.5k profit where you risk dying or 5k fines). You can lose from 10 to 15 minutes, or more in the 'crime' cases, just fixing your truck, getting another trailor. This can happen more often than you think if there are more than 50ppl actively doing something. Now the reason why I said we should stop arguing is the following: yes, this is a public forum but this is area of the forum is dedicated to suggestions. It is also open to debating and suggesting, and you are always welcomed to say your point of you, BUT you, my dear fella been on the 'more risk higher reward' for the whole time and I m just saying that everyone could already see what you're for, biased or not. If you have something different and interesting to bring into discussion feel free to do that, otherwise just leave it like this.
  5. As I said above: both have their ups n' downs. (I don't understand how'd that fuck with your farming schedule besides making less people interested in robbing your stuff so you'd be so against it lmao.) I think everyone would understand what you stand for, no point in continuing 'arguing'.
  6. I agree, but it shouldn't be about the risks only. They re different jobs. Also, not everyone likes farming and not everyone likes trucking. Hell, as incredible as it sounds not everyone can truck even (as far as I ve seen so far). I heard that now you make ~15k an hour farming. 10-11k trucking sounds about right considering you're realistically using your own fuel and, and the 'but you re going to swap the truck everytime you run out of fuel' is not only time consuming but arguably failrp. I should add that while trucking or even doing deliveries you hardly interract with anyone(in a videogame) so yeah at least money should be the reward, besides the experience of doing the job itself. It'd also presumably make the streets more populated.
  7. I think truckers should now be able to make almost as much money as the farmers. That's all.
  8. Remember the official gang update? That was very close as well :D
  9. Not necessarily, as here you open your house stash just as your regular inventory, with the same key.
  10. Yes, if you forget to leave your door locked you can get robbed, also friends can acces your stash with a key but they need to keep the place locked as well. For shipments you need to cap a turf, which is pretty hard without a solid agreement with the current gangs who run the city or without the manpower. With a turf, wich has 3 small ish territories to capture in order to gain a warehouse, you can later use to import illegal goods using that warehouse. There are currently 2 bugged 'free' turfs that some new players tried to capture as well, but they would be probably controlled by the stronger old and current groups as well if it wasn't for the bug.
  11. You don't. For now it's so easy to steal everything that's inside if the door is just unlocked. In real life, a high value stash would be probably highly secured and safely enough hidden. Not to mention that someone would spot you or alarms would eventually or right from the break in go off, so you'd have also a very limited time. And the list just goes on... security cameras etc. (for people who have something really valuable in their homes). /lockpick or something like that on a house with no consequences would feel similar to rob an 'abandoned' police cruiser off its gear with a bobby pin. There are far more prioritary, call them 'basic' things to implement before that (for the criminal careers at least).
  12. Although I agree with most of what you say, those rich people already spent hundreds of hours grinding that government income, and a total server wipe would be totally unfair for those. Let me start with saying that I've been playing on this server for a little over 6 months now and been employed as a mechanic for all that time. I'm active for a fair amount of time, and I've been much more active actually GRINDING like the others did in the past and still do(including myself when I find myself at that point where there is literally no other way of making income with such a small playerbase and so little actual diversity). Money does not mean effort or small effort on this server and everyone can get stupid rich and IT IS NOT their fault. I will also state the fact that I never owned a supercar. My most expensive vehicle was an Elegy Retro. It is still unfortunately mostly up to the majority how the want to spend their time playing the game. Some seem to just be here for those expensive, luxury assets and to show off. The most disapoointing suggestion I've probably ever seen is just a few rows under this one: someone wants implemented a designated place to hang out and show off the work of their grind... It will be vert hard to create an actual economy from the point we are now, something like that should really be thought through from the very starting point imo, and with a few things added/minor changes.
  13. its not only criminal vs cop all the time but it's true, having the only armour on the server avaible for cops and it being the damn heavy armour is really questioning... it seems like that's also a thing to make cops be able to do resist while being kind of outnumbered vs well equiped shooters, just as the musclecar super speed boost+traction for chases.
  14. +1 for chains and earrings
  15. +1, don't know why it wasn't implemented before. Doesn't really bring an 'advantage' as regular people/criminals have to pay for everything they use.
  16. It's a good idea but without a real playerbase to make it actually risky it's just another grindy script job.
  17. 1. Reduce the price of the smuggled pistols - they're more expensive than the ones bought legally IIRC 1.1 Reduce a little bit the price of bullets? 2. Add 3 more for diversity and mainly looks -adds to roleplay- ~Briefly: - rather than seeing every criminal with a shiny AK, which doesn't look that different in smuggling methods than an AR(which was removed for realism or diversity?) add the Compact Rifle as well. -add the Tec9(Machine pistol) -add the Mini SMG -add the switchblade (very decent sync in RageMP). That's it for now. Shouldn't be hard to implement.
  18. I suggest trying to add if possible, on RageMP of course: - /seatbelt command and the possibility to fly through your windshield if you f*ck up or get f*cked; - more visual damage to cars like in the official mods cars; -armor and bulletproof tyres for high prices.
  19. the adress is : play.eclipse-rp.net and the port is: 7001
  20. The cruisers should be able to outrun the average cars you see on the streets but those are far from fully performance tuned sport cars/supercars. Rising the maintenance prices on those top tier supercars can be an easy fix enough, even confiscating them for a period of time if caught. Organise, comunicate, outsmart > sounds much better than expecting to be equal one on one in almost any situation and it can bring more fun.
  21. 1.Now that it will be harder to fuck around in supercars, what about underpowering the cruisers a little bit to a realistic level compared to the other cars and restricting the weaponry: tazer, pistol, shotgun for normal cops? 2. Remove some possible money pits (for some) by adding saveable clothing asap, plus little things like /togglehat /toggleglasses. 3. PLEASE try to fix the Baller LE being stuck in place without cruise control on bug.
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