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Carl Vespucci

Make experience exponential

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Posted (edited)

Instead of making this a long suggestion thread. I will make it super simple and easy but I think this would add benefits to the experience of grinding. 

One thing that felt lackluster for me was as I leveled up through different systems and unlocked more trucking routes, or higher tier drugs, I was always awarded the same experience. 

I think as more things come out with stats and levels, each tier/progression should be rewarded with slightly more experience.

EX 
LSD low: 12 XP

LSD Med: 13 XP

LSD High: 14 XP

LSD Top: 15 XP

 

 

Or legal sided

Biff Truck:  120xp 

Benson Clothing: 130xp

Fuel Delivers: 140xp



Or Say fishing comes out

 Level 1: Carp 3xp
 Level 10: Bass 5xp
 Level 20: Salmon 10xp




Why? I feel like each tier should bring a reward and a sense of accomplishment and reason to push towards the next tier, 

This also rewards the players who have already grinded they will have access to the higher tier to keep there spot on the leaderboards.

Edited by Carl Vespucci
  • Like 2
Posted

-1 they should make it even slower actualy.

BUT! There should be more rewards in between that have actual significant player experience changes.

like being able to plant weed anywhere al level 75 cooking and operating your own private druglab at lvl 100. Stuf that make you sign your divorce papers and start grinding. Idc if i have to geind 365 day the comming year. If that means the end goal has significant difference .

  • Like 1
Posted
1 hour ago, Ritchie Stones said:

-1 they should make it even slower actualy.

Slower ?!?!?!?!? buddy, have you thought about just how many drugs you actually have to cook to level up ? just to get to level 100 you need to cook close to 10,000 drugs, each drug consisting of a little over 2 minute timer. That alone is 375 hours of cooking drugs on a roleplay server, a video game. Now obviously it will get done, people will accomplish getting to level 100, but it should not be made harder to accomplish this.

I really like Carl's idea on how the better tier of drug you cook the more XP you get, I can also agree with what Ritchie said about having more rewards in the rank system itself, if you look at trucking for instance, it's basically every 5 levels you unlock something new, it's more rewarding and makes people want to do it more when they can look and see that, "oh just 5 more levels and I unlock this" instead of, "oh 25 more levels just to be able to unlock this..."

+1

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