EnkoY Posted August 26, 2024 Report Posted August 26, 2024 Date and time (provide timezone): 26AUG24 15PM Character name: Gunnar_Klokberg Does this issue appear again after full game restart?: Yes How many times did this issue apear for you?: So far only with one NPC Issue/bug you are reporting: NPC remains affiliated even after all influence points have decayed. Additionally, hourly decay was up to 4 points per hour for that specific NPC, even though we were only overexpanded by 2 Turfs at Tier 2. (Core + This NPC) The affiliation and added decay was removed once we sold a single wheel to the mechanic NPC Expected behavior: NPC affiliation should stop once Influence drops below a certain point and not remain when influence is at 0 Evidence (MUST either photo or video) , notes worth mentioning, steps to replicate: Sell product to NPC, allow for the influence to decay. Vehicle license plate number*: n/a
Harley Posted August 27, 2024 Report Posted August 27, 2024 A quick fix we've used for this is to wait for it to drop to under 20% - Then sell 1 item to the dealer (preferably for you the smallest you can get). From what I can gather turfs only update the "owner" when someone drops on it, so it doesn't check for a new owner as it decays. So for Businessmen - Wait for under 20% and drop the smallest packed cash you can find on it Mechanics - Drop a wheel or something small on it when it's under 20% Pharmacist - Sell 1 blunt to the dealer when under 20% Broker - Sell a cheap piece of scratched furniture when under 20%. Hope this helps until a fix comes 1