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Percival

Bus Driver Job (Practical, interactive, useful)

IMPLEMENT BUS SYSTEM OR NOT?  

39 members have voted

  1. 1. IMPLEMENT BUS SYSTEM OR NOT?

    • YES - A WORKING PUBLIC TRANSPORTATION FOR ALL IS WHAT THIS SERVER NEEDS! PPL BE STRANDED WITH $0 FROM ROBBERIES! #DONTROBBANKS
      36
    • NO - PERCIVAL STOP MAKING COMPLEX SUGGESTIONS, SERVER ISNT READY FOR THIS. #ROBBANKS No one cares.
      3


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Posted (edited)

+1 love this idea and anyone who goes to this level of an idea deserves to have it put in, especially when it’s something that will only cease to improve everyone’s RP experience! Great suggestion #legaljobs4eva

Edited by ITZ_THE_F0NZ
Posted
On 3/19/2020 at 5:48 AM, Olipro said:

+1 This is a nice idea.

A few ideas I have to improve it (in no particular order) are:

  1.  The limit should be more than two players per route; this would allow for a good service frequency under optimal conditions - longer routes should have a higher limit.
  2. Failing to reach the next stop within a reasonable amount of time gets you kicked off the route. (countdown timer)
  3. Failing to remain at a stop for a reasonable amount of time also gets you kicked off the route. (countdown timer)
  4. Players cannot choose the route; they are assigned based on whatever has the least coverage or randomly if all are equally covered - accounting for distance.
  5. Don't require players to enter commands to announce routes; automate it.
  6. While performing the bus job, you are considered to be a government employee for the purposes of charging anyone committing a crime against you.
  7. All buses are RPly pre-fitted with cameras; this assists with crimes against the driver and for passengers to report the driver for unsafe operation of the vehicle.
  8. All buses RPly have a bulletproof section around the driver's cab so a player cannot board the bus in an NCZ and then RP pointing a gun as soon as it exits the NCZ.
  9. When all routes are filled with drivers, any other players wishing to do the bus job are given a "test route" which would just be the existing mechanic.

+++++1 to all these, the only addition that I would make is to also not force stop the bus as soon as a pixel touches the bus stop area, currently buses are forcibly stopped in the middle of the road, and with the implementation of the countdown timers at stops I feel this is doable.



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