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Casino Improvements

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Hello.

Been playing the casino recently (not going well), but I think there is a few great things that could be added to the casino.

Firstly, something simple just like a number history like in live casinos where you can see number historys --> I think this would just be a nice addition to the HUD which currently is quite bare.

(picture for reference, not mine)

image.png.0b49e562779662b024dba4dd093333bf.png

 

Secondly, in the high limit area, something like a special version of roulette would be really fun i think. Something like fire blaze roulette where there are some 'fire' numbers which offer potential higher multipliers. Its kind of a minigame or special addition of roulette. --> I feel this would add more to the casino and be able to switch it up a little bit.

 

I understand there is script limitations to this and may be hard to implement, however just an idea from my behalf!

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There is a potential problem with showing number history as no script can be truly random, though from what we've heard tracking said "random" pattern is next to impossible and would require more manpower and brainpower than the entirety of Team Strike. I like the idea, would have to see if Paulius thinks it could be abused in that way. (Obviously you can just manually track it, but that is far more difficult and tedious than this would make it.)

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51 minutes ago, jason said:

There is a potential problem with showing number history as no script can be truly random, though from what we've heard tracking said "random" pattern is next to impossible and would require more manpower and brainpower than the entirety of Team Strike. I like the idea, would have to see if Paulius thinks it could be abused in that way. (Obviously you can just manually track it, but that is far more difficult and tedious than this would make it.)

Ahh do you mean that basically, having a number history would make it more abusable than helpful in a sense?

Also, do you think the second part of the suggestion would be possible? Or would your approach be the same to that also? 

 

Thanks. 

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Second part would only be abusable utilizing the same method which would be easier done with the number history. Again, it's so unlikely and the range would be so large and far apart that you'd have to be scripting the observance at that point, but the risk exists. I like both ideas.

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13 minutes ago, jason said:

Second part would only be abusable utilizing the same method which would be easier done with the number history. Again, it's so unlikely and the range would be so large and far apart that you'd have to be scripting the observance at that point, but the risk exists. I like both ideas.

Thank you for the input.

Yeah I understand the abuse side and I guess the casino is quite new itself so still seeing how its going initially im assuming before making any changes, but just a suggestion if any changes were being made in the future.

Im sure it would be a tedious process though to implement it with the concern for abuse as I have heard there have already been a few abuse issues with current casino ( i may be mistaken)

Casino has been great so far as I have used it, script is really great and something different, a big improvement from tequila-la ( this does not mean I have earned money, I am 150k down)

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On 3/20/2024 at 9:07 AM, jason said:

There is a potential problem with showing number history as no script can be truly random, though from what we've heard tracking said "random" pattern is next to impossible and would require more manpower and brainpower than the entirety of Team Strike. I like the idea, would have to see if Paulius thinks it could be abused in that way. (Obviously you can just manually track it, but that is far more difficult and tedious than this would make it.)

To my understanding a good RNG script involves a number/outcome database, a start point, a direction and a duration. The database holds a string of all outcomes, arranged randomly in a sequence, maybe for roulette 2000 outcomes noted in the code. 1,23,45,1,32,69 etc. Then theres the duration the sequence can run for 10,20,50, outcomes and the direction, forward or back in the database before the code selects a new starting point and duration. And repeats.

None of this is truly random. True randomness is very difficult to code/process. But with the combination of a 2000 outcome database, 200 starting points within that database, 20 or so durations for running outcomes from that starting point and the coinflip of weather it runs forwards or backwards you can create something thats very close to true randomness, at least, it would be incredibly difficult to pattern predict the next outcome.

Apologies for the math rant.

Edited by Quietthecutie
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I totally get where you're coming from with the suggestions for the casino. Adding a number history like you'd see in live casinos sounds like a spot-on idea. It would not only enrich the HUD, which you rightly pointed out feels a bit bare, but it could also help us all strategize a bit better. That touch of realism might make the virtual experience feel more connected to the thrill of physical casinos.
To build on that, how about integrating some themed slot games? This could attract more players and add a vibrant tapestry to our gaming experience. Imagine games that not only offer great payouts but also tell a story or connect with us on a different level!

Edited by Joeleones7
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