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Jay Plague

Entire re-work of farming & cooking and supply chains

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Posted

Have supply chains that give multiple players and organizations more business interaction.

Raw > Produce > Supply.
 

For example Alcohal.
==================
Farm wheat > Distillery> Bar that sells it.
Farm Grapes > Distillery > Whinery

This opens up business opportunities for Farming companies, Producing companies, and Retail owners. Plus this will drive player interaction which is always a plus. since right now you can buy alcohol from a convenience store with 0 player interaction.

 

Cigars/ cigs
=============

Grow tobacco > Places that dry it out and roll it > at retail locations (very similar to the current drug processing system)

Food
==========
Farm variety of different fruits and vegetables > Restaurant buys specific ones for different types of recipes. (restaurants could each get a specific unique food recipe depending on the type)

Weapons
=============

Metal from mines > Metal processing > Gunstore 

I think this system could be very useful in developing Civilian RP and business RP as it would create numerous new jobs that are actually useful to the economy instead of mini game freelance jobs. plus drive player interaction. I understand that this would be prolly super hard to implement, but currently the system in place i feel is lacking. Convenience stores hold a monopoly on all food/drinks except burgershot. Cooking RP is nonexistent except for burger shot (unless you count cooking raw meat) and business RP is lacking as the only way to make money off food or drink is to upcharge it. I think these changes would create a lot of new ways to RP and make money without being a criminal or wanting to drive a vehicle from point A to point B.

  • Like 1
Posted

+1  honestly people would love to role play these businesses they have requested and purchased for food and drink and the ability to customize them and create different menu items and recipes. It's long overdue.   

Posted

+1

Its unfortunate that development wise, Part time jobs have always been seen as filler jobs in terms of their gameplay which is almost always just, go to a place and do some skillchecks until your pockets are full then drop it off. would love to see it get more attention.

Posted

It's already been suggested before directly to the founder.

 

Still think this is an amazing idea.

Don't hurt to try and get it done again. But as @Quietthecutiesaid. These jobs are mostly just here to give players money untill they join a legal or crim faction with money.

 

Honestly. A really wasted potential to not expand on them more.

Posted (edited)
48 minutes ago, inorigj said:

It's already been suggested before directly to the founder.

 

Still think this is an amazing idea.

Don't hurt to try and get it done again. But as @Quietthecutiesaid. These jobs are mostly just here to give players money untill they join a legal or crim faction with money.

 

Honestly. A really wasted potential to not expand on them more.

I think the biggest reason the Devteams not hot on the idea is because aside from burgershot my beloved and a nod to roadworkers, all of them are solo endeavours requiring no help or interaction with other players. er go, not good for a RP server.

The amount of work that would be required to change this would make it the biggest development project the servers seen in quite some time and it would also be very hard to monetise aside from VIP bonuses when it comes to speeding up the processes.

Edited by Quietthecutie
Posted
1 hour ago, Quietthecutie said:

I think the biggest reason the Devteams not hot on the idea is because aside from burgershot my beloved and a nod to roadworkers, all of them are solo endeavours requiring no help or interaction with other players. er go, not good for a RP server.

The amount of work that would be required to change this would make it the biggest development project the servers seen in quite some time and it would also be very hard to monetise aside from VIP bonuses when it comes to speeding up the processes.

Yeah, I can agree on that

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