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Celestial

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Posts posted by Celestial

  1. Has been reported before; https://forum.eclipse-rp.net/topic/84105-empty-water-bottles-refill-goes-above-the-inventory-limit/
    Pretty sure devs/staff are aware of it, and hopefully they're just leaving it be until they can add a hotfix and/or replacement for refilling water bottles as it completely destroys cooking drugs in private labs primarily.

    Personally, I don't think this bug should be fixed for now until there's a replacement but I had to report it as bugs are meant to be reported.

    However, for a replacement, they should add a sink in furniture store that supports refilling water bottles through a WIM and costs like $50,000 to buy (could be more, since it'll be up forever and available for everyone) where when you refill water bottles, there's a 0.5s for each bottle being refilled making it 25 seconds to refill 50 water bottles. 🙂

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  2. It's going to take a few experiments and explosions for the spilling once it's in effect which is a bad loss margin. 

    I'd also like to see a reintroduction to the refilling in properties system officially instead of it being considered a bug that got removed, regardless of people who had sinks in their property for good rp.

    The furniture store sink items could have a 'Refill Water Bottle' WI (for the radius, and the one in inventory would be for natural sources). Each bottle would take 0.5s to refill, so 25 (50 vol.) would take 12.5s. That can later be added into the properties taxing for running water in a property. The same would work with the refilling in inventory system. 

    I generally think that would balance the system even more whether the spill heating stays or not because it's hard to be refilling water bottles with over-volume in your inventory/crate such as holding 1000 vol. worth of bottles in your inventory due to the inventory system allowing it to fully maximize. This is a small thing to work on that is beneficial for everyone and balanced instead of the insta-refill feature. 

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  3. Greetings, Eclipse Community!

    I’ve created this thread to discuss the latest patch which was applied on the 14th of November.

    image.png.bbc598fad89194d3c4ef1a008da71c65.png

    My own experience has shown me there is absolutely no justification for changing it.
    After testing, the system revealed itself to be extremely unstable and pointless. Utilizing private drug labs no longer seems convenient.

    The goal of this is to transfer players to public drug labs and is completely understandable, but I think there’s more to cooking than most people think.

    However, with that recent change, cooking in a private lab has become totally useless and all the money a player have spent on a big lab goes the same way.

    The Good:

    • The spilling is a realistic way to replicate a real life phenomenon–the spilling of chemicals once you throw in the combination.
    • It’s another task to do while cooking, so it's not as easy. It also gives you another thing to do instead of being afk to only pour water every now and then.

    The Bad:

    • The script is broken, ;
    1. Once you successfully clean the spill of a drug table, a whole different group of tables gets cleaned as well or its spill randomly vanishes.
    2. The action timers when a cook is in-operation of a big lab makes it difficult to handle, hence a huge loss to those who own big labs.
    3. Once the change is in effect, on the 17th, people will only be able to cook on 10 tables at most. As NBDY stated, when a table is under the spill effect, it’ll go warmer.
    • Cooking ticks of having to pour water every 4 minutes is too low for you to do two tasks at once.

    Solutions: (please try to add your solutions or adjust to mine and be constructive)

    • First of all, fix this bug as I believe it is part of the mess:

    https://forum.eclipse-rp.net/topic/113516-ui-drug-table-shifting-options-at-the-end-of-cook/

    • Revert back to the old system.
    • Make the spill ticks significantly low and let spills only happen after the cook is finished and that it doesn’t affect the heating of the table, however, for every spill tick, it adds up one action timer tick. So, if one spill happens and another and another (3), you have to do the action timer 3 times, and in the end, you can’t add more chemicals to a table for the new cook in the future if the table is spilled so you would only have to clean up after finishing cooking.

     

    • Like 5
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  4. Please fix. When someone enters the property while cooking and you have something else other than the first option selected, it resets to the first one. It never happened before until the patch released close to the timeframe of when this thread was made.

    On 5/22/2022 at 5:16 PM, Celestial said:

    This started happening after the furniture store vents, refilling water bottles in properties were disabled and changes to heat. It wasn't present before.

     

    • Like 1
  5. I believe there should be a server-owned-dealership that auctions 3 randomized 'special vehicles' every month and get rid of the auctioned vehicles on forums.

    These vehicles will have a base price that is set by admins, in which that base price will vary depending how many of these vehicles are player owned.

    For example, the Emerus (this is just an example, it could go for the Tractor, Dinka Go Go Monkey Blista, etc.). It's set base price could be 40 mil. Let's say 8 players own it? The price will go down by 8*2.5%, that makes it go for 32 mil. If the percentage reaches 50%, the price can't go any lower than the base price [-] the 50%.

     

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  6. I believe the values I have suggested for the volume were too much. I've adjusted it to 1,500-2,500. Hauling is so bad with 500 vol., hiring people to help you haul is even worse as its pricey especially when you've got to do it multiple times a day, not to forget about the shit truck speed and how nerfing low grips deeply affected their speed. Starting hauling companies/factions always fail as well, so I don't see why not increase the trucks volumes and adjust prices? We don't even have the newly added trucks by Rockstar in the server... I mean, if the volume is going to be 500, the trucks speed should increase by 25 or 30 percent. 

    On 8/31/2022 at 4:11 PM, Bill Breacher said:

    +/- 1 on the concept of larger truck capacities. I agree that realistically it would make sense to rebalance this, but we need to consider the game balance as well. Capability to move a lot more can impact things such as fishing, oil mining, or ore mining and the economy of those. Can also impact certain criminal activities such as drug movement or illegal shipment drops. I don't know what that impact necessarily looks like, but it should be considered before changing something like this. 

    That's 250 fish to fill a truck with 500 vol. and it takes 8 hours to do it (done it) and gives you a payout of like 50k, practically the same for any other job as there's a replenish timer on work actions. More time spent on the server = better cash payout. My character does personal hauls a lot and I find it extremely bad that trucks only have 500, but Burgershot has a fridge with 4,000 vol. And how many slots in the fridge? 50? 🤣

  7. Still needed. Just found out that

    On 5/23/2022 at 10:21 PM, Vixxey said:

    When there is more than around ~1,300 on the ground, the furniture starts to flicker/disappear completely until the drugs are collected and you would have to relog or re-enter.

    It's very annoying, including the worry of a server restart whether its planned or a crash.

  8. On 9/1/2022 at 10:02 AM, equ1nox_ said:

    I have seen crims in a 4 stacked Schafter V12 thats armored 😭 so i think thats cap. I had to make sure that it was armored so I used control + x and sure enough it said Schafter V12 (Armored)

    that's spawned and wasn't used to clap

  9. The server's existing trucks should have a much bigger volume than 500.

    • A small-regular car has 150 vol.
    • A bigger-regular car has 200 vol.
    • A truck has 500 vol.

    Obviously bikes, sports and supers are out of the box. This is only used to compare sizes.

    Trucks have trailers which should fit in 4-6 (not sure) cars, stacked behind and on-top of each other inside the truck's trailer. Now, that is only just the cars which includes the trunk as well as the car's entire body/skeleton.

    I believe trucks should have varied storage sizes ranging from 1,500 to 2,500 with viable prices based on their performance and storage.

    Fun Fact:

     

     

    Burgershot's little fridge that is almost the size of a Panto has a total volume of 4,000 which is divided in 4 compartments. I don't understand how this computes. 🤪

    FMFOn4T.pngy8XqNhy.png

     

     

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