AtlasOLimbo Posted November 14, 2025 Report Posted November 14, 2025 At least for SD, our uniform menu has grown obscenely long. It'd be nice to have further dropdowns for uniforms to allow for variations, like how weapons have for different attachment setups. Can we also please return the slight accessories like different armors or different insignias like we had years ago? Pretty please. Quote
Dapph Posted November 14, 2025 Report Posted November 14, 2025 +1. Bring back toggleable armor like we had prior to the clothing update, just that would probably half the uniform list. Quote
AtlasOLimbo Posted November 14, 2025 Author Report Posted November 14, 2025 5 hours ago, Dapph said: +1. Bring back toggleable armor like we had prior to the clothing update, just that would probably half the uniform list. This. Having the traffic vest and standard Kevlar as something add-able alone would make life a lot easier. Quote
Requiem Posted November 14, 2025 Report Posted November 14, 2025 I certainly agree with this suggestion. The uniform list for LSPD right now is hundreds of loadouts long, and each member of the faction sees dozens of these uniforms in their own loadout lists currently. It's also difficult to navigate and find the uniforms you wish to modify. What I think would be great to see would be the capability for faction leadership to set the clothing items they wish to allow each faction rank and branch to have access to, then each member of the faction could just create their own custom loadouts from that pre-chosen list of items they get access to and then they would only see their own loadout list when they pull up the faction loadout menu. This would allow for freedom and flexibility for both the faction leadership and the faction members and solve the insanely long lists we have now. So for example in LSPD/LSSD - Detectives/investigators would get access to any DB appropriate clothing, the relevant armor options for DB units, and the rank insignias that a detective would have access to. The faction leader would create that list of allowed clothing for anyone in DB, then each individual rank (Detective I, Detective II, Detective III, etc) would have access to a subset of that specific to their rank permissions. This capability could be expanded and be flexible for other types of factions as well. 2 Quote
Ms.Somebody Posted November 16, 2025 Report Posted November 16, 2025 On 11/14/2025 at 11:27 AM, Requiem said: I certainly agree with this suggestion. The uniform list for LSPD right now is hundreds of loadouts long, and each member of the faction sees dozens of these uniforms in their own loadout lists currently. It's also difficult to navigate and find the uniforms you wish to modify. What I think would be great to see would be the capability for faction leadership to set the clothing items they wish to allow each faction rank and branch to have access to, then each member of the faction could just create their own custom loadouts from that pre-chosen list of items they get access to and then they would only see their own loadout list when they pull up the faction loadout menu. This would allow for freedom and flexibility for both the faction leadership and the faction members and solve the insanely long lists we have now. So for example in LSPD/LSSD - Detectives/investigators would get access to any DB appropriate clothing, the relevant armor options for DB units, and the rank insignias that a detective would have access to. The faction leader would create that list of allowed clothing for anyone in DB, then each individual rank (Detective I, Detective II, Detective III, etc) would have access to a subset of that specific to their rank permissions. This capability could be expanded and be flexible for other types of factions as well. I will have to agree with Requiem, in EMS the loadout is super long, and full of uniforms that unless you’re part of the division for, you cannot use. Being able to set what clothing items ranks can access and allowing the players themselves to curate their own uniform/fl list to their own specificity within their faction guidelines to prevent NRP and failrp would be very beneficial. It would cut down on the long list you need to scroll through, and save time outside of the initial creation of your uniform. As a workaround for whenever you have a new hire, or someone reinstating there could always be a ‘default’ uniform available for them that they automatically change into upon clocking in that they can later adjust to their own specifications to save on time when trying to get trainees or reinstatements trained rather than having to wait 30-1 hour for them to cobble together a valid uniform. 1 Quote