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Civillian Rework [SUPERPOST]

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Civilian Rework


Clothing Recycling
Where: Lesters Warehouse
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Why: The warehouse has sewing machines already so it adds to immersion.

What: Players can take unwanted clothing items and drop them into a designated blip.
Dependant on the clothing size depends on the pay and notification. An example of this would be:
Hats: $100
Shoes: $110
 
Trousers: $150
Tops/shirts: $135

Coats/Jackets: $175
Accessories: $75

The prompt would read something such as: You have recycled your clothing item and received AMOUNT



Burgershot Jobs

Where: Vespucci Burger shot (Other locations could be opened)

Why: There is already a custom script that can be implemented to make the interior enterable.

What: Players are able to go into the back and press Y in the designated Blip to join the Burger shot work force. This will spawn them into a fast food
outfit and give them a prompt box that will explain how the job works

It begins by following a series of blips in the kitchen,

you must stand at the fryer, press E (A timer will start that says: Frying Fries).
Then you must go to the oven and press E (A timer will start that says: Flipping Burgers)
Then finally you will go to the desk and press E (A timer will start that says: Packing Orders)
Players are able to do this sequence once every 10 minutes, each sequence will pay them $500.


Along side this, they will also have the option to man the desk, if another player comes in ordering food they have the following options:
Customer will have a prompt when approaching cashier /orderfood burger/donut/sandwich/soda/water/coffee [CASHIERSID]

(Example of command: /orderfood burger 255)
Cashier will then get a prompt that says: ID 109 wishes to purchase fastfood from you, type /acceptfoodorder 109 to complete the order

The Cashier will recieve 5% of the order total. The Customer will recieve a burger at a specified cost.

 

These options give civilians an oppertunity to make money but also the oppertunity to roleplay and to encourage immersion.

 

There is also the possibility for deliver drivers, you could dial 777 and it would open the option to order foods and give the option for a quantity. Then a delivery driver could /acceptFFdelivery and it would give a blip to the location.



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Carwash - Strawberry

Where: Strawberry - Opposite the general store

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Why: It's already there, people already know the place.

What: Players would go to the side entrance of the car was, pressing Y. It would put them into a designated outfit (I would recommend shorts, converse and a polo, generic but appropriate)
A customer could arrive in the car park with their car, approach an attendant and say hey, i'd like my car washing.
The attendant would roleplay looking at the car and say sure, looks like a basic wash and wax. Then type /offercarwash [ID]. Customer types /acceptcarwash [ID].
The customer would then have to drive the vehicle into a large blue blip INSIDE the car wash for the command to work.
Attendant would then type /washcar [LICENSEPLATE]. A timer would activate and once complete the car would be clean.

Base price for a car wash could be $250 per wash.

 

 

Construction Worker

Where: There are two construction yards in Los Santos City, Downtown and near Hawick Ave.
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Why: They are two static construction sites, perfect for immersive RP and oppertunity to earn money statically instead of driving.

Lots of civilian jobs also require travelling, it would be nice to see a static job that is relatively safe with an easy-ish turn over.

What: 
Workers will report to the construction site office, Alta street construction example:
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Workers would press Y and it would put them into the construction outfit. Such as this:
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Workers would then have to follow/find the blips located on their maps to go to a work van to collect tools, which will spawn a crate in their hands.
Workers have to then carry said crate to designated markers, press E in the marker which would trigger the crate to drop and cause the character to start a building animation.
Therefore simulating a building type scenario. These simulations would be timed, similar to farming.
Once 4-5 areas have been worked on, the supply box would be empty. The player would then need to continue back to the work van area to collect either more tools or return the tool kit if they wish to finish the job.

There is also the capability to spawn in the dozer when prompted at the office to follow blips similar to farming too.
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I would suggest however, to prevent people from taking the vehicle off site, the minute it exits the construction grounds, it despawns and gives you a prompt (Your working union has reclaimed the vehicle, you can't take it off site!)

 

Rail worker

Where: Entrance could be the highway entrance, they'd have to enter on foot, walking down to the office located down there.

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Why: Other entrances are civilian foot entrances and it'd be better for immersion to go the other way.

What: Once at the office, they press Y spawning them in the construction clothes.
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They would also be able to spawn a work vehicle for their work

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They would then be given points on the rail track that they would have to begin performing maintenance on the track. Little blips would spam, they would have to go to the back of the truck, take out a small box similar to go postal, they'd go to the spot, press E and an animation would begin in which they would be kneeling on the floor placing something down or fixing something.
There would be 10-15 blips per van load, then they would have to return to get supplies.

I think this job would be a great build up to a BIGGER possibility (Working trains!)

WORK IN PROGRESS (TO BE UPDATED)

 




 

Edited by arcangel
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