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Since normal GTA already includes animals maybe it would be a nice idea to include hunting as a form of legal income, hunters would have to follow rules and regulations which could be enforced by rangers which would in turn introduce another faction. Example rules would be humane hunting where you'd have to get an extra license for hunting and only use hunting appropriate weapons, whilst inappropriate weapons would ruin the skin/meat of the animal making it worth nothing at sale. Also ramming animals would be prohibited and using hunting weapon would also be strictly prohibited outside of hunting zones. The money earned from a kill could be randomly generated based on stats as weight, skin type and horns etc. For example albino animals could provide a very high reward but also be very rare. 

So to summarize hunting:

-New income as a job title "Hunter"

-New faction of "Rangers"

-New license to obtain title of "Hunter"

-Certain places could be made into lodges and be made into NCZs

-Weapons purchasable from lodges which can only be used in hunting zones

-New quad bike vehicle used for hunting

-Reward based on randomly generated animal traits

      -Albino animals give extra reward

 

Please comment your thoughts and any alterations/additions you could suggest 😄

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This would be a very interesting job idea. However, if you look at this from a developers point-of-view this would be near impossible to implement. There are no animals in GTA Online for the purpose of synchronization and on a rage-mp server with the amount of players eclipse has, the desynch would be horrible.

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6 minutes ago, Copes said:

This would be a very interesting job idea. However, if you look at this from a developers point-of-view this would be near impossible to implement. There are no animals in GTA Online for the purpose of synchronization and on a rage-mp server with the amount of players eclipse has, the desynch would be horrible.

what if there was a system where only 10 players were allowed to hunt at a time that would limit the number of people wandering around in the hunting zones and hunters would hunt individually so even if im shooting an animal for you i might be shooting into thin air but maybe that wouldnt be too much of a problem and we could enjoy hunting with desync? Unless that is not what the problem with desync would be? I have no experience in any sort of development btw

 

also with the 10 player limit youd have to reserve a time for yourself and it would be limited to like 2/3 hours in-game time

 

Edited by Cinek0344
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1 minute ago, Cinek0344 said:

what if there was a system where only 10 players were allowed to hunt at a time that would limit the number of people wandering around in the hunting zones and hunters would hunt individually so even if im shooting an animal for you i might be shooting into thin air but maybe that wouldnt be too much of a problem and we could enjoy hunting with desync? Unless that is not what the problem with desync would be? I have no experience in any sort of development btw

 

also with the 10 player limit youd have to reserve a time for yourself and it would be limited to like 2/3 hours in-game time

 

I'm talking in regards to overall server desynch. If the animals were only visible to that specific hunter (client-side) then from what I know it could very well be a possibility. Good idea brotha.

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1 minute ago, st3fan333 said:

One problem is that RageMP doesn't support NPC's. How would that work out?

 

Well I'm not sure about that but NPCs in the city are impossible to maintain due large amounts of desync with such a high number of players in the server however in the case of animals we can disregard desync completely as it will all be client side and each player will therefore have there own set of spawning NPCs, once again I have no actual experience in development so this is all hypothetical. Also animals could also only spawn whilst you are hunting meaning that you wouldnt be able to just shoot them whilst driving around.

 

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Just now, Cinek0344 said:

Well I'm not sure about that but NPCs in the city are impossible to maintain due large amounts of desync with such a high number of players in the server however in the case of animals we can disregard desync completely as it will all be client side and each player will therefore have there own set of spawning NPCs, once again I have no actual experience in development so this is all hypothetical. Also animals could also only spawn whilst you are hunting meaning that you wouldnt be able to just shoot them whilst driving around.

 

I get you but my point is that I think RageMP doesn't support NPC's at all. So implementing NPC's might be impossible on RageMP.

 

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2 minutes ago, st3fan333 said:

I get you but my point is that I think RageMP doesn't support NPC's at all. So implementing NPC's might be impossible on RageMP.

 

yes but maybe that is server side and maybe theres a way of spawning npcs client side, idk this is all hopeful speculation.

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25 minutes ago, st3fan333 said:

I get you but my point is that I think RageMP doesn't support NPC's at all. So implementing NPC's might be impossible on RageMP.

 

 

21 minutes ago, Cinek0344 said:

yes but maybe that is server side and maybe theres a way of spawning npcs client side, idk this is all hopeful speculation.

I may be wrong but in rage I believe it is possible to have x amount of NPC's spawn individually via script at a certain coordinate, dimension, etc. Not all over the map of course because of desynch (In this suggestion it would be at a designated hunting ground I assume). We can speculate all we want but in the end somebody who is on the dev team would have to take a look at this and give a definitive answer.

Edited by Copes
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