inorigj Posted September 15 Report Share Posted September 15 (edited) Hey. My suggestion is for a fully re-work of the /stabilize and /CPR system Adding stuff like Gauze, Bandages, Plaster, Saline, Splints and so on to the game, These items could be purchased at the Hospital store that at the moment only sells painkillers. Adding more Hospital/medical related items for it to sell. MD would be given these in their /FL letting them pull out all the stuff they need for their field treatments and Civilians could buy them from the store inside pillbox where you currently can only buy painkillers With this rework you cannot rush CPR or Stabilize anyone as you'd need to apply the required medical equipment first. Lets say someone has been eject from their car. The server would detect that as "player ran over Player" making them technically ran over. the server could automatically make it so if a player has been detected ran over by a car. they'd have a broken bone so lets say you do /cpr on this person, It would instead of extending their health. show a popup in the chat PLAYER (1) Has untreated injuries and requires treatment Splint (0/1) and after getting a splint and applying it. you could then do /cpr again and it would work like normal and add health to them extending their life or add another command like /checktreatment ID and it would then show Splint (1/1) or if they aren't injured and you run that command it simply prints back This player does not require any treatments! And to keep the requirement for BLS license. If you try to use any of these items on a injured person you'd get the error You lack the required training to use this equipment! For gun shots the real difference between /stabilize and /cpr would show if you'd do /cpr on a person with GSW it could show like Bandage (0/1) Gauze (0/1) But for the /stabilize command a medic / LEO would use. it would print back more requirements as this would be a more in-depth treatment Saline (0/1) Gauze (0/5) Depending on the amount of GSW's Bandage (0/3) This would prevent the rushing of /CPR abusing it and would make /stabilize not action timer dependant but dependant on how quick the medic/LEO can work to apply them. Using /me's and /do's to apply them. EDIT# Applying anything could also take use of the Action timer allowing Medics to abandon the treatment mid treatment unlike /stabilize. that often forces medics in to the CPR animation up to 4 times even after trying to cancel it. This would allow criminals to try and delay treatment of their enemies by forcing the medic to stop and duck for cover, unlike /stabilize that will keep going even after a medic has left the body and gone behind their ambulance. Edited September 19 by inorigj Added more details 3 Quote Link to comment Share on other sites More sharing options...
Requiem Posted September 18 Report Share Posted September 18 I was actually thinking about this recently and going to suggest this myself. The server already detects where you get damaged and shows that info in /mywounds or /analyse wounds. Depending on the type of damage shown, melee wound or gunshot wound, you could use different medical items to treat it. I would also suggest that you have to either be on duty government personnel or have a valid medical license for the script to allow you to use the medical items, so that people with no training can't use it and its not abused, similar to how painkillers cannot be taken in the middle of a gunfight, these medical items cannot be abused in the same way. Regardless, 100% support this and its long past time we update medical RP and add some more fun and depth to it. 1 Quote Link to comment Share on other sites More sharing options...
inorigj Posted September 18 Author Report Share Posted September 18 6 hours ago, Requiem said: I would also suggest that you have to either be on duty government personnel or have a valid medical license for the script to allow you to use the medical items I believed that would come in as an obvious thing but as people might misunderstand things I added that to the post Quote Link to comment Share on other sites More sharing options...
Nunya Posted September 19 Report Share Posted September 19 Great Ideas Huge +1 Quote Link to comment Share on other sites More sharing options...
sleep Posted September 19 Report Share Posted September 19 +1 As someone who has a character in MD, This would definitely be an interesting change as most of the people in the server only do broken legs. Quote Link to comment Share on other sites More sharing options...
VirgilTydeborn Posted September 20 Report Share Posted September 20 This seems cool. If there were experience levels correlated to skill/license something like this, there could be a % chance failure to limit folks from spamming it, and the skills of the individuals end up having an impact on being faster/more effective, reducing needing to have resources near by. Quote Link to comment Share on other sites More sharing options...