Sigma Posted March 19, 2024 Report Posted March 19, 2024 Hello. Been playing the casino recently (not going well), but I think there is a few great things that could be added to the casino. Firstly, something simple just like a number history like in live casinos where you can see number historys --> I think this would just be a nice addition to the HUD which currently is quite bare. (picture for reference, not mine) Secondly, in the high limit area, something like a special version of roulette would be really fun i think. Something like fire blaze roulette where there are some 'fire' numbers which offer potential higher multipliers. Its kind of a minigame or special addition of roulette. --> I feel this would add more to the casino and be able to switch it up a little bit. I understand there is script limitations to this and may be hard to implement, however just an idea from my behalf! Quote
jason Posted March 20, 2024 Report Posted March 20, 2024 There is a potential problem with showing number history as no script can be truly random, though from what we've heard tracking said "random" pattern is next to impossible and would require more manpower and brainpower than the entirety of Team Strike. I like the idea, would have to see if Paulius thinks it could be abused in that way. (Obviously you can just manually track it, but that is far more difficult and tedious than this would make it.) Quote
Sigma Posted March 20, 2024 Author Report Posted March 20, 2024 51 minutes ago, jason said: There is a potential problem with showing number history as no script can be truly random, though from what we've heard tracking said "random" pattern is next to impossible and would require more manpower and brainpower than the entirety of Team Strike. I like the idea, would have to see if Paulius thinks it could be abused in that way. (Obviously you can just manually track it, but that is far more difficult and tedious than this would make it.) Ahh do you mean that basically, having a number history would make it more abusable than helpful in a sense? Also, do you think the second part of the suggestion would be possible? Or would your approach be the same to that also? Thanks. Quote
jason Posted March 20, 2024 Report Posted March 20, 2024 Second part would only be abusable utilizing the same method which would be easier done with the number history. Again, it's so unlikely and the range would be so large and far apart that you'd have to be scripting the observance at that point, but the risk exists. I like both ideas. Quote
Sigma Posted March 20, 2024 Author Report Posted March 20, 2024 13 minutes ago, jason said: Second part would only be abusable utilizing the same method which would be easier done with the number history. Again, it's so unlikely and the range would be so large and far apart that you'd have to be scripting the observance at that point, but the risk exists. I like both ideas. Thank you for the input. Yeah I understand the abuse side and I guess the casino is quite new itself so still seeing how its going initially im assuming before making any changes, but just a suggestion if any changes were being made in the future. Im sure it would be a tedious process though to implement it with the concern for abuse as I have heard there have already been a few abuse issues with current casino ( i may be mistaken) Casino has been great so far as I have used it, script is really great and something different, a big improvement from tequila-la ( this does not mean I have earned money, I am 150k down) Quote
Quietthecutie Posted March 22, 2024 Report Posted March 22, 2024 (edited) On 3/20/2024 at 9:07 AM, jason said: There is a potential problem with showing number history as no script can be truly random, though from what we've heard tracking said "random" pattern is next to impossible and would require more manpower and brainpower than the entirety of Team Strike. I like the idea, would have to see if Paulius thinks it could be abused in that way. (Obviously you can just manually track it, but that is far more difficult and tedious than this would make it.) To my understanding a good RNG script involves a number/outcome database, a start point, a direction and a duration. The database holds a string of all outcomes, arranged randomly in a sequence, maybe for roulette 2000 outcomes noted in the code. 1,23,45,1,32,69 etc. Then theres the duration the sequence can run for 10,20,50, outcomes and the direction, forward or back in the database before the code selects a new starting point and duration. And repeats. None of this is truly random. True randomness is very difficult to code/process. But with the combination of a 2000 outcome database, 200 starting points within that database, 20 or so durations for running outcomes from that starting point and the coinflip of weather it runs forwards or backwards you can create something thats very close to true randomness, at least, it would be incredibly difficult to pattern predict the next outcome. Apologies for the math rant. Edited March 22, 2024 by Quietthecutie 1 Quote
Joeleones7 Posted April 14, 2024 Report Posted April 14, 2024 (edited) Adding more variety and excitement to the casino scene is always a win in my book. It's like a breath of fresh air blowing through the slots! And hey, speaking of wins, have you guys checked out https://pafikalsel.org/? It's got some neat stuff too! I'm all for sprucing up the casino experience. It's about keeping things interesting, right? And these improvements seem to hit the jackpot in that department. Can't wait to try out those new games and see what else they have in store. What's your take on the upgrades? Would love to hear your thoughts! Edited May 8, 2024 by Joeleones7 Quote