Jump to content

MrWonanother

Retired Administration Staff
  • Posts

    1,284
  • Joined

  • Last visited

Everything posted by MrWonanother

  1. Username changed to "Nachos" Thank you for your request.
  2. Those are some pogger stats not going to lie!
  3. Request accepted & completed, this is now archived.
  4. Request accepted & completed, this is now archived.
  5. Request accepted & completed, this is now archived.
  6. Request accepted & completed, this is now archived.
  7. Request accepted & completed, this is now archived.
  8. Name already in-use. Request denied and archived.
  9. Request accepted & completed, this is now archived.
  10. Request accepted & completed, this is now archived.
  11. MrWonanother

    RV Exit bug

    Video for the above as I was about to post a bug report for this - https://streamable.com/0e0nnt
  12. I could agree to this so long as the timer is 30-45 seconds.
  13. I am proposing a change to the way that gunshot wounds are dealt with on the server currently if you get shot there is no real downfall to it other than to drink some water eat some food and slowly regenerate your health, pop a painkiller to regenerate that last bit of your health back to full and go on about your business as if nothing happened. I would like to see a change that if you are shot you'll have to use some bandages or gauze that you can get by ripping up a T-shirt or an item of clothing you have on yourself and patching up your wounds for yourself this slows the bleeding but does not stop it if you do not patch your wounds you will slowly lose more and more blood this being represented by your health points slowly depleting the longer you leave your gunshot wound exposed & the only way to stop bleeding out is to have MD treat you & remove the bullet(s) this would allow some RP inside the hospital as well as expand the RP for people who are downed in a gunfight. So this change would implement a small amount of self-treatment & the ability to rip up clothing to act as a make shift gauze. However, to counteract this from being used in shootouts there could be a restriction that would not allow you to patch yourself up for 3-5 minutes while in an active gunfight and timed by time you were last shot in /analyzewounds & furthermore to this would not regenerate more health until the bullets are removed. If anyone wishes to expand on this further please post your suggestion below Regards, MrWonanother.
  14. Date and time (provide timezone): 1:10PM BST Character name: Jamie Richardsons Issue/bug you are reporting: Being on admin duty and going invisible then using the /logout command to go onto another character makes your character fully invisible to everyone no matter if load into another area or use the /logout command once again, you remain invisible. Expected behaviour: Not to be invisible on you other character when using the /logout command when doing so when invisible. Evidence, notes worth mentioning, steps to replicate: Can show upon request you can test it out yourself.
  15. +1 to the whole idea and I would like to add one change to the Chop Shop if I could that would be... > Pull up the chop shop with the vehicle > Talk to the NPC there at the time they'll then direct you to start removing certain parts of the vehicle > Starting with the windows, doors, wheels, lights > Moving onto the engine block and other misc parts of the vehicle > Once its chopped you talk to NPC to collect your money. Total chopping time being dependant if you have you have a hammer/crowbar/drill etc so with all the tools to strip a vehicle quickly it could be 5-7 minutes with one or two tools 8-10 minutes and with no tools 12 minutes. This would not only add some good realism to the idea of chopping a vehicle but would also re-add to the police charge "Operating a Chop Shop" currently you are never fully operating the chop shop because you can start the chop walk 15-25 feet away be in a vehicle be on top of a roof while the vehicle is just magically decaying.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and our Privacy Policy. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.